Hmm wrote:
If you need assistance with Herolab, just ask. My boyfriend (who I am happily volunteering for this -- yes, I know how to delegate) has figured out quite a few of its quirks.
Good luck with your character. Is it for PFS?
Hmm
Thanks for the offer; if I can't get something figured out I have a friend (the same one who introduced me back into D&D via PFS) who has it to answer questions. Though if he gets stumped I'll definitely shoot you a PM. And my character is for PFS, which is why I'm so grateful that Eleanor created it with PFS in mind =)
Just a Mort wrote:
Don't forget your dc 10 fly to take an action while you're moving less then half speed and your hover checks when you full attack. Also your ride check to guide with your knees at dc 5, dc 10 to direct your mount to attack and make your attacks normally. Flying bareback puts a straight -5 to all those ride checks.
This is why I was so scared to run the first few levels without a saddle. It's hard enough for 1st level characters, the last thing I need is to fall out of my saddle...
BretI wrote:
I don't know if you looked at this, but Advanced Class Guide has the Burdenless ability for armor. If you put this on the barding for the Roc, it would increase carrying capacity by 50%.
For less than ** spoiler omitted ** you can put +1 Burdenless Haramaki armor on the Roc and carry from 85 (level 7) to 110 pounds (level 12) more than without the armor.
The fame requirements and cost would make it difficult to get before that level.
Holy hell; I misread the barding description. I thought that barding only started at medium armor (excluding light for w/e reason). I read that flying mounts in medium + barding could no longer fly, therefore flying mounts couldn't wear barding at all. I went back and re-read the description after your post and I now have it straight =)
That barding would be a godsend if I could get it before the Roc grows Large at lvl 7; otherwise it's not entirely necessary by then. Thanks for the tip.
Eleanor Lokrien wrote:
Wow, this is back... I will try to update this eventually. Glad to see interest!
I've caused a bit of a commotion at the first two tables I've been at with this guy (the first scenario I did was a forest scenario lol). I have to say, the amount of utility a character with 80' movement has is unparalleled (I didn't cast a single spell or shoot a single crossbow bolt my first game, yet I saved the party from a swarm that entangled as well as managed to secure the quest item). Thank you so much for sharing this build, giving a guide to playing her, and updating it as much as you've done. My first foray into Pathfinder Society was beyond enjoyable due in large part to the fun play-style this build lends itself toward.