Ninja

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Organized Play Member. 242 posts (254 including aliases). No reviews. No lists. 1 wishlist. 1 alias.



Grand Lodge

I just wanted to throw on the table an idea I've been toying with for awhile now. It's a little complicated to explain, but I'll keep it as simple as possible for clarity's sake. A campaign setting where two rival pantheons of gods do battle for dominance.

The reason for the gods war is simple, in order to hold influence over the world you must have worshipers. So having a rival within the same sphere of influence (Death, agriculture, war) lowers your direct power on the mortal world. In-fact it goes one step further, if someone even worships a unrelated god from the opposing side your power and influence still drops. The gods have a motivation for not liking the other side, but what about their worshipers.

So here's my conundrum how would two good characters (lets say a PC to a NPC) who worship rival deities react to each other?

I keep coming back to the same idea, they wouldn't like each other at all. In essence they would argue about each others god killing the others god or at very least accuse said god of stealing a portion of his gods power. It could even cause the two characters to come to blows. Now, could this cause the traditional view of good verses evil to go all topsy turvy? Good vs. Good and evil vs. evil, or am I over-thinking it? Maybe the two characters in question would just agree to disagree, but it feels like there's to much at stake to do so.

So finally here's my final questions to my fellow Paizonites. Should I go for it? Should I purposely flip tradition the middle finger and make a world where the party's paladin must fight good people with just as much vigor as he would evil doers? Or am I forcing the players to take sides unfairly, I mean what if they just want everyone to get along? Could and should I make the situation even worse by heavily suggesting (evil grin), that if the other pantheon wins then your chance for a happy afterlife is lost, and you become a lost soul wandering in the void, or perhaps a undead monster, or your soul is simply destroyed upon your death? Should I force the PC's to take a side, actually writing down the pantheon they side with on their character sheets right next to their alignment? What say you yea or nay?

Grand Lodge

I'm a little more then just disappointed. Every story I've heard about Phooka's describes them as large black goats(or mares) with red eyes that hunger for the flesh of humans, they have voracious appetites and mastery over illusions, often making themselves appear as harmless animals to lure in their victims. They're often describes as among the most powerful members of the Unseelie court. And, what do I get bunny girls, how disappointing. :(

Grand Lodge

I need some advice.

After looking though my old copy of the complete warrior, I came upon the rage mage prestige class. I have never really noticed it before, but the rage mage seems like an interesting combination of spell-caster and barbarian. I would like to make a rage mage like character for a possible pathfinder society game. Now I could just use the prestige class as is, but I thought it would be more interesting to try to emulate it under pathfinder society rules.

After formulating some ideas I decided that magus with his ability to cast spells while armored, better BAB, Hit points and his magus arcana ability made it an excellent choice for the characters spell-casting side. In order to get the rage ability I need barbarian levels as well. But that’s it; I’m indecisive on what else I need to do. I want the character to be useful in the group, and have some survivability. From the look of it this type of build can be high on damage output, but suffers with a low AC and only average hit points.

So assuming pathfinder society rules are in play, including the standard 20-point buy system for ability scores what scores should I concentrate on? Strength works ok for a magus and is an excellent choice for barbarian, but most builds I see for magus are dexterity based. Constitution is a must for rage, and intelligence for spell-casting and arcane pool. I can dump wisdom and charisma, but is that wise?

For race I like the idea of using tiefling for four reasons. First it’s allowed for pathfinder society, second tieflings can add ¼ points to their magus arcane pool, next they get a +2 to intelligence, lastly the archetype fiend flayer can take advantage of a high constitution magus by increasing his arcane pool. Is this a good choice or am I missing something?

I know pathfinder society only allows up to level 12 characters, but it’s likely my group will play the whole way up to level 20. I have no idea on how many barbarian levels I should take, obviously I’m going to lose spell casting from my magus side, but how much is too much? I though 13 levels of magus and 7 levels of barbarian seemed like a good spread since I would be getting a good deal of barbarian abilities while losing my 6th level spells, which is acceptable, am I wrong? Addressing archetypes a little further I noticed titan mauler had some interesting abilities including the ability to use a two-handed weapon in one hand. I think that means I can use a two-handed weapon while using spellstrike, is this worth it? That’s a pretty big negative penalty to BAB in order to duel wield a two-handed weapon and a spell. Also can I stack the effects of my magus’s arcane pool enhancement bonus, namely flaming and flame burst enhancement to the barbarian’s elemental rage power?

Feat wise, power attack would be useful for more damage, but at a real high cost of an even lower chance to hit. Simple taking feats based around charging is another good choice due to several rage powers and the tiefling fiendish sprinter ability. I haven’t even begun to look for useful spells.

Ease my pain, this build is interesting but complicated, which range powers, arcana’s, spells and feats should I take? I am absolutely terrible at power gaming, so any advice from people who enjoy theory crafting would be greatly appreciated.

Thanks!