| Zyrelion |
Quote:
As I mentioned before the Technomancer can cast a spell that deals 13d12 to 1 primary target and up to 10 secondary targets. That's a lot of damage. More than any Solider or Solarion can deal in a single turn. If Technomancer can do that sort of thing at will (or nearly at will) then magic dominates the game. And that's just with regard to damage, not all the other thing that magic can do.
If we assume an encounter has 11 clustered monsters with electric items and they don't save, average damage would be 939 per cast.
But then we'd also want to assume soldiers and solarians are doing 300 dpr every round to infinity, and every encounter with fewer than 4 monsters, or spread out a bit, would result in casters doing lower damage even with infinite spell casts.
Cherry picking half truths is amusing, but it doesn't seem like an honest effort to address the problem posed in this thread.