About ZureiBasics:
Hit Points: (31/31)
Initiative: +3 = 3(DEX) Speed: 30 ft AC: 13 = 10 + 3(Dex);
Fort: 2 = 1(base) + 1(CON);
CMB: 1 = 2(base) - 1(STR);
Melee: 1 = 2(base) - 1(STR);
Masterwork Dagger +6 (1d4-1) 19-20/x2, 10 ft, P.
Skills:
Acrobatics ~ +5 = 0 + 3(DEX) + 2 (Race)
*Appraise ~ +2 = 0 + 2(INT) *Bluff ~ +13 = 5 + 5(CHA) + 3 (CLS) Climb ~ -1 = 0 - 1(STR) *Craft ~ +2 = 0 + 2(INT) Diplomacy ~ +5 = 0 + 5(CHA) Disable Device ~ N/A *Disguise ~ +10 = 2 + 5(CHA) + 3 (CLS) Escape Artist ~ +3 = 0 + 3(DEX) *Fly ~ N/A Handle Animal ~ N/A Heal ~ +1 = 0 + 1(WIS) *Intimidate ~ +9 = 1 + 5(CHA) + 3 (CLS) *Know (Arcana) ~ +10 = 5 + 2(INT) + 3 (CLS) Linguistics ~ N/A Perception ~ +1 = 0 + 1(WIS) Perform ~ +5 = 0 + 5(CHA) *Profession ~ +1 = 0 + 1(WIS) + Ride ~ +3 = 0 + 3(DEX) Sense Motive ~ +1 = 0 + 1(WIS) + Sleight of Hand ~ N/A *Spellcraft ~ +10 = 5 + 2(INT) + 3(CLS) *Stealth ~ +16 = 5 + 3(DEX) + 3(CLS) + 5(Enh) Survival ~ +1 = 0 + 1(WIS) Swim ~ -1 = 0 - 1(STR) *Use Magic Device ~ +10 = 2 + 5(CHA) + 3(CLS) Racial Traits:
Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks. Change Shape (Su): A Kitsune can assume the appearance of a specific single human form of the same sex. The Kitsune always takes this specific form when she uses this ability. A Kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Kitsune does not adjust her ability scores. Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—Dancing Lights. Natural Weapons (Ex): In her natural form, a Kitsune has a bite attack that deals 1d4 points of damage. Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light. Traits:
Slippery ~ After a near fatal first meeting with humankind and their canine watchdogs, you've learned the best approach is sometimes to keep your presence unknown to them.
Ghost Sight ~ Being born within the Forest of Spirits, your life has always been surrounded by the Kami and other otherworldly inhabitants making you sensitive to their presence. Feats:
Heighten Spell (Free)
Weapon Finesse (Free) Eschew Materials (Class) Extra Cantrips - Prestidigitation & Open/Close (RP) Magical Tail (RP) Silent Spell (1) Improved Initiative (3) Still Spell (5) Class Abilities:
Kitsune Bloodline (Rakshasa mechanically)
Class Skill: Disguise Bloodline Arcana:
Bloodline Power: Silver Tongue (Su)
Bloodline Power: Mind Reader (Sp)
Spells:
DC = 10 + 4(CHA) + Spell Level + 1 (Enchantment Only)
Cantrips
1st - 7/Day
2nd - 5/Day
Appearance:
Height: 5'4"
Weight: 120 lbs Build: Slim and lithe with little in the way of muscle Eye Color: Amber Skin: Pale Hair: Auburn in both human and humanoid fox forms Misc: Possesses a pair of tails when in the natural Kitsune form Typical Expression: Smiling with a playful, mischievous look in his eyes
Biography and Background:
Quirks, Interests, & Traits:
- Zurei is extremely curious with a thirst for new knowledge - He is extremely quick to point out fallacies, untruths, and attempts to change the topic of a conversation (these get in the way of his learning) - He loves humor and good intentioned mischief, though can be serious and even frightening when the need arises (such as protecting a trusted ally) - Once Zurei agrees to do something he sees it through to the end and tries to never break his word once it is given - He is quite clever and crafty, preferring to keep his true nature hidden from others as much as possible Flaws, Fears, & Hates:
Goals:
Background Summary: Zurei was born in a Kitsune community within the Forest of Spirits in the lands of Tien Xia. The youngest and runt of the family, he always felt he had the most to prove, especially to his powerfully built Father who would tease him playfully about his size and weakness. Zurei sadly never saw it as the simple teasing it was and it became something he would try to hide with somewhat baggy clothing and become annoyed with if brought up. As Zurei grew, for what he lacked in strength and size it became apparent he more than made up for in his personality and talent for magic. He became quite the terror to his elder siblings as his powers became more potent and his pranks (while never truly harmful) left them grating their teeth in annoyance. One incident while he was still young had a fairly drastic impact on him when one of his capricious elder sisters dared him to investigate a group of humans that were dwelling on the edge of the forest. His pride would not let him turn away it down and eager to prove himself he took up her challenge. Unfortunately, shortly after he located the group, their hunting hounds also caught his scent and chased him. Zurei ended up taking many nasty wounds from their bites in his flight away and when he was eventually found later he was nearly knocking on death's door. He did manage to recover, but keeps a fear of dogs, wolves, and similar canines to this day. As for his sister, she was reprimanded severely, something she still blames on him to this day and perpetuates bad blood between them. Another effect of that event was awakening Zurei's curiosity for humans and the other races of the world. He continued to leave home and seek them out, though far more carefully and using his stealth, cunning, and magical powers to avoid any confrontations he did not choose. Soon as he turned 16 he announced his decision to leave home and earn his success in the outside world, bragging about how despite his size he would become a legend amongst his people and even the world itself. His mother gifted him with a Star Ball she had crafted, a magical gem that grants him some small amount of power (a gift he treasures greatly). So it was that Zurei left the forest and traveled the lands, encountering the many races of the world and going on some small adventures (the stories better left to his telling, though beware exaggerations!), eventually coming upon a settlement that boasted a renowned magical academy. After some schmoozing of the locals, he found one willing to sponsor him and hence began his life at a school where he could attempt to perfect his preferred art.
Gear:
Explorer's Outfit 8 lbs (Free)
Courtier's Outfit 6 lbs (30) Jewelry (for above) - (50) Entertainer's Outfit 4 lbs (3) Headband of Alluring Charisma 1 lb (4000)
Masterwork Wakizashi 1 lb (335)
Charcoal x5 - (25 sp)
Trail Rations x5 days 5 lbs (25 sp)
Backpack, Masterwork 2 lbs (50)
Marbles x3 6 lbs (3 sp)
- Gold
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