Katiyana

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Kazaan wrote:


But magical darkness is "opaque" or at least "translucent" darkness in that it even blocks your vision of what is going on outside its area of effect. It's like a sphere of inky black air.

I have to disagree. The spell description for darkness doesn't indicate this opaqueness at all. It discusses light levels only. Furthermore, it specifies that creatures with darkvision are at no disadvantage in magically created dim or dark levels of light.


KutuluKultist wrote:

Fiendish Sorcery already affects Pit-touched. Wildblooded does not replace the bloodline feature, it's an archetype, not a different bloodline. That is the main reason it does not work with Eldritch Heritage.

So a pit-touched sorcerer still has the infernal bloodline, just a few abilities have been changed by the archetype.

I'm not at all confused about the effects of the Wildblooded archetype to my Infernal bloodline... this post was about IMPROVED fiendish sorcery. But I've been convinced that though I am indeed capable of taking it, that feat would do me no good. However, I'm curious as to what you're referencing when you say "it does not work with Eldritch Heritage". What doesn't work?


kadance wrote:
So, was the real question: How can I get an extra +2 Cha for sorcerer abilities on top of the +2 I already have?

I would say the question was more, are we sure I can't get that extra +2 to Charisma. But that's probably semantics lol


Okay. That made sense. I still have a hard time understanding why Paizo would make a feat that you could be eligible for but that would do you absolutely no good. Does this happen a lot and I've just never noticed?


I kind of see the point you're making. In that, it's listed for all tieflings. But that would mean that the prereqs in the BoF for Improved Fiendish Sorcery is redundant. If all tieflings have fiendish sorcery, why list that alongside being a tiefling? I still think there is a logic gap in the original publishing of the feat.
I may be showing my ignorance here, but what alternate racials would require a character to "trade away" fiendish sorcery?


The "if, then" statement under benefits does add a prerequisite to the feat. My issue is that either the bloodline requirement should have been incorporated into the prerequisites, or the benefits should have been broader.
Furthermore, I don't understand how a Rakshasa or Shadow bloodline even meets the prereqs... the ARG clearly distinguishes Infernal and Abyssal bloodlines as the only possessors of Fiendish Sorcery.


I've already read all the posts that specifically deal with this and I still have some unanswered questions. I have pasted all related Paizo material that I can come up with, at the end of this post. And now to my dilemma. I have a Wildblooded Tiefling Sorcerer who is Pit-Touched. So, I'm a Tiefing and I have Fiendish Sorcery... the two prereqs for taking Improved Fiendish Sorcery. But it seems as though they added a prereq under the benefits which is really confusing. I think maybe the intention was to add a bonus to Rakshasa and Shadow bloodlines but I would love to be able to take this feat for my own character, and according to the prereqs, I qualify. It just grates against every logical tendency in my brain that they would ADD a prereq in the BENEFITS. Any thoughts would be welcome.

Here is the Blood of Fiends feat, verbatim:

Improved Fiendish Sorcery
Your skill with foul sorcery is even more potent than that
of others of your race.
Prerequisites: Fiendish sorcery racial trait, tiefling.
Benefit: If you are a sorcerer and possess the Rakshasa
bloodline (Pathfinder RPG Ultimate Magic 68) or Shadow
bloodline (Pathfinder RPG Advanced Player’s Guide 140), treat
your Charisma score as 2 points higher for all sorcerer
class abilities.

Here is the Fiendish Sorcery racial feature, verbatim from Advanced Race Guide:

Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

From Ultimate Magic:

Wildblooded
A wildblooded sorcerer has a mutated version of a more common bloodline, with one arcana and at least one bloodline power that are different from those of an unmutated bloodline. When creating a wildblooded sorcerer, select an existing bloodline, then select one of the following mutated bloodlines associated with that bloodline. Use the normal bloodline's class skill, bonus spells, and bonus feats, and the mutated bloodline's bloodline arcana. Use the normal bloodline's bloodline powers, except when the mutated bloodline replaces one of those powers.

Pit-Touched
Your diabolic corruption is from a source in the deepest parts of Hell.
Associated Bloodline: Infernal.
Bloodline Arcana: Whenever you cast a spell, you gain a bonus on Intimidate checks equal to the spell's level for 1 round.
Bloodline Powers: The crushing weight of evil has given you the strength to endure.
Tough as Hell (Ex): At 9th level, you gain a +2 inherent bonus to your Constitution. This bonus increases to +4 at 13th level, and to +6 at 17th level. This bloodline power replaces hellfire.