Koloshkora

Zloorp's page

34 posts. Alias of Zanbabe.


Full Name

Zloorp

Race

Locathah Cleric 5 | HP 32/33 | AC 19 / T 15 / FF 16

Classes/Levels

| Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None

Gender

Map Female

Size

Medium

Alignment

Neutral Good

Deity

Erastil

Languages

Aquan, Common, Azlanti

Occupation

Coastal Emissary

Strength 12
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 16
Charisma 14

About Zloorp

Cleric 5 | HP 33/33 | AC 19 / T 15 / FF 16 | Fort +5 / Ref +4 / Will +7 | Initiative +3 | CMB +4 / CMD +17 | Perception +14 | Channel Energy 3d6 5/5 | Spells 1st 5/5 2nd 4/4 3rd 3/3 | Coastal Emissary 1/1 | Enlarge 6/6 | Powerful Bond 6/6 | Active Effects: None

STR 12 (+1) [2 points]
DEX 16 (+3) [5 points, +2 racial]
CON 12 (+1) [2 points]
INT 11 (+0) [3 points, -2 racial]
WIS 16 (+3) [5 points, +2 racial]
CHA 14 (+2) [3 points, 4th level bump]

BAB +3 / Move Speed 10 Swim Speed 60
CMB +4 [BAB +Str Mod]
CMD +17 [10 +BAB +Str Mod +Dex Mod]
HP: Full first, then half+1, including con bonus

=== Resistance ===

=== Weapons ===

Melee:
Cold Iron Longspear
Attack +5 | Damage 1d8+1 | x3 Critical | P | brace, reach

Ranged:
Masterwork Composite Longbow
Attack +8 | Damage 1d8+1 | x3 Critical | P | Range 110 feet

+1/+1 attack/damage within 30 feet (point-blank)
(Have Weapon Focus, which adds +1... already added in)

=== Armor/Defense ===

AC = 19 [10 +4 Armor +3 Dex Modifier +2 Natural Armor (race)]
Touch 15
Flat-Footed 16

Mithril Chain Shirt (+4 armor)

Natural Armor +2

=== Traits ===

Deadeye Bowman (Religion) [When you are using a bow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.]
Seeker (Social) You are always on the lookout for reward and danger. [Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.]

=== Feats ===

Point-Blank Shot
Precise Shot [You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.]
Weapon Focus (Bows) [You gain a +1 bonus on all attack rolls you make using the selected weapons.]

--Selective Channeling would be a good one to have.
--Need Endurance to qualify for Hinterlander prestige class.

=== Racial Traits ===

Amphibious [Locathahs have the aquatic subtype but can breathe both water and air.]
Coastal Emissary [Locathahs who dwell in sunlit coastal waters develop close ties with surface dwellers and become skilled negotiators. Once per day when attempting a Diplomacy or Sense Motive check, a locathah with this racial trait can roll twice and use the better result. This racial trait replaces low-light vision.]
Natural Armor [Locathahs have thick scales that provide a +2 natural armor bonus.]

=== Class Features ===

Aura (Ex) [A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).]
Enlarge (Su) [As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.]
Good Domain (Subdomain: Friendship) [Grants Powerful Bond and Holy Lance, plus domain spells.]
Plant Domain (Subdomains: Growth and Decay) [Grants Enlarge and Aura of Decay, plus domain spells.]
Powerful Bond (Su) [As a free action, you can open a link to communicate telepathically with a single ally within 60 feet. The telepathic link is two-way and lasts for 1 minute. Unlike normal telepathy, this ability requires a shared language. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.]
Weapon and Armor Proficiency [Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.]

8th Level -- Aura of Decay (Su): [You can emit a 30-foot aura of decay as a standard action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative –1 penalty to Strength each round they remain in the aura. Once outside the aura, the penalty fades at the rate of –1 per round, but it begins building again if they reenter the aura. Plant creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.]
8th Level -- Holy Lance (Su) [You can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.]

=== Skills ===

[25 skill points (2 base +0 int +1 favored class +2 background = 5 per level)]

Acrobatics +3 |+3 Dex
+Appraise +0 |+0 Int
Bluff +2 |+2 Cha +3 Circlet of Persuasion
Climb +1 |+1 Str
+Craft: Sculpture +0 |+0 Int
+Diplomacy +13 |+2 Cha +5 rank +3 class skill +3 Circlet of Persuasion
Disable Device* +X |+3 Dex
Disguise +5 |+2 Cha +3 Circlet of Persuasion
Escape Artist +3 |+3 Dex
Fly +3 |+3 Dex
Handle Animal* +X |+2 Cha +3 Circlet of Persuasion
+Heal +7 |+3 Wis +1 rank +3 class skill
Intimidate +5 |+2 Cha +3 Circlet of Persuasion
+Knowledge (Arcana)* +4 |+0 Int +1 rank +3 class skill
Knowledge (Dungeoneering)* +0 |+0 Int
Knowledge (Engineering)* +0 |+0 Int
Knowledge (Geography)* +0 |+0 Int
+Knowledge (History)* +4 |+0 Int +1 rank +3 class skill
Knowledge (Local)* +0 |+0 Int
Knowledge (Nature)* +2 |+0 Int +2 ranks
+Knowledge (Nobility)* +0 |+0 Int
+Knowledge (Planes)* +0 |+0 Int
+Knowledge (Religion)* +4 |+0 Int +1 rank +3 class skill
+Linguistics* +4 |+0 Int +1 rank +3 class skill
+Perception +14 |+3 Wis +5 rank +3 class skill +1 Seeker +2 Deadeye's Spotter Ring
Perform: Oratory +5 |+2 Cha +3 Circlet of Persuasion
+Profession* Coastal Emissary +3 |+3 Wis
Ride +3 |+3 Dex
+Sense Motive +10 |+3 Wis +4 rank +3 class skill
Sleight of Hand* +X |+3 Dex
+Spellcraft* +4 |+0 Int +1 rank +3 class skill
Stealth +3 |+3 Dex
Survival +7 |+3 Wis +3 rank +2 Deadeye's Spotter Ring
Swim +1 |+1 Str (but I have a swim speed)
Use Magic Device* +X |+2 Cha +3 Circlet of Persuasion

--Need 5 ranks in both Knowledge Nature and Survival in order to qualify for the Hinterlander Prestige class.

Spells:

Caster Level 5 | Concentration +8 (Caster level + ability mod)

=== Spell-Like Abilities ===

Animal Messenger 1/day (from Deadeye's Spotter Ring)

=== Zero Level === (DC 13)
Spells Prepared Per Day 4

Create Water
Detect Magic
Mending
Stabilize

=== First Level === (DC 14)
Spells Per Day 4+1 (including ability score bonus)

Good: Protection From Evil (domain)
Plant: Enlarge Person (domain) [prepared]

Ant Haul
Command
Shield of Faith
Summon Minor Monster

(Can convert to Cure Spells)

=== Second Level === (DC 15)
Spells Per Day 3+1 (including ability score bonus)

Good: Shield Other (domain)
Plant: Barkskin (domain)

Divine Trident
Lesser Restoration
Silence

(Can convert to Cure Spells)

=== Third Level === (DC 16)
Spells Per Day 2+1 (including ability score bonus)

Good: Magic Circle Against Evil (domain)
Plant: Contagion (domain)

Raging Rubble
Stone Shape

(Can convert to Cure Spells)

=== Fourth Level === (DC 17)
Spells Per Day 0

Good: Holy Smite (domain)
Plant: Poison (domain)

=== Fifth Level === (DC 18)
Spells Per Day 0

Good: Telepathic Bond (domain)
Plant: Righteous Might (domain)

=== Sixth Level === (DC 19)
Spells Per Day 0

Good: Blade Barrier (domain)
Plant: Harm (domain)

=== Seventh Level === (DC 20)
Spells Per Day 0

Good: Holy Word (domain)
Plant: Animate Plants (domain)

=== Eighth Level === (DC 21)
Spells Per Day 0

Good: Holy Aura (domain)
Plant: Control Plants (domain)

=== Ninth Level === (DC 22)
Spells Per Day 0

Good: Summon Monster IX (domain)
Plant: Shambler (domain)

=== Equipment ===

Backpack [2 gold]
Bandolier (2) [1 gold]
Bedroll [.1 gold]
Belt Pouch [1 gold]
Blanket (2) [1 gold]
Canteen [2 gold]
Circlet of Persuasion [4,500 gold]
Cold Iron Longspear [10 gold]
Deadeye's Spotter Ring [1,500 gold]
Explorer's Outfit [free starting outfit]
Grappling Arrow [1 gold]
Grooming Kit [1 gold]
Ink [8 gold]
Inkpen [.1 gold]
Ioun Torch [75 gold]
Journal [10 gold]
Masterwork Composite Longbow (+1) [500 gold]
Mess Kit [.2 gold]
Mithral Chain Shirt [1,100 gold]
Quiver with 60 regular arrows [3 gold]
Quiver with 60 blunt arrows [6 gold]
Silk rope (100 feet) [20 gold]
Silver Holy Symbol (Erastil) [75 gold]
Sleeves of Many Garments [200 gold]
Traveler's Any Tool [250 gold]
Traveler’s Translator [1,550 gold]
Vials (5) [5 gold]
Waterproof bags (2) [1 gold]

--Need Cyclonic on my bow (costs a +2 enchantment, and can't afford that yet)
--Could really use boots of striding and springing (5,500 gold)

Current Wealth: 677.6 gold
Starting Gold: 10,500 (level 5 WBL)
(Total for all starting gear was 9,822.4)

Background:

Zloorp is a coastal emissary for her Locathah tribe, and loves to explore, meet new people, and help them out, building her tribe's reputation, and the community as Erastil desires. She is helpful and eager to learn new things.

She is good at disarming others with her openness and often honest ignorance of the larger world, not knowing a lot, but because of her deep faith and wisdom, she is also good at finding out the true threats to her society, and that is what she has been asked to do by her tribe and by Erastil, to meet some of these new people trying to settle in their land, and try to make a difference in establishing positive relationships so that the peoples learn how to share the land and not go to war with one another.

Notes:

--Maybe go Hinterlander prestige class to get increased land speed and better archery? [I like the idea, but with only 5 ranks/level and it costing 10 ranks and two feats, not sure I will ever be able to afford it. (Clearly made for rangers and not Clerics.) Of course, if I CAN do it, it gives free feats and more skill points, so would probably make up for the cost, so working on it.]