Seltyiel

Zirul, Follower of Arete's page

90 posts. Alias of Iron Killer.


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M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Thanks for the update. Worry about feeling better, the game will be here when you return.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul waits impatiently for him chance to redeem himself for his last encounter with the lizard folk by putting his sword through it's skull. As that idea crosses his mind a slight smile creeps across his lips.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul marches forward with his sword at the ready.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will pull out his bastard sword and prepare to charge in if necessary.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"We should stop him before he reaches the door or they'll be all over us in no time.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Just waiting for the signal to move in and storm the cathedral.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Calm down all of you, especially you Augier, their going to hear us."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Ready when you are."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul finds a comfortable spot and lays his head down for a, hopefully, good night's sleep.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

And we're back


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

It looks like we have all of the players just no GM.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Seems that the last time he posted on any of his games was May 15th and it was the same thing he posted in our discussion about not abandoning the games.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Poke poke


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will stay with Ramne and assist him in anyway possible.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Yes


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"I agree, let's get out of this dark and dreary place."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul notices everyone admiring the statue and says "If I were you I'd stay away from that thing. I remember hearing about a sort of snake god cult that worships a snake with a human head often referred to as Naga. This statue resembles what I has heard of, but I can't seem to remember how vast the religion is or what practies they partake in."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

HP: 6+1+1=8
BAB: +1
Fort: +1
Will: +1
Skills: Heal +1, Perception +1, Spellcraft +1
Special Abilities: Divine Grace (Cha bonus (+3) to all saves) and Lay on Hands (heals 1d6 4 times per day)


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will search the bodies for anything of worth.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul looks at the creature who slashed at him and says "Ha, that tickled" as he swings his Bastard Sword down once more.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 4 ⇒ (5) + 4 = 9


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will attack the nearest enemy to him.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Not sure where the days went, but there is one "important" check I'd like to do before we move on...hopefully the dice gods will be in my favor.
Knowledge Religion: 1d20 + 5 ⇒ (16) + 5 = 21


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Feeling down hearted at the lack of anything of interest, Zirul rests his sword on his shoulder and continue headed south through the tunnels. towards 24


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

I'm ready when you all are.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

I meant to post that I was right behind Cerilis, and then my day went to hell and the post never go done. So before it happens again let's see if I can't kill this snake.
Zirul, noticing that the snake is still "kicking", takes another swing at it.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul moves in to assist his companion.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Finally, I was actually able to do something. Sorry Cerilis, it looks like the bad dice roller got bored of me and moved on to you.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"We've come this far there's no point in being timid now." And with that Zirul will head down into the cavern.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Have fun


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

As the rest of the party combs the walls of the storage rooms Zirul search main room of the cellar Room 15 for anything that may have been missed.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
I swear this dice roller hates me.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul steps over to Jax to assist him with the barred door.
Aid Strength Check: 1d20 + 3 ⇒ (3) + 3 = 6
Sorry Jax, I tried but my dice hate me in this game. Sylvanus throws his dice and rummages through his bag for a new set. We'll see if these work better.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul unsheathes his bastard sword, holding it in both hands ready to attack whatever's behind this door. He then nobs to Jax to proceed.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Pull it! Pull it!


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
And I can't even see my hand in front of my face.
Zirul them casts Detect Evil on everything. Hey you never know when you're going to find some evil beans.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul gives a sideways look at Cerilis "Can't say I've ever heard that kind of saying before... could you translate for us non cryptic? I just want to know if your trying to give us blessings or a curse."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

I'm ready if everyone else is.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul looks quisicly at the constable. "What was that about a 'child-stealing muli-headed monster'? Where abouts has such a creature been seen? This information could greatly aid in our investigation into the odd goings on of this town."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Dang it, I wasn't fast enough.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul nods to Cerilis confirming his suspicion of the lot.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Taking Cerilis's cue Zirul casts Detect Evilon the man at the bar, but he does have a predetermined idea that this will not end in their favor.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul follows the old man into his "shack", ducking slightly for fear of hitting his head on the ceiling. He looks around at the utter disarray the surrounds him and thinks "I knew humans were messy and unrefined but this is ridiculous."
As the tea service stops in front of him he takes a cup and thanks the area where a server should have been, just incase this was some type of cloaking spell that he had previously been unaware of. Though before taking a drink he casts Detect Evil of both the man and the cup to try and avoid getting tricked by evil intentions.
As Zirul listens to the old man's description of the recent goings ons of the town he keep close eye out for any indication that he could be lying and trying to lead the us into a trap.
Perception Check: 1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive Check: 1d20 + 3 ⇒ (2) + 3 = 5


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

It was better than mine


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul keeps a sharp eye out for anything out of the ordinary.
Perception check: 1d20 + 6 ⇒ (5) + 6 = 11
Not the most perceptive is he


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul is still down 10 hp


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul sits back listening to everything the old lady has to say and quietly trying to mentally translate some of her ramblings while the more eloquent members of the party do the talking.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul points in the direction of 20 on the map. "If we want to talk to the elderly woman, if my memory serves me, is that direction. And if she turns out to be friendly she may allow us to camp in the woods near her property. This way if we'd like to sent a scout to the temple we won't be to far away."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul gives Siondel a sideways glance. "How many animals can you talk to?:


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Healing is good, especially when your down to 2 hp


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul takes a good look at the map. "Since time is of the essence we may want to hit the temple first." He puts his finger on the mayor's house on the map and slides it along the road "Since I'm sure we will be taking this road here...following it around we will run into the driveway of the temple before reaching the drive of Lady Merridie." He continues along the road "We will then continue straight along the road to the grove."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Int believe Arete will always protect me, but a little healing is always for the best."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

When Cerilis had completed his description on the night events Zirul steps forward. "There was something else, Lord Mayor. Each man that accosted us bore the same tattoo on their chest. It was of a serpent in a circular shape, swallowing its tail. Do you perchance know anything of this symbol?" After mentioning the tattoo Zirul will observe the Mayor's reaction.
Perception Check: 1d20 + 6 ⇒ (8) + 6 = 14 and/or
Sense Motive Check: 1d20 + 3 ⇒ (10) + 3 = 13

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