Swamp Barracuda

Zoeye's page

12 posts. Alias of stormraven.


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HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Zoe enjoys her days aboard the boat – sometimes flying along with the craft, catching the wind while resting on the bowsprit, or hunting and devouring the rats that always accompany ships.


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HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Fort Save vs DC16: 1d20 + 5 - 1 + 3 ⇒ (16) + 5 - 1 + 3 = 23 Neg Level, Touch of Good… winner!


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Round 5

Zoe crawls silently up and over the wall, trying to remain unnoticed by the dangerous predators.

MOVE: On Map
READY: fly away from anything nasty coming her way.

Zoe Stealth: 1d20 + 21 + 1 - 1 ⇒ (7) + 21 + 1 - 1 = 28 Prayer, negative level

Zoe Status:
HP: 9 / (22) 27 | AC:21+1-2|17 / T:15 / FF:18|14 | CMD:14/11 Mage Armor, Haste

Effects:
Mage Armor = 5 hours
Haste = Extra Attack on full-attack, Movement +30 ft, Atk +1, AC +1 (dodge), Reflex +1 (dodge)
Prayer = +1 luck to attack rolls, weapon damage rolls, saves, and skill checks.
1 Negative Level = –1 on ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, skill checks and -5 HP.


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Round 4

Zoe flees into the treeline, then hides trying to crawl up the wall and out from beneath the webbing.

FULL: Withdraw

Zoe Stealth: 1d20 + 21 + 1 - 1 ⇒ (2) + 21 + 1 - 1 = 23 Prayer, negative level

Zoe Status:
HP: 9 / (22) 27 | AC:21+1-2|17 / T:15 / FF:18|14 | CMD:14/11 Mage Armor, Haste

Effects:
Mage Armor = 5 hours
Haste = Extra Attack on full-attack, Movement +30 ft, Atk +1, AC +1 (dodge), Reflex +1 (dodge)
Prayer = +1 luck to attack rolls, weapon damage rolls, saves, and skill checks.
1 Negative Level = –1 on ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, skill checks and -5 HP.


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Round 3

Zoe emits an uncertain chirp as her primary target flees the garden. She makes a judgement call and dives on the third monster, trying to claw the creature’s face and deliver a shock.

FULL: Aerial Charge w/ Sudden Swoop (to avoid AoOs) @ GREEN

Zoe BOOM:

Shocking Grasp
Mods: (+1 DC Spell Focus, +1 CL Varisian Tattoo, +2 CL Knack, +1 DAM/Die Blood Havoc)
EFFECT:
Zoe Touch Attack vs Touch AC: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18 | Electricity DAM: 5d6 + 5 ⇒ (6, 1, 2, 2, 1) + 5 = 17 Charge, Prayer
no save, SR yes. Izzy’s SR: 1d20 + 6 ⇒ (13) + 6 = 19

Zoe Status:
HP: 22 / 27 | AC:21+1-2|17 / T:15 / FF:18|14 | CMD:14/11 Mage Armor, Haste, Charge
Effects:
Mage Armor = 5 hours
Haste = Extra Attack on full-attack, Movement +30 ft, Atk +1, AC +1 (dodge), Reflex +1 (dodge)
Prayer = +1 luck to attack rolls, weapon damage rolls, saves, and skill checks.


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Round 2

Zoe lets out an unhappy chirp as the fog of evil washes over her. Upon receiving her master’s instructions, she flies low to the side of the shrine then catches on the edge of the roof and stealthily climbs up the roof, looking for the gargoyle.

2x MOVE: on map

Zoe Will DC:16: 1d20 + 6 ⇒ (5) + 6 = 11
Zoe Stealth: 1d20 + 21 + 1 ⇒ (14) + 21 + 1 = 36 Prayer
Zoe PER: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 Prayer

Zoeye Status:
HP: 22 / 27 | AC:21+1|17 / T:15 / FF:18|14 | CMD:14/11 Mage Armor, Haste
Effects:
Mage Armor = 5 hours
Haste = Extra Attack on full-attack, Movement +30 ft, Atk +1, AC +1 (dodge), Reflex +1 (dodge)
Prayer = +1 luck to attack rolls, weapon damage rolls, saves, and skill checks.


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

Zoe flaps back to Izzy and lands on her companion’s head, looking like a vaguely reptilian ‘bat-hat’ with her wings acting as ear-muffs. She hisses at the monster and waits.

Zoeye Status:
HP: 27 / 27 | AC:21+1|17 / T:15 / FF:18|14 | CMD:14/11 Mage Armor, Haste

Effects:
Mage Armor = 5 hours
Haste = Rnd 1 of 9


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

With a hiss, Zoeye launches off the archer's back and flaps heavily into the sky, approaching the building cautiously.

Status:
HP: 27 / 27 | AC:21|17 / T:15 / FF:18|14 | CMD:14/11

Effects:
Mage Armor = 5 hours


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

If pets are included in the search...

Zoeye continues her sweep around the tower, periodically landing to crawl bat-like among the rubble, sniffing for blood and two-leg flesh.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Survival: 1d20 + 8 ⇒ (14) + 8 = 22

She has Scent and the Track trick.


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

*eee ssshss’kkk saaaahhh*

Translation: ”I have Scent, if that helps.”


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

The strange, gangly, pseudo-reptile dives and glides above the tangled streets, rendered nearly invisible by the darkness and haze that seems ever-present in the fetid air of Underbridge. Zoeye’s task was to circle the area, look for anything ‘strange’, and report back. It was a nearly incomprehensible mission. All of Magnimar, and most of what humans did, seemed odd to her on some level. Still, her task was clear. She finished her circuit and flew back towards her master.

Zoeye Stealth: 1d20 + 21 ⇒ (12) + 21 = 33


HP:30 | AC:17 ; T:15 ; FF:14 ; CMD:14/11 | Fort:+5 ; Ref:+10 ; Will:+6 | Init:+3 ; PER:+12 (Low Light, Scent)

... And his pal.

On to crafting their background.