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Slayer loses a lot of potential damage if you want to focus on this combo, and you have to wait until level 9 to get Sap Master. At level 9 you're losing 4d6 sneak damage per attack compared to rogue, though the Slayer's +5 hit and +2 dmg could come out better depending on the AC of your enemies. However I don't even know if this works with a ranged character? How are you going to get the enemies to be flat footed past the first round? Enforcer > Shatter Defense combo doesn't work because Enforcer requires a melee weapon, though I suppose if you or the party has another way of applying Shaken/Frighten/Panic you can roll with Shatter Defense. ![]()
Looking at it as a fighter, if my current campaign ever gets past lvl 10 it seems more appealing than just getting more levels of fighter. I agree that it being really cool counts for something, 6+ uses a day with a wis item is solid, and seriously since the campaign won't get to lvl 20 what do I really need the fighter levels for. It is quite a long time to wait for the payoff though. ![]()
Rerednaw wrote:
So what is considered a decent hit chance? Looking at this, when the Enforcer/Shatter/Sap Master combo comes online at lvl 8 (though Greater TWF isn't until 9), enemies will average 21 AC. With +6 BAB, and let's assume I get a +2 dex belt so +6 from dex, and then weapon enhance and cracked green ioun stone is +2, then flanking and TWF penalty cancels out, so that's +14 on attacks? So around a 2/3rds chance to hit AC21. Doesn't sound terrible? Or is that terrible compared to most melee characters? And I guess as Cevah says the Shatter Defense combo might be inconsistent. On another note, heard about an item that is a crappier version of the dream item I made up earlier
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Haha Vicious is an interesting idea, I guess nonlethal damage heals easy. Rerednaw wrote:
I doubt it's going to be too punishing as pretty much everyone in the game is rather new :) I was hoping there were items that overcame limitations in cooler ways I guess. Like only being able to attack once if you move during your turn sucks, was hoping for items like: "Cloak of Shadowblink, 3/day as a swift action teleport next to an enemy within 50ft, your new position must cause the enemy to be flanked. This does not cause AoOp" Spring sheath is pretty cool, and if I ever want to take that rogue talent which gives full stealth dmg (underhanded?) it would be great. Quote: Oh I also forgot, Enforcer is a pretty much a must-have feat. Yeah I'm getting that at lvl 3, along with the Thug ability I'll at least be somewhat useful for debuffing things with Shaken and Sickened (those stack right?) ![]()
Rerednaw wrote:
I've gone with the Thug archetype as it fit the story of the character better, and it sort of fits with the whole feat line. Slayer is probably just a better class overall but I really want to get off a 30d6 nonlethal sneak attack round at lvl 9 :D Rerednaw wrote:
So really there are no awesome special niche items for the build? Just stack as much attack and defense as possible? :( ![]()
Yeah I think I need blunt weps. Whip is an interesting backup idea, didnt think about them as theyre exotic but seems they can use Finesse. Tanglefoot bags seem pretty cool, I guess 50g per use isn't going to be much of an expense past the very early going? Rerednaw wrote:
Nooo... :( ![]()
I'm quite new to Pathfinder and the quantity of magic items is a bit overwhelming. I'm starting a sap rogue in a new campaign and wondering what magic items I should be aiming for. I've seen lists of 'generally good always' magic items, but I'm wondering about any niche items that are specifically good for a two weapon sap rogue. Especially anything that enhances nonlethal or sneak attacks, and things that assist in getting more consistent sneaks/flanks (particularly full round attack sneak attacks!). I'm also not sure what I would want to magic enhancements on the saps, I'm not seeing anything that synergizes at +1 so I guess it would just be some 1d6 element damage? Also I suppose if there are any particularly useful nonmagical items for this type of character that would be nice to know about too :) Thanks for any ideas. |