Yeah, touch injection is probably the most valuable low level spell for an alchemist IMO. If you like the horror factor, take the tentacle discovery to ready your next extract/infusion/potion for Touch Injection and take the Wings discovery. You can fly around buffing allies with a touch and poisoning enemies like a creepy tentacle monster if you want. Also think about getting the Burrow formula and using the extend/eternal potion discoveries and undead anatomy to deliver touch injection contagions like a freaky zombie. /Alchemist is my favorite class and it's one of the most under rated :P Bobson: please link that, or give me a page #? I want to believe you, but it doesn't make sense :/
Yup I know about potions, but keeping infusions around occupies my extract slots and potions are permanent without . We also have new characters being created constantly so there is always a chance to sell low level potions. Check out the Guildworld charter in my previous post to see why. And I'm also fairly certain that spells with the personal descriptor are meant to be made in to potions, especially since it says in the alchemist class abilities that an alchemist can make a potion of any third level or lower extract that the alchemist knows (including alchemist specific spells like the admixtures) and for personal spells, you happen to be the "one or more" targeted creature. And since you brought up potion and extract flaws, I'm going to publish my official Zigg'dem McElroy build on the same website as the guild charter ( http:://www.elderwyrm.com ), I'll have it up in about an hour. Quick rundown of the solutions to the "drawbacks" of potions:
Check out the build anyway, I guess.
Bobson, thank you for the input. Although it does take quite a few extracts (my alchemist currently has a 32 INT), my alchemist generally spends all of his free time and gold crafting potions in our living campaign (info here http://elderwyrm.com/guildworld.html) as it is his only crafting skill. He is essentially a walking potion shop and fills his Handy Haversack and Bags of Holding with potions for sale at all times (huge stockpile because he has had around 7 months of crafting). I am suprised though that this hasn't been adressed before. Also while under the effects of Elude Time, the character is immune to everything except dispell magic and time is stopped for the eluded character, no further Polypupose Panacea potions would be needed (I may be wrong though) Thank you all.
Hey all! I am Sciris' friend who plays the alchemist in question. Here's what I understand the rules allow me to do: Touch Injection + Polypurpose Panacea = A successful touch attack puts Sciris the Cleric into a natural sleep (with no save). Normally, he would would be able to dismiss the The issue has arisen that another PC has put a 50,000 GP bounty out for Sciris the Cleric to be brought in alive. This is releven From my understanding, after he is asleep, so long as I do not do anything to wake him up, he is unconscious for the purpose of dismissing any further Touch Injection Infused Extracts. Being careful, I should be able to put him into a Touch Injection Infused Extract Elude Time. Theoretically keeping him in a permanent Temporal Stasis effect until I claim my bounty. The two questions I have are: 1. Is the duration of Elude Time decided at the time of creation (when I formulate the extract in the morning), or when the Infusion is imbibed? 2. When you are asleep, are you unconscious? |