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Hi all,
I have this idea of a Dimensional Savant build, but i'm not sure how it interracts with the different Teamwork feats.
I'll describe the setup first, and then get to each question, step by step.
So, as a setup, we assume the character has the required number of feats, and the available attacks of opportunities (it would probably be the limit to the build).
We'll also assume the character hits, crits and confirms for the sake of looking at how to deal with the different teamwork feats.
So the character has the 4 dimensional feats (Dim Agility, Dim assault, Dim dervish and dim savant), and then has the following teamwork feats :
- Outflank
- Paired opportunist
- Seize the moment
Still, for the sake of analysing the mechanics, we assume the character has enought movement for his "dimensional jumps" between each attacks, and will have 5 attacks.
The dimensional savant will start the fight adjacent to his ennemy.
So here are the questions :
1) As he starts adjacent to his ennemy, he'll dimension door to the other side of his target to do his first attack. Is he considered flanking his opponent on his first attack ?
2) He crits on his first attack. As he is his own ally, he provokes an attack of opportunity with Outflank. Does he gets an attack of opportunity from Seize the moment too ? (so basically 2 attacks of opportunity.)
3) What happens if he crits on his attack of opportunity ? Does it provoke another attack of opportunity (from outflank and/or seize the moment) ?
4) For his second attack, he moves to an adjacent square. He's now flanking AND adjacent. He crits. So he gets an attack of opportunity (from outflank and/or seize the moment). Should he get another one from Paired opportunist ? (or 2 additional if he makes one from outflank and one from seize the moment, should he get 2 additional from Paired opportunist ?
5) He has a fortuitous weapon (enables a second attack of opportunity at -5). If he can trigger paired opportunist, does he triggers it once for his first attack, and a second for his second attack of opportunity (at -5).
6) That's maybe the first question i should have asked : using dimensional savant do you actually qualify to count as your own ally for the purposes of teamwork feats ? To use this attack of opportunity loop/exploit would you need some kind of ability similar to the Inquisitor ?
Those are rethorical questions, and whatever should be the rulling on those combo, remember this requires all your feats, and probably some twisted build to pull out.
I love the concept of dimensional savant, i just want to see how it really works, and how much you can get out of it. Without using/exploiting those teamwork feats, it's basically a glorified pounce, with "semi-auto flanking", but costing a minimum of 4 feats and the usage of a hard to come by ressource (either Ki or spell slot)
On a subsidiary note, if we imagine an item provinding dimensional door at will (or X times a day) would it be usable with dimensional dervish ?
Thanks for your enlightenment :)

I'm going to play a worldseeker in my current campaign. Level 6 teleport wizard.
My first question is in regards to the improved familiar. I'm not set on my character's alignment, but probably will be true neutral so i can take the discovery "beyond alignment" mainly for the roleplay aspect of it.
Anyhow, what would be the best improved familiar ? i'd like it to be able to fly and go invis so i can use it as a scout. Maybe have UMD as a secondary to use wands (but the WBL in this campaign is VERY low ...).
Any advice ?
My second question is in regards to planar ally : normaly, you recieve help for your deity's servants ... but my char is not a cleric/pally, and i'm not even sure he has a specific deity ... how to deal with that and planar ally ?
Lastly, the level 15 ability to get a Planar Redoubt, the description is to say the least "short"
Quote: Planar Redoubt (Sp): At 15th level, a worldseeker creates a planar redoubt, a personal demiplane to which she can retreat to rest and plan. This functions like lesser create demiplane, except the demiplane is up to a single 50-foot cube in size and is permanent. So, with this ability, does it cost me something to use it ? how can i reach my redoubt ? how many times per day i can use it ?
I love the idea, but doesnt seem to be that well fleshed out.
Thanks for any advice :)

Hi all :)
I'm looking for some advices to create a level 14 character (to join the end of curse of the crimson throne game).
My concept today is a melee character wildshaping into a warcat wearing heavy armor with spikes.
As secondary objectives, i'd like to have a warcat animal companion (or big cat) also with a heavy armor.
I'm initially thinking about making a half orc druid worshiping Gorum. The favored class bonus is great, and goes very well with the warcat theme :)
As the character would be level 14, it enables quite a lot of options and gear, and as i drafted the character, i'm wondering what kind of build i could go for :
- Druid, or "Lion Druid". The advantage would be having access to full casting, and the capacity to shift to other creatures, and also some nice summon ally. Also, the druid spell list have very very good long duration buffs that would benefit the build : featherstep, barkskin, greater magic fang, airwalk etc ...
- Warpriest feral champion could be an option. But i'd loose full casting, an animal companion and the great druid buffs. Sure, the cleric spell list is far from being useless, but lacks those long duration buffs the druid have (namely greater magic fang)
- Shifter class seems very very bad compared to a plain druid. i mean you get D10 hp and full bab, a few small bonuses but loose full casting.
- the feral hunter archetype could be an option, but in the end, you loose your pet, have lower spell casting, just for a few bonuses ... i dont see it as worth it.
The feats i was aiming for where basicaly :
Power attack, Natural spell, mutated shape, planar shape, energized shape, heavy armor. Would leave one more maybe for improved initiative (do i need initiative with such a character ?) What other feats would you go for ?
Also, i'm usually not really hot for multi-classing, but i'd consider it for such a build ...
So can you guys help me out with some ideas ? what class/archetype would you choose ? What feat selection ? what gear would you take ? What spells to absolutetly use ?
Thanks for any advice :)
I'm not sure how to handle the combination of elements mentioned in this title.
Lets take an unchained level 6 monk.
It has 3 attacks with flurry (+6/+6/+1) and can get a fourth with 1 ki at +6 for 1D8 each.
Now, it shapechanges to a dire tiger.
A dire tiger normally has 3 attacks (2 claws 2D4 1 bite 2D6) + grab rake and pounce.
Without factoring any feats or ability, i believe the monk would get those attacks ?
Could he spend 1 ki to get one more attack ?
Now, the monk takes feral combat training (claws).
What happens then ?
Does he get his normal flurry of attacks (+6/+6/+1) with 2D6 (1D8 gets augmented to 2D6 due to large size) ? Does he gets rake attacks if he pounces or grabs ? (does he even get grab ?)
Or does he get another combination of attacks ? I'm lost here.
Also, if the said monk has dragon ferocity and horn of the criosphynx feats, how would they apply ? (without feral combat training and with it)
Help would be appreciated :)

I'm going to create a level 8 character replacement, for th Curse of the Crimson Throne AP, and i'm thinking about making an undead master character.
I'm currently thinking about going for an aasimar Cleric 1/Wizard 1/Mystic theurge 6.
I'm looking first for a deity. Obviously should be an evil or neutral deity ... Was thinking about Nethys to take the arcane subschool to improve my animate undead spells CL, and i like the idea of Nethys being neutral, and not caring about what you do about your magical power :)
What other domains would be good ? any other advices regarding deities ? (i'd rather skip Zon Kuthon and Urgathoa for story issues ... please dont spoil as we havent finished book 3 )
Now, the most complicated issue i'm facing is how to hide my undeads ?
I was thinking about having bags of holding ...
Money to raise my army isnt an issue : i'll take blood money, and have lesser retoration to cure str damage, so unlimited funds to raise my army :)
Also, would you recommand command undead feat for such a char ? seems like a waste of time to use it, and better use command undead spell (level 2 wiz)
I'll have a low wealth, and will be able to get only a few items ... what would you recommand as must haves for such a build ?
Any must have feats, except undead master for such a build ?
Thanks for any help :)
One of my player is considering going the shield master route, and we're having a disagreement on the penalties that should be applied when dual wielding his sword and his heavy shield.
With two weapon fighting alone, he should get -4/-4 as both arent light weapons.
With shield master, should that be dropped to -4/0 or 0/0 ?
Thanks for any answer :)

Hi all, my first post on these boards.
I'm looking for some advices to build premade chars for my group of 6 players.
My group is mostly composed of RPG vets (not necessarely PF) and are used to premade chars ... and i believe it's much better for this campaign, as it'll enable me to have a groupe with one of each mythic path.
For now, this is what i've thinked about :
- Hierophant : Aasimar Cleric of Sarenrae
- Archmage : Elven Wizard Conjurer (i was even thinking about making it a LN Infernal Binder)
- Champion : Tiefling (pit born) Barbarian
- Guardian : Human Paladin of Iomedae
- Marshal : ???
- Trickster : ???
My objective is to have each character have his role, both from an RP and gameplay point of view. I don't like the new classes (Oracle, Gunslinger, Summoner and all), and in general not fond of multiclassing and hybrids ...
For the Marshal, I was thinking about having a Bard, either a Halfling being the "lucky charm" of the group, or a human, probably a Kellid human, willing to restore his people to their former glory.
Clearly, i don't see a halfling as a potential Marshal from an RP point of view ... as for a Kellid Bard (probably Savage skald) would it be interesting from a gameplay point of view ?
For the last spot, the Trickster, i'm completely lost ...
I found Rogues quite underwhelming ... Ninjas marginaly better ... but still, i've gone through the campaign, and don't see a lot of opportunities for such a char to shine ...
Having potentialy 6 players, it would be a shame to miss the opportunity to use all 6 campaign backgrounds, as well as all 6 mythic paths, but will it be fun for the players ?
The Marshal and the Trickster are the less straightforward approach to combat, so i'm not sure how they behave and how much interesting they can be for my players.
Any idea would help :)
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