Aldern Foxglove

Zurei's page

5 posts. Alias of Aleron.


Full Name

Zurei

Race

Kitsune (Humanoid, Shapechanger)

Classes/Levels

Sorcerer 5 ('Kitsune' Bloodline)

Gender

Male

Size

Medium

Age

18

Special Abilities

Low-Light Vision, Disguise Self (Sp - 2/day), Dancing Lights (Sp - 3/day)

Alignment

Neutral Good

Deity

Daikitsu

Languages

Common, Sylvan, Tien, Celestial

Occupation

Professional Braggart / Adventurer / Teller of Tall Tales

Strength 9
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 21

About Zurei

Basics:
Hit Points: (31/31)
Initiative: +3 = 3(DEX)
Speed: 30 ft

AC: 13 = 10 + 3(Dex);
Touch: 13 = 10 + 3(Dex);
Flat: 10 = 10 + ;

Fort: 2 = 1(base) + 1(CON);
Ref: 4 = 1(base) + 3(DEX);
Will: 5 = 4(base) + 1(WIS);

CMB: 1 = 2(base) - 1(STR);
CMD: 15 = 10 + 2(base) - 1(STR) + 3(DEX);

Melee: 1 = 2(base) - 1(STR);
Range: 5 = 2(base) + 3(DEX);

Masterwork Dagger +6 (1d4-1) 19-20/x2, 10 ft, P.
Bite +5 (1d4-1) x2, Kitsune Form Only
Dart +5 (1d4-1) x2, 20 ft, P.

Skills:
Acrobatics ~ +5 = 0 + 3(DEX) + 2 (Race)
*Appraise ~ +2 = 0 + 2(INT)
*Bluff ~ +13 = 5 + 5(CHA) + 3 (CLS)
Climb ~ -1 = 0 - 1(STR)
*Craft ~ +2 = 0 + 2(INT)
Diplomacy ~ +5 = 0 + 5(CHA)
Disable Device ~ N/A
*Disguise ~ +10 = 2 + 5(CHA) + 3 (CLS)
Escape Artist ~ +3 = 0 + 3(DEX)
*Fly ~ N/A
Handle Animal ~ N/A
Heal ~ +1 = 0 + 1(WIS)
*Intimidate ~ +9 = 1 + 5(CHA) + 3 (CLS)
*Know (Arcana) ~ +10 = 5 + 2(INT) + 3 (CLS)
Linguistics ~ N/A
Perception ~ +1 = 0 + 1(WIS)
Perform ~ +5 = 0 + 5(CHA)
*Profession ~ +1 = 0 + 1(WIS) +
Ride ~ +3 = 0 + 3(DEX)
Sense Motive ~ +1 = 0 + 1(WIS) +
Sleight of Hand ~ N/A
*Spellcraft ~ +10 = 5 + 2(INT) + 3(CLS)
*Stealth ~ +16 = 5 + 3(DEX) + 3(CLS) + 5(Enh)
Survival ~ +1 = 0 + 1(WIS)
Swim ~ -1 = 0 - 1(STR)
*Use Magic Device ~ +10 = 2 + 5(CHA) + 3(CLS)

Racial Traits:
Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Change Shape (Su): A Kitsune can assume the appearance of a specific single human form of the same sex. The Kitsune always takes this specific form when she uses this ability. A Kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Kitsune does not adjust her ability scores.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—Dancing Lights.
Natural Weapons (Ex): In her natural form, a Kitsune has a bite attack that deals 1d4 points of damage.
Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.

Traits:
Slippery ~ After a near fatal first meeting with humankind and their canine watchdogs, you've learned the best approach is sometimes to keep your presence unknown to them.
Ghost Sight ~ Being born within the Forest of Spirits, your life has always been surrounded by the Kami and other otherworldly inhabitants making you sensitive to their presence.

Feats:
Heighten Spell (Free)
Weapon Finesse (Free)
Eschew Materials (Class)
Extra Cantrips - Prestidigitation & Open/Close (RP)
Magical Tail (RP)
Silent Spell (1)
Improved Initiative (3)
Still Spell (5)

Class Abilities:
Kitsune Bloodline (Rakshasa mechanically)

Class Skill: Disguise

Bloodline Arcana:
Add half your sorcerer level (+2) to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).

Bloodline Power: Silver Tongue (Su)
At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier (8).

Bloodline Power: Mind Reader (Sp)
At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds. You may use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 20th level.

Spells:
DC = 10 + 4(CHA) + Spell Level + 1 (Enchantment Only)

Cantrips
Ghost Sound
Detect Magic
Dancing Lights
Spark
Mage Hand
Read Magic
Prestidigitation (EC)
Open/Close (EC)

1st - 7/Day
Charm Person (B)
Silent Image
Color Spray
Snapdragon Fireworks
True Strike

2nd - 5/Day
Invisibility (B)
Scorching Ray
Create Pit

Appearance:
Height: 5'4"
Weight: 120 lbs
Build: Slim and lithe with little in the way of muscle
Eye Color: Amber
Skin: Pale
Hair: Auburn in both human and humanoid fox forms
Misc: Possesses a pair of tails when in the natural Kitsune form

Typical Expression: Smiling with a playful, mischievous look in his eyes
Clothing: Prefers outfits in a wide variety of colors and styles, though they tend to be worn a bit 'puffy' to hide his rather scrawny build when possible.
Armament: A wakizashi worn prominently in its sheath on his left hip, a dagger strapped to each thigh, and some darts mounted in wrist sheathes.
Accessories:

Biography and Background:
Quirks, Interests, & Traits:
- Zurei is extremely curious with a thirst for new knowledge
- He is extremely quick to point out fallacies, untruths, and attempts to change the topic of a conversation (these get in the way of his learning)
- He loves humor and good intentioned mischief, though can be serious and even frightening when the need arises (such as protecting a trusted ally)
- Once Zurei agrees to do something he sees it through to the end and tries to never break his word once it is given
- He is quite clever and crafty, preferring to keep his true nature hidden from others as much as possible

Flaws, Fears, & Hates:
- He is extremely curious and a bit full of pride which can get him into trouble at times
- Zurei bruises quite easily though can take a substantial amount of punishment overall (even light hits can leave a nasty looking mark on him)
- He also has a weak frame and little in terms of physical strength, something that actually bothers him at times and he dislikes having pointed out
- He is quite nervous around canines at the best of times and outright afraid of any that show any sign of aggression due to an incident when he was young

Goals:
- Zurei wishes to pay back his sponsor for all their aid in getting him within the illustrious school
- He wishes to enhance his natural abilities and magic through knowledge and practice
- Meet many people, gather stories, and garner rare knowledge to return home with someday
- He would like to place his own name in the realms of myth and legend, both as a powerful sorcerer and renowned adventurer

Background Summary:

Zurei was born in a Kitsune community within the Forest of Spirits in the lands of Tien Xia. The youngest and runt of the family, he always felt he had the most to prove, especially to his powerfully built Father who would tease him playfully about his size and weakness. Zurei sadly never saw it as the simple teasing it was and it became something he would try to hide with somewhat baggy clothing and become annoyed with if brought up.

As Zurei grew, for what he lacked in strength and size it became apparent he more than made up for in his personality and talent for magic. He became quite the terror to his elder siblings as his powers became more potent and his pranks (while never truly harmful) left them grating their teeth in annoyance.

One incident while he was still young had a fairly drastic impact on him when one of his capricious elder sisters dared him to investigate a group of humans that were dwelling on the edge of the forest. His pride would not let him turn away it down and eager to prove himself he took up her challenge. Unfortunately, shortly after he located the group, their hunting hounds also caught his scent and chased him. Zurei ended up taking many nasty wounds from their bites in his flight away and when he was eventually found later he was nearly knocking on death's door. He did manage to recover, but keeps a fear of dogs, wolves, and similar canines to this day. As for his sister, she was reprimanded severely, something she still blames on him to this day and perpetuates bad blood between them.

Another effect of that event was awakening Zurei's curiosity for humans and the other races of the world. He continued to leave home and seek them out, though far more carefully and using his stealth, cunning, and magical powers to avoid any confrontations he did not choose. Soon as he turned 16 he announced his decision to leave home and earn his success in the outside world, bragging about how despite his size he would become a legend amongst his people and even the world itself. His mother gifted him with a Star Ball she had crafted, a magical gem that grants him some small amount of power (a gift he treasures greatly).

So it was that Zurei left the forest and traveled the lands, encountering the many races of the world and going on some small adventures (the stories better left to his telling, though beware exaggerations!), eventually coming upon a settlement that boasted a renowned magical academy. After some schmoozing of the locals, he found one willing to sponsor him and hence began his life at a school where he could attempt to perfect his preferred art.

Gear:
Explorer's Outfit 8 lbs (Free)
Courtier's Outfit 6 lbs (30)
Jewelry (for above) - (50)
Entertainer's Outfit 4 lbs (3)

Headband of Alluring Charisma 1 lb (4000)
Cloak of Elvenkind 1 lb (2500)
Star Ball - lb (750)

Masterwork Wakizashi 1 lb (335)
Masterwork Daggers x2 1 lb (604)
Darts x20 10 lbs (1)
Spring Loaded Wrist Sheathes x2 2 lbs (20) - Holds 2 Darts a piece (1 lb of ammo)

Charcoal x5 - (25 sp)
Paper, Rice x 20 - (10 sp)
Chalk x10 - (10 cp)
Everburning Torch 1 lb (110)
Sunrod 1 lb (2)
Tindertwig x3 - (3)
Candles x5` - (5 cp)
Insect Bane Candles x10 - (10 sp)

Trail Rations x5 days 5 lbs (25 sp)
Fishhook x2 - (10 sp)
Waterskin x1 4 lbs (1)
Bottle of Fine Sake x3 3 lbs (30)

Backpack, Masterwork 2 lbs (50)
Bedroll 5 lbs (1 sp)
Hammock 3 lbs (1 sp)
Flint and Steel x2 - (2)
Waterproof Bags 0.5 lbs (5 sp)
Pouch, Belt 0.5 lbs (1)
Soap 0.5 lbs (1 cp)
Small Steel Mirror 0.5 lbs (10)

Marbles x3 6 lbs (3 sp)
Signal Whistle - (8 sp)
Marker Dye x15 1 lb (15)
Ball of String (50 ft) 0.5 lb (1 cp)
Caltrops x3 6 lbs (3)

- Gold
- Silver
- Copper