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![]() GrumpyMel wrote:
I really like this idea, the only thing that I would add would be having 3 of 5 points to control plus the hall(depending on size of the settlement). That way settlements would have to make choices on which building they need to hold on to. Instead well the settlement members just all grouping at the blacksmiths and holding on to that one, where the invasion group has control of the rest of the town. I know that after the points are taken thats what its going to be once the hall is that only thing left but hey eveything else has fallen. ![]()
![]() True Neutral True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Detailed Results: Alignment:
Law & Chaos:
Good & Evil:
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![]() Imbicatus wrote:
That gave me kinda of a good idea, I'm not sure if any game or person has thought of this but when you make the undead if you could modify it with different bones or scraps of different creatures to it give it bonus or raised stats of course keeping to power tied to your level. It could kinda of be like a subcrafting thing, I feel like it would make people want to go out and kill different monster to experment and find out what would work best for you. ![]()
![]() So if we are able to make undead, I feel that is should be limited to a ritual instead on the fly casting, with this stated I would like to have the druid and ranger animal companions take time to train and get on a friendship level of some sort. I would like it it more than just feeding it meat every few hours and then a week later it being in love with you. but anyways back to the undead, what would the limit be for how many a person would be able to control or have raised at one time? Maybe having it equal to your charater lvl? Could you store them somewhere like people would store horse? Thoughts? ![]()
![]() I really hope with being able to start a monster horde , there will be someway to setup which monsters come to the hex. I feel like that would be really awsome to setup umm lets say a group of bugbears near an rival settlement, go through the quest loop of making them allies and then use them to attack said settlement. Thoughts on this? ![]()
![]() Imbicatus wrote:
I think that #2 would be fine as long as there are conditions that need to be meet. For example assassin flag needs to be at max stacks, the thread that would break is randomly chosen, maybe you have to kill them without taking any damage. I feel like this would let people have higher rewards for performing at a higher standard of game play. |