Donny Schuijers wrote:
Actually, 3d6+1d4+1 is an average of 14.. But that's not the point. The point is that the game is luck based. I could fail a check with 5d12+8 against a Carrion Golem. And trust me, someone probably has! We're talking about probabilies here. Are we saying that WotR is harder because some of the probabilities of certain DCs become lower? I disagree.
I think that people think that WotR became harder is because they have to become out of their comfort zone. In RotR you could just take 3 casters and win. Now: no. So the question we should ask ourselves is:
"Do we mind playing with a playstyle that synergizes better with this set than our previous playstyle?"
I've heard people saying that it's not fun to force someone in a Healer role, or to pick up an extra Armor as a Card Feat. But the game requires some thinking now, folks, and is that really a wrong thing to have? If you were to play certain Console-RPGs you'd have a choice between some archetypes too: Do I like to play with a CC heavy Mage? No. But does it work? Yes.
My point still is: The game didn't get harder, because some scenarios and Monsters got harder. The game got harder, because it forces us to think more strategic about our choices in the game! ("I better pick an armor card feat first." "Maybe I should upgrade Wisdom before Melee." "I could explore with this Blessing, but I'd rather safe it for my fellow players." "I should take 2 Cures instead of 1 Cure and a Flaming Weapon, perhaps a Skitter and a Cure would work too.").
That is fine and I would be OK with the "better strategy" is needed aspect of WotR if that is what I wanted. I have enough Co-op games that my GF and I play that require deep strategy or planning or thinking to win.
We really enjoyed playing PACG because we could have a lot of fun casting spells or clubbing down enemies with maces and didn't have to optimize our character choices and spend 5-10 minutes a turn planning out every move and decision to win the scenario. We could play who we wanted and had an amazing and enjoyable time doing it. PACG was great because of how accessible it was for both of us. With WotR it seems that this aspect was lost and while some players find fun and enjoyment in this type of strategic and optimization heavy game, I can tell you that we are not in this group. So, for us, PACG fell very short with WotR.
I would love to see a difficulty "slider" on future sets. Perhaps on each scenario or each adventure pack. In Sentinels of the Multiverse each villain has an Advanced Mode section to turn up the difficulty. For PACG this could be as simple as adding to each of the scenarios (or adventures) "Advanced Mode: Subtract 3 from each of your checks to defeat a bane" or some flavor of that depending on the scenario/adventure deck number at hand. That would allow the hardcore strategic, optimization style players to have their fun while still allowing those of us who just want to have a fun adventure with whatever character(s) we choose to also enjoy our time.
In closing I will say that RotR and SnS were great fun and thoroughly enjoyed being able to play who we wanted. WotR feels more like work than being actual fun for us.