Spell Sovereign

Zordlon Meadowspires's page

102 posts. Organized Play character for BurntOfferings.


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Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Okay, we use the kitchen door to block the front entrance.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

How about the kitchen door? Is everyone okay with that?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I don't suppose the door weighs 5 lb or less? Did we find any carpentry tools earlier?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I'm not sure what there is to work with, but Zordlon will try to fight the fire (pulling burning objects away from the door, smothering parts with sand or his cloak, etc).

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

This will probably be fatal, but...

Zordlon attempts to climb down the wall in order to fight the fire. I'll also make an Acrobatics check to try and reduce the damage from the inevitable fall.

Climb: 1d20 + 1 ⇒ (10) + 1 = 11

Acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

How far up are we? I'm considering jumping down to try and fight the fire.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

That's right! You better run!

I don't suppose they took their fire with them? What's the situation with the door?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Wait, forgot to confirm the crit.

Confirm crit: 1d20 + 4 ⇒ (4) + 4 = 8

And the dice have the last laugh. Zordlon only deals 2 acid damage to the target.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon isn't doing anything complicated. If Alcalde or Nibb drop Razogen first, he'll traget the closest goblin instead.

Zordlon squints at his tormentor, attempting to determine how many javelins he has left, before releasing another burst of magical energy.

Casting acid splash at Razogen.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24

OH YEAH, see how I head-faked the dice roller? I learned that from Cooter.

Acid damage: 2d3 + 2 ⇒ (1, 1) + 2 = 4

#@$@ you, dice.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon delayed, so he should be at the bottom. :-P

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Hooray for the easy way!

With his previous target crushed by a falling rock, Zordlon shifts his attention to the only enemy capable of reaching him (as far as he can tell).

Zordlon will cast magic missile at the creature that skewered him.

Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

&#@$! you, dice, and your little ^@$*! too.

Alcalde and Nibb already went (dropped rock and healing Zordlon, respectively). Or are the enemies doing nothing? That's also acceptable. :-)

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

"Ah, my thanks! I admit I failed to notice their leader's armament when I first ventured out here."

Can a wizard cast while prone without having to make a check of some kind? I don't see anyrthing that says that he can't. Regardless of the answer, Zordlon will undelay. (Yeehah!)

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Let's see, Zordlon can't move while prone and staggered, can't take a standard action without winding up the deathclock, and if he stands up and takes a 5' step towards Nibb (wherever she is), he'll be more of a target, since his AC will drop by 6.

Zordlon will delay.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

But do you do anything? You're up! Why is the wizard the damage sponge?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Ouch! My spleen! I needed that!

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Second verse, same as the first.

Zordlon presses the magical attack, then takes cover.

Casting acid splash again, same target.

Ranged touch: 1d20 + 4 ⇒ (1) + 4 = 5

Ah, that's the dice roller that we love to hate.

After that humiliating performance, Zordlon will drop prone, which should give him a +4 bonus to AC versus ranged attacks, and maybe a cover bonus due to being elevated.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Since Zordlon didn't notice any ranged weapons, he'll head out along the battlements. I placed his marker on the Shadowed Keep Ground Floor map, even though he's not on the ground floor.

Zordlon boldly moves through the door out onto the battlements, takes position near the closest goblin, and lets loose a blast of magical energy.

Zordlon casts acid splash at the nearest goblin.

Ranged touch: 1d20 + 4 ⇒ (19) + 4 = 23
Acid damage: 1d3 + 1 ⇒ (2) + 1 = 3

Should've led with the crossbow.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I was under the impression that the dwarf left after regaining consciousness. Alcalde and Zordlon snipe while Rowbin, Nibb, and Scorl guard the door?

"Ah, yes, and excellent plan. The vermin will feel the full might of my magic as it rains down on their heads!"

Who's turn is it? I'm confused.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon took a crossbow from the first super-bandit. I don't know if anyone claimed the crossbow from W5. Zordlon can give you his, though. He's got a cantrip that he'll probably use anyway.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Are we waiting on anyone in particular?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

"Ah, it seems we've attracted the attention of the resident goblins! I suggest we snipe at them from the wall." Zordlon prepares to follow his own advice.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Wow, tough crowd.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Okay, I couldn't really tell what that was, but if you squint at it just right it looks vaguely like a campfire. Can Zordlon not judge the distance? 30' is the magic number.

Ha! I made a funny!

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

The fire doesn't seem to be all that close to the door. Confused!

Can I tell what weapons they have? What's the range from the battlements to the nearest and farthest enemy?

I assume that the large, brutish figure is actually a medium, brutish figure. :-D

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I'll go out on a limb and guess that Skorl, lacking opposable thumbs, won't be opening any doors and will probably delay, or at least won't do anything that would change Zordlon's action.

Zordlon opens the door to the battlements and carefully looks outside.

Just in case.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon, the fragile wizard, won't open the door to look out, but if shouting isn't enough to rouse Alcalde, he'll vigorously prod him with his boot.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Is Reithic still with us?

"Ah, awaken, companions! I fear our presence here will no longer go uncontested!"

Does either door have a little window or peep hole or something?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon's delicately pointed ears perk up.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Right, spells cast in the eight hours before preparation can't be refreshed. Well, I'm picking the same spells I had previously. So did we rest 24 hours successfully? Greg, did Nibb lay some extra healing on Rowbin?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I just thought we were resting 32 hours, that's all.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon, Alcalde, and Nibb? In the evil cleric lady's room?

Just 24 hours? Doesn't that mean it's evening again?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I suppose it's foolish to sleep without a watch when we know there are goblins about, even if we are in a tower with a barred door. Zordlon can take first watch.

Zordlon was going to prepare identify, but since nothing needs identification, he'll prepare magic missle and burning hands again (assuming we survive until morning).

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I think we all agreed to spend two nights holed up in the tower. Can we fast-forward to either the goblin attack or the morning after the second night, whichever comes first? We can lock the evil cleric lady (still unconscious and thoroughly bound) in the dungeon. With no weapons, spell components, or holy symbols, she shouldn't be much of a threat even if she wakes up and somehow gets loose.

FYI, looking at the rules for scrolls, it appears that deciphering the writing, either via read magic or a Spellcraft (not Linguistics) check, identifies the spell. Activating the spell is another matter, of course.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

What track are we using?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Just an FYI, Zordlon couldn't afford any trail rations, so he'll be munching on whatever's in the kitchen (other than the dead half-orc).

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Looking at the Heal skill, I think that Nibb can give us 2 HP of healing for overnight, then an additional 4 HP of healing for a full 24 hours of care. She can't care for herself, however. I'm pretty sure she'll need to make a second skill check in the morning to get the 24 hour care bonus. Even if she fails that check, Zordlon will be back to full without needing to resort to healing magic.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon moves us the stairs to try and see what's going on.

Presumably the view has gotten worse, if anything, so that's it.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

These dice are the worst.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

It would be better if you cheated more effectively.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Then Zordlon will indeed continue to delay.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I assume you meant to control Reithic the NPC, not Rowbin.
Can a character standing north of Reithic see the last bandit?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I don't believe that Zordlon has anything useful to contribute to a close combat encounter, but he will continue to provide moral support.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

And wait. :-P

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Zordlon is content to wait.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I was too amazed by the way you tricked the forum dice roller to comprehend any of the other text.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

These guys are refreshingly wimpy.

Cooter didn't specify a target, so I'll let him do the honors of removing a bandit.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Did the 16 hit?

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

Brilliant! You baited the forum dice roller into burning a 1 on a (hopefully unnecessary) skill check! Great job!

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

I like that plan.

Zordlon moves next to the gnome and peers up the stairs. "Ah, I believe this is a job best suited for more our more pugnacious companions."

Zordlon is delaying until there's room on the stairs.

Scarab Sages

Male N Elf Spell Sage 1 | HP: 4/7 | AC: 13 (Tch 13, Fl 10) | CMD: 14 | F: +0, R: +3, W: +3 | Init: +5 | Perc: +3, SM: +1 | Cond: None

That's where the bad guys are. You and I still need to travel up some stairs to get there, though.

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