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KoolKobold wrote:

So on top of wanting to make the four hybrid classesheardle, I also want to make some bloodrager bloodlines unique to the class, as it seems like they’ve done so already (like the medusa, black blood, and hag bloodlines).

I do wanna try to make each of the two new bloodlines different

Giant Bloodline

Your character’s ancestor might’ve been a legendary giantslayer, or interacted with ruins from a giant city. You manage to utilize your strength to the fullest, mimicking the raw power of the giants.

Abilities: I can see the starting ability letting the bloodrager select a single martial melee weapon that can be used with two hands (regardless if the weapon is a one handed or two handed weapon), and that weapon is a size category larger, and the bloodrager can attack without any penalty to attack rolls. There probably would be some penalties starting out that get removed at later levels-either a decrease to AC, a decrease to base speed, or a penalty on Reflex saves. Further abilities can include ignoring half of the target’s armor bonus, rock throwing, permanent Fortitude save bonuses, natural armor increase, and the ability to cast enlarge person on yourself as a spell like ability.

Orc Bloodline

A sorcerer bloodline that they somehow didn’t turn into a bloodrager bloodline. Your character’s ancestor either battled against a mythical orc warrior/spellcaster, or you are a descendent of such a mighty orc. Your bloodline allows you to shrug off fatal blows, becoming an unstoppable juggernaught.

Abilities: Obviously the first bloodline ability has to be a variant of the orc and half orc ferocity racial ability-though how that applies with orc and half orc characters who have this ability I can’t say. Further abilities can include more damage bonuses to attacks, accessing rage powers from barbarians, resistance and immunities to diseases/poisons, better damage...

Both of these sound really solid! The Giant Bloodline could totally have a seismic strike or shockwave ability to sell that raw power vibe. And for the Orc one, maybe a “last stand” feature — staying up for a round after hitting 0 HP — would fit the ferocity theme perfectly. Are you planning to link these to specific hybrid classes?