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Zloorp's page
34 posts. Alias of Zanbabe.
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Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
There were definitely cool characters here.
I am relieved in a way to retire Zloorp. Not my finest or most well-thought out character. However, I am sad to lose out on the opportunity to play this AP and to get to know the other players.
I understand feeling overwhelmed though, and I think it was brave to come back rather than ghosting, and cool of you to continue some of your games, while wisely limiting your commitment to future games until you have more room in your life for extras.
Thanks for the game. :)
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Thanks for letting us know, and no worries. Things get overwhelming.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp keeps shooting them.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp starts shooting them.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
So, should we take them out?
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp thought the natural tunnel looked less disgusting, but she accompanies the group up the stairs after looking around.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp nods, but then swims back about 50 feet, just in case.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp lets the others know:
There's a magical trap here. Anyone good at clearing those?
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp swims over to examine the supports and see whether they are stable.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29
Don't have knowledge engineering, but trying to get a layman's (layfish's?) perspective of whether it is safe.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
No worries. Life takes precedence. :)
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp swims across with whoever is not going by raft.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp helps get the crab to shore as well.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp casts Cure Serious Wounds on herself
CSW: 3d8 + 5 ⇒ (7, 4, 8) + 5 = 24
I'm going to turn that donkey into stew. Stop wasting time and go finish that thing off!
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp is not alright. She is badly hurt.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp is really hurt, so she takes Valera's advice and withdraws from close combat.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp swims in and jabs the thing with her longspear.
Attack (Cold Iron Longspear): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
But she misses.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
She lifts her head out of the water and tells the rest of the group what she saw.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp wades into the lake, getting her head below water so she can see what is down there.
Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Heads Up -- I will be traveling/visiting with family starting November 18th through December 2.
Traveling days I won't be able to post (driving cross-country), and I am not sure whether I will have time while visiting with family, so please feel free to either bot my character or put her on ice in the meantime.
Apologies for the extended absence. I'll be on mostly normally till Wednesday, so if you have questions/requests before I go, let me know.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp practices walking, clumping around, getting exhausted, clumping around again, trying to build up her speed and endurance.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
After they are done getting the gold from the girl, Zloorp goes back and searches outside the government building to see if the satchel with the documents is still in one of the trash receptacles... might not be, but might as well take a look.
Perception: 1d20 + 14 ⇒ (16) + 14 = 30
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Zloorp tries to tell if Medrinnah is lying about dumping the documents.
Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Does Zloorp see her duck out the side door? Can't run to catch her, but might be able to watch and direct the pursuit or cast a spell, if so.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
To Heiek, Zloorp says
Thank you for the offer of the Donkey, but no. I am not good at handling animals, so I imagine that it wouldn't speed me up much, just add to the general anxiety as I argued with the animal, trying to get it to carry me in the right direction. Also, I need to practice my walking so that I can get faster.
_____
She goes along with Amari and Valera to see Medrinnah (unless they object), but stays outside the tailor's shop when Valera went in, so they didn't scare the girl.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
I have to admit that the Azlanti Ruins sound a little bit better than crazy blur creatures, but I'll try to help as much as I can with either one.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Hey. Zloorp says in response to Heiek.
She hugs Valera and though a little bit concerned about the talk of killing so many creatures, Zloorp says
Well, I personally would love to go out with you to explore the island, although I don't want to slow you down. I don't walk very quickly on land. I'm trying to build up my tolerance, but I'm not very fast yet.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
@GM Yeah... and the prestige class will give me another 10 feet of movement as well if I can pull it off. It's just going to take money and time to get a little bit more maneuverability on land.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
No darkvision here, but I have an ioun torch (which I assume works underwater as well?)
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
I just realized I *don't* have prestidigitation, since I am a cleric (still getting used to the character, obviously).
Okay, so maybe I smell.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
Hey now, don't be attacking us Locathahs with your "Smell and all" generalizations. :)
"Powerful smell" is an alternate racial trait I didn't happen to inherit, so you know, I smell fishy since I am one, but it doesn't sicken anyone, and humans smell pretty bad too, especially the adventurer type that seem to believe that one set of clothing and never taking a bath is normal. At least I have prestidigitation so I can stay clean. :)
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
I think Zloorp is done. Probably need to expand the background a little, but I can work on that while we get moving if you like.
Since she is a native of this area, I didn't take a campaign trait, but let me know if that is not okay.
Map Female Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None
I did see that we are using background skills.
Bows aren't great underwater, but as soon as I can afford it I'll get the Cyclonic enchantment on it, which should solve that problem.
(Also, posting this under my Cleric's profile, but still finishing it up.)
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