This in part also belongs into the Rules Questions subforum, but I did not want to split the issue into parts (before acquiring some third-party thoughts on the whole thing), so please bear with me.
Sort of a follow-up on this old thread; did not earn much participation, but since then the tools have been upgraded and here I am again.
Race Building a Minotaur and failing abysmally.
After much tinkering with the Ability Scores I eventually faltered and decided to keep those for last.
Now, I have the following setup:
- 7 RP Large Size: +2 STR -2 DEX -1 AC -1 AB +1 CMB -4 Stealth
- 3 RP Monstrous Humanoid: Darkvision 12 sq.
- 4 RP All-Around Vision: +4 Perception, immune to flanking
- 0 RP Xenophobic: Language Giant
- 2 RP Natural Armor: +1 (natural) AC
- 3 RP Improved Natural Armor: +3 (natural, stacking) AC
- 1 RP Natural Attack: Gore (Horns) 1d6
- 1 RP Reach 10 sq.
- 2 RP Powerful Charge: Horns 2d6+1.5xSTR-Mod
for a total of 23 Race Points.
Still missing:
- Immunity to being flat-footed
- +4 Survival
- Immunity vs. Maze spell
For the attributes, I still need
and have at my disposal
- -3 INT
- -2 CHA
- +1 Attribute Point from Hit Dice
to reach the Bestiary stats of 19 STR, 10 DEX, 15 CON, 7 INT, 10 WIS, 8 CHA.
I can use
Ability Score Modifier Qualities as listed and
NPC Ability Scores.
... Originally I did not want to use the latter, but I need them for the points to add up.
I have drafted two methods to reproduce the Ability Scores from the Beastiary:
- +2 RP Flexible Racial Ability Mods +2 STR +2 CON
+1 CON for 4 HD beyond the first
15 10 12 7 10 8 point buy for Minotaur NPC
- -1 RP Weakness Racial Ability Mods +2 DEX +2 WIS -4 CHA
+1 CHA for 4 HD beyond the first
17 10 15 7 8 11 point buy for heroic Minotaur NPC
Skill points and number of feats seem to add up trivially at least.
--
Now, I have a few problems with the results of this approach, which I am not too sure how to tackle:
- This is "just" a minotaur, yet with >20 points to be treated like an elder dragon (or god).
- There are no racial traits to close the gap between Beastiary Minotaur and this one (see "Still missing" above).
I wonder whether the immunity to being flat-footed (vs. weaker immunity against being flanked) is a mistake in the Beastiary.
... Granted, usually effects state explicitely that DEX-Bonus is lost, without mentioning being flat-footed, so the actual outcome may be more similar than is obvious ().
Why is the worse choice (Xenophobic vs. Standard; both 0 RP) not cheaper!? For PCs loss of Common language is a real downgrade.
Why is there no +Survival trait and neither a +<any skill> trait?
As Large Size does only what I listed up there, and all usual benefits (reach, physical attributes) have to be added separately, what makes it so expensive!? It adds downsides such as increased chance of Obstacles and Squeezing (added Difficult Terrain; -4 AC, possible loss of DEX bonus) or more expensive items; and all benefits (but added height, and thence "reach" upwards; but then height is not actually mentioned, so this could be considered house rule already) cost extra!?
The Minotaur (the Beastiary entry would correspond to a lvl 6 PC) does not seem strong enough to warrant this cost... I had hoped to stay Advanced with one point to spare for custom Weapon Familiarity (Fluff, all the fluff!), but it looks as if it would have to go a lot past Monstrous - and mainly due to its size: Dropping only that and Reach I gain !!8 points!! and therefore could boost the attributes beyond the Beastiary entry without becoming monstrous.
- No surprise then, that searching the internet has unearthed a plethora of medium sized custom Minotaur builds but not a single appropriately large sized one.
I guess at whole, I am not convinced that this Race Builder thingy is actually a functional tool. See:
"This is the race's creature type. A race's creature type is similar to the corresponding creature type, with a few important differences. The first difference is that each race type assumes members of the race are roughly humanoid in shape and have two arms, two legs, a torso, and a head. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options."
So, quite obviously I should not even try to build a Sphinx, huh?
Because it has no arms and this should somehow correspond with reduced RP value (so that can be spent to somehow reach the godlike abiliy scores).
Any input is appreciated (well, apart from "you cannot do that", I guess; had that the last time and unsurprisingly it did not help).