Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Many thanks for Gm-ing the game. and thanks to you all its been a great game hope to catch you all soon. Zoomer packs up his gear and travels back to the space port. Moving behind a stack of cargo he takes out his tool kit and removes a hatch. Climbing inside he beds himself down on some packing material. Wonder where they will send me next.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
As the ship drops behind the fighter Zoomer opens up with the coil gun... Coil Gun: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 Poss damage: 4d4 ⇒ (1, 3, 2, 4) = 10 ...Turning back towards the sun momentarily blinds Zoomer causing his shot to go wild.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer targets the coil gun on green again... "Smile for da birdy, greeny!" Inspired coil gun shot on green: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21 Front face shot: 4d4 ⇒ (3, 2, 4, 4) = 13 I make that 24 hull damage so 2 more crits. CL 3: 1d100 ⇒ 99 Power core Malfunction CL 4: 1d100 ⇒ 59 Weapons array 1d2 ⇒ 2 aft weapon Malfunction -4 "Your wish is my command Cap'en!"
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
I think we have a 2nd crit on green? 1 for the natural 20 that did hull damage and 1 for the 11 points of hull damage its now taken. Page 321 Green Cl passed: 1d100 ⇒ 58 Weapons Glitching: 1d2 ⇒ 2
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer takes the shot on Aft of red (no bonus) Coil Gun: 1d20 + 5 ⇒ (6) + 5 = 11 coil gun shot: 4d4 ⇒ (4, 1, 4, 4) = 13 As that was a free shot can I assume we have an extra shot ? If not ignore this... Shot on green. coil gun: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 coil damage front: 4d4 ⇒ (3, 1, 4, 3) = 11 or save it till next round !!! :P
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer holds and holds and holds as Chetna closes on green, as she begins to veer away he fires the coil gun at point blank range. Coil Gun on green: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9 :( point blank shot: 4d4 ⇒ (3, 1, 3, 3) = 10 OK I still have my Shirt reroll [use da forks Zoomer] Reroll flyby: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer also brings coil gun to bear on red and fires also using the computers lock. Coil gun: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Forward quadrant: 4d4 ⇒ (4, 3, 4, 2) = 13 "You guys should of talked to Razor before you messed with us!" Round 1
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Think its built to fight outside hence the Hex grid if we go back we would have to fight the whole station. Outside we fight 2 fighters. If we cripple 1 quickly then we will gain a great advantage.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer brings up the targeting system of the coil gun. "fighter will be faster and more nimble than us I suggest we concentrate our fire on one ship and attempt to disable it!" He also tries to remember what he can about the ships. Culture (Ace Pilot): 1d20 + 3 ⇒ (9) + 3 = 12 Reduce the DC of Culture checks to recall knowledge about starship and vehicle models.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer attempts a smile at Envar… Wow bet she has a great computer in there, best on the station! He winks to the others. We could go play Farley's Crossing on it, would be awesome to see on a computer with that power! He attempts to talk up the advanced features that he would see on a powerful computer. Profession Vidgamer: 1d20 + 7 ⇒ (11) + 7 = 18 or if necessary Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer picks up his rifle, a high cap batt and the radiation buffer upgrade. looking back he grabs a medkit darn useful. Any one med trained think this might elp!
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer drops the rifle and tumbles away from the creature. Acrobatics tumble: 1d20 + 8 ⇒ (16) + 8 = 24 If successful he comes up with his pulsecaster pistol in hand and fires... pistol shot: 1d20 + 5 ⇒ (7) + 5 = 12 Buzzz: 1d4 ⇒ 4 (E)non lethal
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Azimuth picks up his weapons on leaving the bar area. Then follows Envar… "Glad to see I still got it! he says to no one in particular. looking at the package from Razor he shudders as he slips it inside his pocket.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Round 4 Checking himself to prevent over confidence, Azimuth splits his Squadron's and tries a pincer maneuverer to finish off the battle. "Papa always warns about being smug, but thanks. Piloting: 1d20 + 9 ⇒ (17) + 9 = 26
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
As the 2nd of Razors fleets vanish out of play Azimuth rubs his paws together. Round 3 "Hate to boast but have to say that was one of my best moves ever!" Attempting to draw out one of Razors remaining squadrons Azimuth attempts a feint… Piloting: 1d20 + 9 ⇒ (19) + 9 = 28
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Azimuth moves to join the other interposers. Giving Razor a big smile, "Hi Hun I'm Azimuth and I'm red HOT! I'm sure we can find a way to solve this without violence!" Diplomacy Aid Other(Dariox): 1d20 + 1 ⇒ (11) + 1 = 12
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Thanks to Chetna we have this, from page 1 post 2 Envar owes a substantial amount of credits to the ysoki gangster Razor, the leader of a crime organization funded largely by the drug trade. Razor is known for her brutal methods of extracting credits from those reluctant to pay. Razor often uses gladiatorial matches to recruit hired muscle, and she plans to attend the event on Brilliance. She intends to collect Envar's debt after the fight. Culture: 1d20 + 3 ⇒ (20) + 3 = 23 That's Razor!,Azimuth whispers.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Azimuth is tempted to grab Envars hand and give it a good shaking, but somehow he resists. He bows to Tamm before he speaks, "Azimuth, formaly of Akiton. I took the name because I'm Red Hot!" Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
In an effort to please the crowd Azimuth attempts to tumble across the arena floor and come up shooting. acrobatics tumble: 1d20 + 8 ⇒ (2) + 8 = 10 laser shot: 1d20 + 6 ⇒ (17) + 6 = 23 scorch: 1d8 ⇒ 1
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Azimuth also moves forwards and ready's a shot if the beast closes within 30' Ready action: lasershot: 1d20 + 6 ⇒ (13) + 6 = 19
zap!: 1d8 ⇒ 2
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Azimuth flip-flops into the arena. Athletics(tumble): 1d20 + 8 ⇒ (19) + 8 = 27 Opps! that should of read Acrobatics At the end of his tumble he will aim his weapon across the arena. Azimuth Ready!
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
I have two T-shirts Order 8585447
K'ssatak-Sul can use one if you will permit for his re-roll. I'll hang on to the other in case I need it!
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer votes for the medium transport. Slotted Boons
Purchase two Mk 1 Healing Serums (100cr)
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Sorry did intend to put it here originaly I think these are the standard choices for our levels. Medium explorer:
Speed 10; Maneuverability good (turn 1); Drift 1 AC 13; TL 13 HP 55; DT —; CT 11 Shields Basic 40; forward 10, port 10, starboard 10, aft 10 Attack (Forward) light laser cannon (2d4) Attack (Port) light laser cannon (2d4) Attack (Starboard) light laser cannon (2d4) Attack (Turret) coilgun (4d4) Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 1 duonode computer, mk 2 armor, mk 2 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop Modifiers +2 Computers, +1 Piloting; Complement 4–7 Or Medium transport:
Speed 8; Maneuverability average (turn 2); Drift 1 AC 14; TL 14 HP 85; DT —; CT 17 Shields light 70; forward 20, port 15, starboard 15, aft 20 Attack (Forward) coilgun (4d4), heavy laser cannon (4d8) Attack (Aft) coilgun (4d4) Attack (Turret) coilgun (4d4), high explosive missile launcher (4d8) Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods; Complement 4–7 Unless someone has the Sunrise Maiden boon from Dead suns adventure path.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer looks completely confused at having to alter his name but finally settles on "Azimuth" Radokama hi, yes you name I've probably parked it. I worked parking ships on Absalom Docks since I was knee high to a halfling. I've done Junk racing at Ratrods pile a time or two, and fixing thing well I can fix most things its just sometimes I end up with bits after......he nods his head and coughs onto his paw, a number of cogs and what looks like a bit of an ancient robot appear along with a shiny console screw which skitters across the floor and under a table. Zoomer quickly pops the bits back into his mouth and ducks under the table to retrieve the screw.
Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft
Zoomer watches taking in, (well who knows really what a Ysoki ever really takes in), His, ermm, surroundings his eyes seem fixed on Historia-7... his whiskers twitch a few times then he's up and bouncing about the room...moving quickly between each of his new companions shaking hands paws or any other appendage that seems like it might shake. Hi, I'm Zoomer so pleased to meet you, What is it you do... I'm a soldier pretty good shot even if I say so myself...Hey did I tell you I'm an Ace pilot. He busies himself tinkering with a console and is about to start to dismantle it when he feels a stern gaze of disapproval from Historia-7 Ah! a ship well now it all depends on what we are to expect from this mission, Now the Explorer is a faster ship lot lighter weapons. Transports are average mobility but carry better weapons and have a stronger hull. Then there's the Destroyer a mean beast but it would require a full complement of six to get it to move if there's any chance of any of us being disabled not the ship for us.
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