Hi. I'm having difficulty understanding how the stone of good luck costs 10,000 to create. The PRD states this:
Effect Base Price Example
Save bonus (other)1 Bonus squared × 2,000 gp Stone of good luck
1 Such as a luck, insight, sacred, or profane bonus.
Yet the Stone of good luck, which has a bonus of 1 (well, really a +1 luck bonus on saving throws, ability checks, and skill checks)
Can someone help me understand where the cost of 10,000 actually comes from?
I'm researching this because the divine favor spell used in the creation of the luckstone grants a bonus to attack and weapon damage, and one of my players wants to create a magic item using the actual target abilities of the spell (at 9th level caster ability) and I'm having difficulty pricing this out.
If I was simply doing it to a weapon, I'd have
Effect Base Price Example
Weapon bonus (enhancement) Bonus squared × 2,000 gp +1 longsword
3^2 x 2,000 gp = 18,000 gp for a +3 weapon.
If I was creating a slotted item as per a spell, I'd have
Spell Effect Base Price Example
Use-activated or continuous Spell level × caster level × 2,000 gp2 Lantern of revealing
2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
1 x 9 x 2,000 gp x 2 (handwaving since it's 1 minute fixed) = 36,000 gp.
Help! :)