Cayden Cailean

Zindelo's page

3 posts. Alias of Anselth.


Full Name

Zindelo

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

19

Alignment

CG

Deity

Cayden Cailien

Strength 11
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Zindelo

Zindelo

Cleric 1 | AC 17 T 12 FF 15 | HP 9/9 | F +3(+5) R +2 W +5 | Init+2 | Perc+4

Human Cleric 1
CG Medium Humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 17, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d8+1)
Fort +3 (+2 trait bonus vs. disease and poison), Ref +2, Will +5
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Offense
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Speed 40 ft.
Melee
Light Shield Bash -2 (1d3/x2)
Rapier +2 (1d6/18-20/x2)

Ranged
Light crossbow +2 (1d8/19-20/x2)

Special Attacks agile feet (6/day)
Spell-Like Abilities Strength Surge (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Bless, Enlarge Person (DC 14), Obscuring Mist
0 (at will) Create Water, Light, Detect Magic

Stats:

Statistics

Str 11, Dex 14, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12

Feats/Traits:

Feats Extra Channel, Weapon Finesse
Traits Ease of Faith, Hagfish Hopeful

Skills:

Skills
Acrobatics +2 (+6 jump)
Diplomacy +7
Heal +7
Knowledge (religion) +5
Perception +4
Spellcraft +5
Survival +3 (+5 to avoid becoming lost when using this)

Languages Common, Orc

gear:

Gear Armored coat, Light wooden shield, Crossbow bolts (20), Light crossbow, Rapier, Backpack (empty), Bedroll, Compass, Holy symbol, wooden (Cayden), Mug/tankard, waterskin

26 GP, 8 SP, 8 CP


Special Abilities:

Special Abilities
Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (7/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.

Backstory:

Born the illegitimate son of Elizia, a barmaid in Riddleport, and an adventurer passing through town, Zindelo grew up no stranger to drink in its many forms. From an early age, his mother taught him to thank Cayden Cailean for those things they had, as drink was the source of her income. As he grew, he found it almost natural to thank the Drunken Hero on those occasions when he could afford an ale.

At 16, he signed on with a caravan as a guard, but whether the wanderlust was his father's blood asserting itself, or just a desire to ease the burden on his mother, he was never quite sure. The caravan stopped for one night outside Sandpoint, and Zindelo found himself in the Hagfish. Confident in his ability to drink, he tried to drink the water from Nora's tank, though it ended up spewn over the side of the dock. Still, he swore he'd win the purse one day, and tried to drink just about anything he could for a time to strengthen his stomach.

As the caravan moved east towards Whistledown, a small group of Pathfinders joined them. One, a priest named Mithander, heard Zindelo thanking Cayden for his meal, and explained that he was himself a priest of Cayden Cailean. Leaving the caravan, Zindelo traveled with Mithander and his companions, learning the rudiments of the faith from the half-elf, until the group departed Korvosa for Absalom by boat, leaving Zindelo on his own again.

Zindelo decided it might be a good time to travel home for a brief time and struck a course towards Riddleport. When he saw the cathedral at Sandpoint in the distance, he wondered how he had gotten so far off course. Figuring he could latch on with a caravan going north, he shrugged and started walking towards town, thinking that now was as good a time as any to try for that purse again...