Alastir Wade

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XMorsX wrote:

My logic is that in order to maximise your snap shot feat tree, you want to stand in the frontlines alongside with your martials. This will force you many times in position that you cannot just 5-foot out of melee range, and having deft shootist or pb master will let you continue shooting without having to fall back on your back-up melee weapon (which is nowhere near as effective).

The best lvls to dip outof Gunslinger for fighter lvls are right now (after the 8th lvl), as you have taken the bonus feat and the next few lvls are not very interesting, or after the 13th lvl (at 11th lvl you have access to the signature deed feat, at 12th lvl you have a bonus feat and at 13th you ignore all misfires). I would probably dip out right now in order to take faster all the feats that have been mentioned, especially if it is for PFS play where you will not get to enjoy much your high lvl features.

That is something to consider. So far in my group when I cant 5ft step I have gone full retreat.Our group doesn't have a tank so I usually pull everyone in kill as much as possible and dip out when it gets hairy.


XMorsX wrote:
You do nothing wrong. Make sure you take teh deft shootist deed or point blank master (the latter requires a fighetr dip) in order to not provoke AoOs from firing at melee. Deadly Aim should be also eventually picked up.

I think after I get improved snap shot. I will start picking up more damage feats like Deadly Aim. I'm not sure when I would dip into fighter. Mostly because I like hitting a bonus feat every 4 and I don't plan on firing in melee unless its an AoO which doesn't provoke with snap shot. So far in melee I either use my rapier or simply pistol whip. Pistol whip has been nice with the barbarian in our party since pistol whip sometimes knocks them prone.


I have been playing a Musket Master for a few months and I think my build is pretty OP.
I call it my Back up bird build
Musket Master (Lvl 8)
Race: Tengu, +2 dex, +2 Wis (grit)-2 con

Stats: Str-12,Dex-18,Con-13,Int-12,Wis 18,Cha 12 (
Group rolled for stats.I put +1 at 4th and 8th into STr and Wis
I regret putting a 15 in con to start, but I'm a newb

Armor:MW Mithral Shirt
Items: Bracers of Falcons Aim (+3 to per,+1 to ranged att), Endless Bandolier
Weapon: Double Barrel Musket (Magic +1)

Feats:
Lvl 1 -Rapid Reload(free), Point Blank Shot
Lvl 3 - Precise Shot
Lvl 4- Weapon Focus
Lvl 5 -Rapid Shot
Lvl 7 -Snap Shot
Lvl 8 - Combat Reflexes

So basically I took the bonuses to hit to eliminate the penalty for Rapid shot (stacked with Falcons Aim bracers I rarely miss), but the beauty of this is with snap shot and combat reflexes I can make multiple AoO with low penalties and NOT provoke. That's 5 AoO which assures that I am within range to almost everyone and I'm not overly fearful of melee. If its confusing I think they clarified it earlier with the cartridges. With rapid reload and Musket Training Alchemical cartridges make reloading a FA!! Endless bandolier allows me to store multiple cartridges and hide musket when not in combat.
My future plans are: Improved Snap shot - 10 ft threat, and try to find a wizard to create and endless bag of ammo for me

Please feel free to tell me if i'm doing something wrong I'm a 4e guy and this is only my second PF character.