altronrain's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


RSS


For second statement about dice bumping I am also kinda skeptic that 1a sustain should still give 7d8 instead of 7d6. It seems we should bump Ignite the Sun only during initial cast, but not on the following sustains.


Playing pyrokineticist right now. Reached level 19. I assume, utilising all action economy available, I can sustain up to 3 suns simultaneously. Could someone provide me with the answer for topic question? Damage will stack or not?

Impulse wording says:
"... . A creature can take this damage no more than once per round. ..."

But I think, It applies to single sun instance, preventing 30ft sun movement damage multiple times.

What about 3 suns each moving through single creature in 1 round? What about suns moving through troops units?

Also, I wanted to know, If I cast Ignite the Sun applying fire junction, that rises a dice, will it remain for sustains?
I found this topic: https://paizo.com/threads/rzs43vj2?Sustained-Ignite-the-Sun-Fire-Impulse#4 and replies said that sun will remain 7d8 on sustain actions. Wiil they?