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Are you allowed to use the Step Up feat during the same turn that you take a move action? The rule on 5 foot steps (emphasis mine):
Spoiler:
from PRD wrote:
The Step Up feat:
Spoiler:
Quote:
Scenario:
At this point can Fighter use the Step Up feat during BadWizard's turn or not (since Fighter already moved this round)? Thanks.
I have a player who wants to craft adamantine full-plate and below is what I've gathered from the Crafting rules. Are my calculations correct? We have 4 steps:
2) Find the items DC from the table.
3) Pay 1/3 of the item's price in raw materials.
4) Make a Craft check. Ok- this is where I'm lost...
So with a weekly Craft (armor) check of 27, it will take my player 321 WEEKS worth of work to complete this single item. Does that sound right? Am I missing something?
I've looked through most of the threads concerning the Master Craftsman feat but none of them answered my question. The feat says:
Quote:
I have a player in my campaign and he has the feats Master Craftsman, Craft Magic Arms and Armor and Craft Wondrous Items. For Master Craftsman, he chose Craft (Weapons) as his "Choose one Craft/Possession". For this player to create magical armor, does he now need to take Master Craftsman a second time and choose Craft (armor) in order to craft magic armor? Or does Master Craftsman (weapons) cover everything now?
Spoiler: According to the encounter, Soltengrebbe is supposed to present a significant challenge to the PCs, but the PCs have an army of 100 paladins at their disposal.
What should I tell my players when they say, "We'll gang up on this monster with about 50 of these level 4 paladins." That will be about 50 Smite Evils which would then bypass Soltengrebbe's DR... If you've passed this encounter, did any of your players think of this? |