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Game Rules

Combat Rules

Full attack is only for Melee, they can use their BaB for extra attacks.

Gun can use each RoF on their gun for an attack, but roll dice for each attack against their RoF

So 1d4 pistol with 2 RoF is 2 attacks

Attack 1: 1d4 + DEX Mod - 2
Attack 2: 1d4 + DEX Mod - 2

Steady shot is a move action that causes you to hold still and line up your shot for +1 on your attack roll, but at the cost of -2 AC

Grappling

Spoiler:

1d20 + 2 v 1d20 + Reflex (or acrobatic skill)

Non-Lethal Damage = Grapple Check then 1d3 + Str
Lethal Damage = Grapple check - 4 then 1d3 + Str
Draw Light Weapon = After Successful Grapple Check

If Zombie Grabs Player
1. Roll Attack of Opportunity to Avoid
2. If loss now Grappling
3. Zombie does Attack Roll
4. End turn grappled

Guns Damage

Spoiler:

(No putting images up on Paizo to the best of my knowledge)
http://i32.servimg.com/u/f32/13/72/86/64/weapon14.jpg


A group meeting has been called to figure out the your next course of action. Sitting in an old office building is Joshua Bink, an older gentlemen who was originally working here as an accountant when everything went to s!~&. Henry Suth-Gard, a Swedish tourist who was touring the sites of New York city and is now a very long way of home. Jessica Kislany, a mother of two who is now the sole provider for her children. And finally Gordon Bister who drove up to the building two weeks ago. He was alone, unarmed, and seemed harmless enough(and had enough food to have your group comfortable for another couple of days), so the group let him in.


The Baxter Building

October 16, 2005. The Baxter Building is your typical New York office building: thirty floors of suites which, in the days of the living, were leased to accountants, lawyers, and marketing firms. You’ve been living in the building for about a month now. You’ve turned the offices into makeshift bedrooms and living spaces and barricaded the main doors with conference tables, chairs, filing cabinets, desks, and any other furniture you could move. The power went out about three weeks ago. You don’t have lights or heat, but the deep winter cold hasn’t set in yet, so with a few blankets, sleeping bags, and sweaters, you’re still relatively comfortable.

In addition to the occasional zombie pounding at the doors, a couple gangs of living scavengers have come by and tried to break in, but a few shots fired from the second floor windows chased them away. Less aggressive survivors have also shown up, and you’ve let them in to your little fortress. You’re safe and secure. But you’re also getting antsy. You’ve been holed up here a month now with nothing to do, and you’re beginning to feel slightly helpless and hopeless.


Starting wealth: 5d6 ⇒ (6, 5, 5, 1, 4) = 21 x 10

*edit

Yeah, multiplication doesn't work well


Trying to get the hang of s!+% here