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Well vital strike is only a standard round action. So move kill a baddy, move and kill, etc.....


It total screws with my GMing. I have a Druid that uses strong jaw and vital strike to get 16d8 damage.


Yeah my original post was about the gore damage. It just seems way too much. With the HD increase and better natural armor. It seems that with its 4d8 base attack it should be more than one CR higher than the wooly rhino.


I think it's too high. Especially for a large sized creature.


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I was wondering if the damage dice list for Arsinoitherium (4d8+13) is a misprint. It just seems ridiculous.

A Rhino has 2d6+9, and a powerful charge listed as 4d6+12.

A Wooly Rhino has 2d8+13, and a powerful charge listed as 4d8+18.

Arsinoitherium has 4d8+13, and a powerful charge listed as 4d8+13.

It just doesn't jive. both Rhinos have the powerful charge damage dice increased two size categories and strength modifier doubled.

The Arsinoitherium has the exact same ability scores as a Wooly Rhino but with better AC and one more HD. All this for a CR rating of 7, one more than the Wooly Rhino. But it also has this outrageous attack dice.