Desna Effigy

Zosex's page

Goblin Squad Member. Organized Play Member. 9 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


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Hello,

As stated above, I will be looking for a group in Seattle WA. I plan to move up there in May sometime. I have a few years of PF under my belt. I also have been Gming for awhile also. I have been playing since 3.0 and through 3.5. I am making a trip up to Seattle on the 21 of this month to look for apartments and places to live. If something comes up I might be able to meet the your group early and see how well I fit.

Hope to hear from you.

~Zosex

Goblin Squad Member

GrumpyMel wrote:


A better approach, IMO, would be to present a more layered approach to combat....allow for a number of buildings that would be considered "Control Points" each one of which must be caputured, destroyed or neutralized before exposing the option to capture a settlement. I would also say that if a settlement constructed "Fortifications" an attacking force must construct a "seige camp" and "seige equipment" in order to breach them and allow for capture of interior control point buildings.
Smaller, unfortified settlements MIGHT just have a single control point (e.g. the Hall)

I really like this idea, the only thing that I would add would be having 3 of 5 points to control plus the hall(depending on size of the settlement). That way settlements would have to make choices on which building they need to hold on to. Instead well the settlement members just all grouping at the blacksmiths and holding on to that one, where the invasion group has control of the rest of the town. I know that after the points are taken thats what its going to be once the hall is that only thing left but hey eveything else has fallen.

Goblin Squad Member

True Neutral

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXX (6)

Goblin Squad Member

Well lets see if I can get in. *crosses toes*

Goblin Squad Member

Lincoln, NE

Looks like I'm the only one from Nebraska the land of all of the corn...
Planning on moving to Phoenix AR in the next year or so.

Goblin Squad Member

Imbicatus wrote:

In order to be balanced, I think "Raise Dead" (and Summon spells) should not exist as spells, but as a trainable ability to go in a class slot that would allow you to have one undead companion that improves with level similar to a druid animal companion.

That gave me kinda of a good idea, I'm not sure if any game or person has thought of this but when you make the undead if you could modify it with different bones or scraps of different creatures to it give it bonus or raised stats of course keeping to power tied to your level. It could kinda of be like a subcrafting thing, I feel like it would make people want to go out and kill different monster to experment and find out what would work best for you.

Goblin Squad Member

So if we are able to make undead, I feel that is should be limited to a ritual instead on the fly casting, with this stated I would like to have the druid and ranger animal companions take time to train and get on a friendship level of some sort. I would like it it more than just feeding it meat every few hours and then a week later it being in love with you. but anyways back to the undead, what would the limit be for how many a person would be able to control or have raised at one time? Maybe having it equal to your charater lvl? Could you store them somewhere like people would store horse? Thoughts?

Goblin Squad Member

I really hope with being able to start a monster horde , there will be someway to setup which monsters come to the hex. I feel like that would be really awsome to setup umm lets say a group of bugbears near an rival settlement, go through the quest loop of making them allies and then use them to attack said settlement. Thoughts on this?

Goblin Squad Member

Imbicatus wrote:
Nihimon wrote:

Question: Should it be possible to Assassinate a player who has sterling Reputation and has never stepped out of line in such a way as to make himself eligible for a Bounty? And should it be possible for that Assassination to sever a thread that's keeping his awesome sword from being looted?

1: Yes. Anyone who logs into the game should be eligible to have an assassination contract put on them, with the possible exception of valid targets must have X exp points in order to protect new players until they are able to defend themselves. Of course, if someone stays in an area where PVP has been disabled then they can wait out the assassination contract.

2: No, absolutely not. Severing gear threading should be limited to Death Curses. It should be rare, and it should be limited to a target that has killed you and you still pay a reputation cost. Besides, if Mr goody with the Awesome Sword has it threaded, chances are he doesn't have other things threaded as well, so he will still loose a large amount of his other stuff. He made that choice when he threaded an awesome sword in the first place.

I think that #2 would be fine as long as there are conditions that need to be meet. For example assassin flag needs to be at max stacks, the thread that would break is randomly chosen, maybe you have to kill them without taking any damage. I feel like this would let people have higher rewards for performing at a higher standard of game play.