Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
We're going back in then? Cool! Zye is excited by the reveal, but raises his hand. Sounds great Miss Luwazi! But, one question though. You know why everyone got stuck there in the first place then, right? so we don't get stuck again?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Fair point Let's head over to the one by the food. Zye suggest. Don't want to get too hungry during this. Low blood sugar's a big killer in disposal units I hear. Engineering: 1d20 + 9 ⇒ (9) + 9 = 18
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Mustachio can try auditioning again! And if they look at us, its just a few ratfolk nibbling at something under the tables: it's a terrible stereotype, sure, but better than being blown up! If Miss Chiff, Cournare, and the others are agreeable, Zye will head near the closest live bomb and see if they can wrap this up with a bow. Engineering: 1d20 + 9 ⇒ (4) + 9 = 13
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Forgot to toll damage on the AoO. Whoops! But the -4 is because I fought defensively that round: lasts until the start of my turn. Think that goof’s balances out by Mustachio (hope at least) Zye pants a bit as he catches his breath, but nods to Razakim. Of course. He looks to Couranae and Miss Chiff. If we think she had the main ‘go boom’ button, maybe work together to be careful and not trip a wrong wire?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Not...not so fast! Zye pants as he stabs out to block the terrorist.
Getting cut again, blood spills down the ysoki’s fur as he decides they can’t keep delaying forever: it’s now or never! attack 1: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 for damage: 1d4 ⇒ 1
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Oh ©∆¨¥ Zye think to himself as the assassin rushes him, injuring his leg in the process. Dropping his blaster and drawing out his knife, the ysoki repeats his clever plan he used her her pets: Stab, carefully. Drop blaster, draw knife, fighting defensively. Attack: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3 for damage: 1d4 ⇒ 4 Oh, [i]noooow may damage dice are nice :p
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Attack: 1d20 + 4 + 1 - 4 ⇒ (15) + 4 + 1 - 4 = 16 for damage: 1d4 ⇒ 1
Mustachio! Zye cries as he follows Donovan and puts subtlety aside for just firing away.
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye continues to stand his ground as the 'tech gal' approaches. He fires off another shot, smiling at the hit presumably Survival trick, DC 20 + her CR: 1d20 + 16 ⇒ (20) + 16 = 36
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye hears Mustachio's hard-to-miss tones as he rounds the corner. Seeing two fellow Starfinders across the way in a firefight with a woman at the consoles, he lines up a shot and shoots at her, angling it so the force of the blast would bump her into some exposed wires. Survival trick v 20+her CR: 1d20 + 16 ⇒ (18) + 16 = 34
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye starts at Donovon's squawk of alarm, jerking so much his wire cutters just barely avoid slicing into the bomb. Excusing himself, the ysoki double-times to the nearest door and towards the back room, alerting Naiaj or whichever Starfinder agent he passes Nothing to worry about. Just may want to get Zo! off the stage. And maybe hold off on getting food for a bit. Once past the archway and into the hall, Zye draws out his pistol. Double Move
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye beams for a moment as he finds a bomb. Then he realizes this isn't the most appropriate reaction given the circumstances, so goes about starting to dismantle it. Engineering: 1d20 + 9 ⇒ (5) + 9 = 14 Oh dear. Dice, know I now hate you just as much as you hate us
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Actors and prodcuers do like to talk, don't they? Zye mutters as he continues to move about. Never been so happy about it though. Perception for bomb: 1d20 + 8 ⇒ (15) + 8 = 23
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Seeing Cournae spy a bomb underneath a table, Zye tries to surreptitiously scan underneath the tables on the opposite side of the room. Perception: 1d20 + 8 ⇒ (3) + 8 = 11 If Mustachio stops performing and I need a Stealth check, it's at +11
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Hearing Mustachio begin to conduct his 'performance', Zye ducks under the stage in the distraction and gets to work beginning to defuse the device he has seen. Rendroka in the hand is worth two in the bush. Engineering to disable bomb: 1d20 + 9 ⇒ (11) + 9 = 20
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye nods at Miss Chiff: the strategy makes sense. Carefully, he tries to sniff out sorry the other explosives, focusing on the other side of the stage from the discovered device. Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Understood Zye says. But it would be for a distraction though, right? Not an audition? Somewhat nervous at the answer to that, Zye's head is already turning to look around for the bombs themselves. Perception for bombs: 1d20 + 8 ⇒ (14) + 8 = 22
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye will definitely take that 10-minute rest Thanks a lot Cournae! Zye says, genuinely gracious to the fellow Starfinder Ysoki gotta stick together I guess Hopefully Desna's gonna smile on me a bit more soon enough. --- How much longer's the gala expected to last? Zye asks nervously. And where do you think the bombs would best be set? He peeks out and scans the room, trying not to draw any partygoers' eyes. I bet one under the stage at least. Maybe the buffet tables?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Miss Chiff wrote:
Zye looks up at his fellow Ysoki and nods. "Okay, you're right. There's five bombs out there, which is at least 5 too many to waste time about. On one. Two. Thr-- Aid Computers: 1d20 + 6 ⇒ (15) + 6 = 21
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
I'll need to rent that one Mustachio. Zye says. He leans against a wall and pulls out his own healing potion. heal me: 1d8 ⇒ 2 I can try to hack that. And I know time is of the essence. But maybe give me a few seconds. If that thing explodes too, I'm not sure how much use I'll be.
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Still fighting defensively Zye ducks the tail's sweep and desperately stabs back at the serpent. His fur is becoming damp with sweat. Stand...still... Attack: 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2 for damage: 1d4 ⇒ 3
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Oh I didn't think that through... Zye says as the serpent glides towards him. He then has little time to think at all as it bashes at his face. The force of the blow causes Zye to drop his pistol: desperate, he draws out his knife and stabs at the monster. Fighting defensively this round, for +2 dodge to AC Attack: 1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20 for damage: 1d4 ⇒ 1
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
There we - ow - go! We got 'em on the ropes! Zye calls out his own, less mechincically effective, version of 'Go Get 'Em' as he moves forwards and fires another shot. At Red if its still up, Blue if Miss Chiff or Donovan downed it already Survival (for his next trick) vs DC 20+their CR: 1d20 + 16 ⇒ (8) + 16 = 24
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye takes careful aim at the serpant menacing Donovan. He waits to time his shot just right: in order to hit the merc is needs to slither along the grate: but the right square has a loose screw that forces in to raise itself a bit higher to adjust. Using Trick Attack Survival: 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25 Unless these are CR 5 each, that should work: it's flat-footed against me for the below attack
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9 Zye staggers twice as yet another shock hits him: first from the force of the blow itself as it electrifies the already-tired ysoki. Then again from the, you know, stagger. Badly hurt, he also moves around the corner, drawing out his pistol in his spare hand as he does. Move action. Also continuing to be sad how badly the Evasive operative is doing on his saves :(
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 All the hairs on Zye’s hand stands up as his computer skills leave much to be desired. Th-thank-zz-s he says as Miss Chiff rushes up. Still twitching, he looks at the door, but can’t make anything out. Surges were - zt - stronger than I thought. Computers: 1d20 + 6 ⇒ (1) + 6 = 7 Dice have turned on me
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Stand back guys Zye says, drawing out his tools as he approaches the keypad I got this! Probably If anyone has a better plan/objects, chime in. Otherwise, Zye will attempt to hack the keypad to open the door. Computers: 1d20 + 6 ⇒ (5) + 6 = 11
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Computers: 1d20 + 6 ⇒ (9) + 6 = 15 Zye taps away and his comm system for much of the journey down, but sturggles. guess tall the way down here's not great on the signal strength As they move down the halls towards the listed address, the ysoki agrees with Cournae. I've seen worse. But not in a while. He looks up at the flickering lights. Power seems bad too. Which you'd think would be a bad thing for someone who needs to use the super-secret-secure networks. Looking at the door, Zye frowns again. I'm not quite strong enough for the 'burst down part'. But maybe there's a vent? Or I could try to trig the door open.
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Quick and dirty? Zye says, startled. I thought 'assassins' liked to be sneaky. Otherwise they're just 'killers'. He scratches his head. Did the posting say a person the poster wanted dead? Or was it a 'everyone at that place' kind of thing?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye takes a deep breath, then walks back up to Ykris. Hello again! he greets the symbiote. I have to say, that was an honor earlier. But I have a question about the bonding process. Is there even an issue with getting a host and you to connect? I mena presumably you certainly would want to bond with whomever, since you'd start the process, but what happens if the body doesn't agree with the mind? Would certain drugs of vitamin regimens be able to make the host's immune system more sympatico with a symbiote? Medicine: 1d20 + 6 ⇒ (7) + 6 = 13
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye is flush with continuing success when talking to Naiaj, but Ykris seems to still be a tough nut to crack. Even getting into the symbiote's head (or vice-versa), the ysoki isn't quite sure how to connect with him. Flustered, he tries to spend another few minutes getting a read on the corporate honcho. Sense Motive on Ykris for round 7, seeing if there's any other potential check we may not have thought of. Sense Motive: 1d20 + 7 ⇒ (3) + 7 = 10
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Still a bit thrown by the weird feelings associated with being controlled, and seeing that just chatting about the day to day doesn't seem to be endearing Ykris to them, Zye gives a respectful nod to the symbiote as he excuses himself. I'm sure you will. And thank you for that. It was an interesting new feeling for me too! The ysoki then slides over towards Naiaj. Hello, good to see you again. I have to ask? Have you ever had a symbiote used on, or 'with' - I'm not sure of the terminology, you? I just did, and it felt, well a bit weird. I know I've seen some agents use them to get gills and grow extra muscles and the like. But I think you could probably get as much results out of tech, couldn't you? Like a radio boost could just as easily connect directly into the brain, though making it subtle would probably be the real trick... He continues to go on about how technology could be just as ueful and less unsettling than biotech, hoping she's more engaged than bored by his thoughts. Engineering?: 1d20 + 9 ⇒ (7) + 9 = 16
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye's eyes widen. That would be an honor, if you don't mind. After all, part of being a Starfinder is trying to learn more about new things! I am game for Ykris' offer. How does it work/what do I need to do?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye approach Ykris, cautiously. Hello Ykris. he says with a short bow. I could not help but overhear you talking about the 'TapTech' product of your company. Is that related to tapping into other people's heads? Zye looks expectantly at the half-elf body before his eyes widen. Oh, sorry. That must be a rude thing to say to you. I mean someone like you. It's just, I heard you talk about it in relation to the Shirren and it's got 'tap' in the name and... he gives a weak smile. I've never met a full symbiote before. What is it like? Do you like that body, or hoping around? Diplomacy?: 1d20 + 3 ⇒ (17) + 3 = 20
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye finishes off a space-pig-in-a-space-blanket as he struggles to follow Ykris’ topics. It sounds interesting, but the ratfolk’s out of his depth when it comes to tracking the nuances of he deals and tech being discussed. Swallowing, he decides to move towards Naiaj instead. Zye flashes his Starfinder insignia implant with a smile as he nears the bleachling. Hello! I don’t think we’ve met. I’m Zye! A newer agent of course, but it’s good to get to know each other, right? He smiles as he thinks. What’s her deal again? Oh, practical skills, that’s right. You’re a Venture Captain, right? I’m not sure if you’re the person to come to about this, but do you know who we purchase the Drake-class models from? I’ve been in them a couple of times and the left thruster keeps jamming out whenever the shields flare to the port. It allocated cooked us when that pirate ship got a cheap shot once, but I was able to re-route the auxiliary power from the iodine coil to give it an extra kick. I think the manufacturer may be using Akiton polymer blends? If so, whoever the purchasing vendor we have is should look into the new Eoxian designs: they have a quicker cool-down cycle that’ll help out when we need to dodge and weave. Piloting: 1d20 + 9 ⇒ (18) + 9 = 27
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Excusing himself from the Aspis android for the moment, Zye makes his way over towards Ykris. He tries not to stare too much at the insectoid creature attached to the half-elf. Or should he? Unsure of how exactly a symbiote works, the ratfolk decides to observe for now how the other gala attendees treat the exec as he himself eats hor d'ouevres nearby. Trying to size up Ykris this round. Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
GM Cellion wrote: Iteration-177:"Zombies and dozens of ghosts?" He gives Zye a coy wink, but you get a feeling that he's not impressed by your attempt at embellishment. "How positively frightening. But what about the actual missions you've undertaken? Surely you've had to put something more... exotic, in your sights before?" Well, Zye says. I haven't been that far out in the Vast yet, except for that time. Mostly in Near Space and the System. But if some of our leads pan out I hope I'll get to help find the lost world. As he sees Iteration-177 cock his head, the ysoki smacks his head lightly. Of course, you maight not have heard. There's a lot of lost worlds after all, and even more that were never found to be lost at all! Well some of the Exo-Guardians had a big fort, but it was sooo secret they didn't let many people know where it was. And then those people got lost, so the directions were taken with them. He pauses his quick staccato as he realizes this may not be painting the Society in the most competent light. But that was the old leadership! We're already making good work cross-referencing and searching it out again! I already found some info myself, and once we finish scanning the data we can use it too... Culture, as Zye outlines one of the Starfinder's short-term objectives: 1d20 + 9 ⇒ (20) + 9 = 29
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
GM Cellion wrote: Iteration-177:"Zombies and dozens of ghosts?" He gives Zye a coy wink, but you get a feeling that he's not impressed by your attempt at embellishment. "How positively frightening. But what about the actual missions you've undertaken? Surely you've had to put something more... exotic, in your sights before?" Well, Zye says. I haven't been that far out in the Vast yet, except for that time. Mostly in Near Space and the System. But if some of our leads pan out I hope I'll get to help find the lost world. As he sees Iteration-177 cock his head, the ysoki smacks his head lightly. Of course, you maight not have heard. There's a lot of lost worlds after all, and even more that were never found to be lost at all! Well some of the Exo-Guardians had a big fort, but it was sooo secret they didn't let many people know where it was. And then those people got lost, so the directions were taken with them. He pauses his quick staccato as he realizes this may not be painting the Society in the most competent light. But that was the old leadership! We're already making good work cross-referencing and searching it out again! I already found some info myself, and once we finish scanning the data we can use it too... Culture, as Zye outlines one of the Starfinder's short-term objectives: 1d20 + 9 ⇒ (7) + 9 = 16
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
GM Cellion wrote: Iteration-177:"Zombies and dozens of ghosts?" He gives Zye a coy wink, but you get a feeling that he's not impressed by your attempt at embellishment. "How positively frightening. But what about the actual missions you've undertaken? Surely you've had to put something more... exotic, in your sights before?" Well, Zye says. I haven't been that far out in the Vast yet, except for that time. Mostly in Near Space and the System. But if some of our leads pan out I hope I'll get to help find the lost world. As he sees Iteration-177 cock his head, the ysoki smacks his head lightly. Of course, you maight not have heard. There's a lot of lost worlds after all, and even more that were never found to be lost at all! Well some of the Exo-Guardians had a big fort, but it was sooo secret they didn't let many people know where it was. And then those people got lost, so the directions were taken with them. He pauses his quick staccato as he realizes this may not be painting the Society in the most competent light. But that was the old leadership! We're already making good work cross-referencing and searching it out again! I already found some info myself, and once we finish scanning the data we can use it too... Culture, as Zye outlines one of the Starfinder's short-term objectives: 1d20 + 9 ⇒ (10) + 9 = 19
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Mustachio Marino wrote:
Very nice to meet you! Zye extends out a pawed hand towards the android as Mustahcio introduces him (though the ysoki has taken the hours between the briefing and now to try and groom his fur to a nice soft sheen). And yes, I certainly haven't dealt with as many undead bodies as Mustachio here, but even us new agents have to be prepped for a scuffle. Why, my second, no first! time off station, there was this ghost ship we needed to investigate. With...dozens of ghosts! Zye begins excitedly speaking to the android about his experiences aboard the Struggle's Scholar. And while knowing Starfinders may find his description of that mission Cries from the Drift to be a bit more grandiose than the official reports, the ysoki figures if they are there to impress to guests, why limit yourselves to the cold hard facts. Bluff: 1d20 + 5 ⇒ (8) + 5 = 13
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
That sounds alright I guess. Zye nods. I've done some piloting for the Society, and some computer stuff too. Maybe Naiaj would like to hear about that. Ooooh!!! the ysoki excitedly scrambles as hhe thinks of something. Or if she likes teamwork, maybe a few of us should go to her. We should come up with a story together, to be all consistent-like. He glances at Mustachio. You seem to know who Zo! is -Is the exclamation point part of his name? - maybe he might have seen one of your videos too.
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
If, as implied in the discussion thread, we can take 20 by using the infosphere, Zye gets a 29. He’d prioritize Nanaj, then Royo, then Ykris Of course miss! Zye chirps even as he begins furiously tapping away. I can talk to her about my last few missions. No body does! Well, a lot of people died, but that was before we even got there.
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye takes a scan of the list from his own datapad. Huh. Cer-i-core labs. What do they do? Anyhting related to manticores? And...hey! The ratfolk looks up. Naiaj. She's already a Starfinder though. Are you worried she might be thinking about quitting?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Zye got distracted for a moment after Luwazi referred to him as a 'Rising Star' but eventually the ysoki gets back on track in the briefing. A gala, sounds great! he cocks his head to the side, thinking. Who got invited? Is there anyone you think's really important to get to like us?
Male Ysoki operative | SP 11/12 | HP 11/14 | RP 4/4 | KAC 16 | EAC 14 | Fort:+0 | Ref:+6, evasion | Will:+5 | Init:+4 | Perc:+8
Oh boy! A white-furred ysoki skids across the hallway through the doorway to the waiting room. His claws give a small screech as the ratfolk grinds to a halt and looks around at the others. It's good to see some fellow Ysoki here! My last two missions were full of vesk: nice but its a strain on the neck to catch their eyes. The new arrival pats down stray tufts of fur with one hand as his mouth contorts for a moment before spitting out a knife into the other. He unsheathes it and uses the blade to scratch an itch as he approches the Seeker's aide. Zye. Am I on the list? It might be under 'j', for 'Just Zye' Zye then looks at the other agents in a similar predicament. So: have either of you ever met the First Seeker before? What's she like?
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