Gathuspia

Zulit's page

1 post. Alias of Zyfarion.


About Zulit

Animal Companion Zulit:
CR –
Degenerate satyr (Sandy Petersen's Cthulhu Mythos 70)
CE Medium aberration
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 natural)
hp 40 (4d8+8)
Fort +2, Ref +3, Will +5
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee mwk cold iron heavy mace +5 (1d8+1) or
2 claws +4 (1d4+1), gore +4 (1d4+1)
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Statistics
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Str 12, Dex 14, Con 13, Int 3, Wis 12, Cha 8
Base Atk +3; CMB +4; CMD 17
Feats Dodge, Toughness
Tricks Attack, Come, Down, Fighting, Guard, Perform, Seek, Stay, Work
Skills Acrobatics +6 (+10 to jump), Perception +5, Survival +5, Swim +5
SQ come, fighting, guard, perform, seek, work
Other Gear mwk cold iron heavy mace
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Special Abilities
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Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Work [Trick] The animal pulls or pushes a medium or heavy load.