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I really appreciate everyone's input, and thank you for the sourcing so I can go read through AP 30 really quick. I'll have to find a more believable way to start the fire than bolts, I guess, but luckily I plan 2 weeks in advance so I still have some time to work it all out. Thank you guys so much though!


So I'm working on a small challenge in a campaign wherein the ship the PCs are riding on is shot at with fire crossbow bolts. That created 2 questions I couldn't find a definitive answer to.

1.) What is the chance of a bolt catching the ship on fire? It reads:

Quote:
Alchemical fire bolts do not cause any splash damage, and the fire burst isn’t enough to ignite targets (unless they are particularly flammable).

How flammable is particularly flammable in this case? What kind of math would I need for that?

2.) How does fire spread? I couldn't find anything that explained the spread of fire. Right now I'm thinking it's: 1d8 to pick spread direction at the start of "the fire's turn" for each burning square, then roll an attack on the AC of the ship. I'd love to see if there's an actual way to do it though.

If anyone has any idea how to play with fire, please help!