Zimax's page

Organized Play Member. 10 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.


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Bump, Its now been almost 2 years, and I still have an infernal binder priest of asmodeus Wizard character sheet sitting in my desk.


One armed Barbarian? Then when you rage grow horns and a bite attack and still do good damage?

Maybe he will let you one hand a greataxe, if not then a falcata is still beast 1h damage.


Yeah, I ended up dropping the monk to reroll a barbarian, im new to pathfinder, and table top dice games in general, so i didnt know the permanency spells were so hard to by, i figured level 20s were pretty common in the capital as long as you paid the fee.

Anyway i rolled up the 9th level barbarian, I went with a great-axe and decided to go petty rage power heavy, and i have a question, if i pick up the totem warrior archetype am I allowed to have beast and fiend totems?

It was mentioned here: http://www.giantitp.com/forums/showthread.php?t=233032

But i wanted a confirmation?


Yeah, i agree, im offering to reroll a barbarian meatshield though, so no harm done. I was just wondering if the monk was actually broken or if the crane wing + super AC was normal in tanky monk builds


Eh, regardless, even with it im not exactly blowing things away in damage, is martial artist with dragon style a subpar monk build?


Trikk wrote:
Zimax wrote:
All the monks in the monastery are given the enchantment by the premier casters in the capital in order to strengthen their fighting prowess in order to spread the word of the almighty god, which the entire capital worships. The sorc and the druid are happy to give the buff because it furthers the cause of the premier religion of the land and because the monks work like missionaries spreading the word of god.
Suddenly, all barbarians are given +5 greataxes for the same reason.

I paid for the enchantment out of my starting gold fund, so if you can find a +5 axe for 33k, sounds great.


Trikk wrote:
Ice Titan wrote:


But honestly
Quote:
I also got greater magic fang +5 cast onto my hands with permanency (came out to about 9100 Gp if i remember)

So... explain that real quick.

How your character went up to a 20th level druid and asked them real nice to cast greater magic fang for 650 gold. But wait one second please mister druid-- wait for me to go back and get mister wizard to come over here to cast this spell.

Maybe you should have asked your DM before you assumed you could have a 20th level character and an 11th level character cast permanent magic on you.

I assumed that this was something that happened during the session.

Yeah, if you just bought that during character creation you better have a damn good story to tell.

All the monks in the monastery are given the enchantment by the premier casters in the capital in order to strengthen their fighting prowess in order to spread the word of the almighty god, which the entire capital worships. The sorc and the druid are happy to give the buff because it furthers the cause of the premier religion of the land and because the monks work like missionaries spreading the word of god.


Alright, ill make sure i change the PA damage, but yeah, still, even with the houserules i dont feel like the monk is even close to broken, am i optimizing it completely wrong?


Trikk wrote:
I'm not gonna bother looking up if everything you're doing is legal, since that's not the issue your GM had. Is everyone optimizing this hard or is it just your attempt to prove that the monk can be powerful? If everyone is optimized, then ask your GM why the 200 million DPR barbarian is fine while your monk isn't.

Well the summoner's Eidolon is doing like 140 with a full attack, so its not my damage, but it doesnt also have a 40 AC when it needs to, which i think is the Dms main problem. Anything that can hit me will destroy the casters, or the other melee.

Also, yes, i kind of wanted to make a monk that wasnt the laughing stock of the campaign, our current party is a summoner, a "batman wizard", a druid who uses guides, and a switch hitter ranger.


So, because my DM previously believed that monks are underpowered he let me choose for my bonus feats anything i met the prereqs for, or any first tier "style feats" from ultimate combat. Such as crane style, dragon style, boar style, But we must meet prereqs to take a second step style feat. He also houseruled that i received a bonus feat at level 8 because of the abundant step + Martial artist screw up where we need ki for our ability but dont have ki. This bonus feat makes up for me losing teleportation.

He has now told me after 1 session that my monk is so overpowered that I must reroll a new class!

I rolled a Human on the 25 point buy, this is my first campaign that has gotten over level 4. And at the moment we are level 9.

Because of the free feats change and the bonus feat at lvl 8, here is my feat list

Lvl 1: Dodge (lvl 1 feat), Crane Style (My human feat), Dragon Style (Bonus feat)
Lvl 2: Weapon Focus (Unarmed) (Bonus Feat)
Lvl 3: Power Attack (Lvl 3 Feat)
Lvl 4: -
Lvl 5: Dragon Ferocity (Lvl 5 Feat)
Lvl 6: Crane Wing (Bonus Feat)
Lvl 7: Crane Riposte (Lvl 7 Feat)
Lvl 8 : Elemental Fist (The abundant step free feat)
Lvl 9: Combat Style Master.

Also we were given 33000 gold (The average character wealth at level 8) to spend on our gear or anything else we could dream up.

So i got the standard monk's robes, belt of Str, and Headband of wis. I also got greater magic fang +5 cast onto my hands with permanency (came out to about 9100 Gp if i remember).
So, now I have the ability to swap styles as a free action. And i can fight defensively for a -1 to attack and +4 to Ac because of crane feats and a high rank in acrobatics. So that + mage armor, the martial artist exploit weakness for 4 AC, and the shield have me in the ballpark of 40 AC at level 9. But I also let off a pretty good about of damage with Attacking in dragon style with my 22 Str, and the 1.5 Str mod to my natural attacks, causing power attack to buff me at a -1/+3 ratio.

Anyway, My chance to hit lands in the 18/18/13/13 range with FoB without party buffs, and when they connect I am doing somewhere in the ballpark of 70-90 DPR but I can also free swap to crane and be a dedicated meatshield who also has a 27-31 touch AC depending on where i exploit weakness and fantastic saves from my 18 wis/14 dex/14 con. Is this over the top broken or am i doing something wrong?