| Ziedfang |
Huh. I just so happened to have considered all this stuff yesterday when I was thinking "What's left for my character to do?" now that the campaign I was playing is finished.
Let me add to this by pointing out that mechanically there is nothing to stop that mass of Aid Anothering witch/shaman/winter hag simulacrums from using "Contingent Action" or similar effects to be able to Aid Another more than once on their turn. Nor is there anything to stop thousands more of them holding action outside the 30' Death Star from teleporting (or similar) into the Death Star while the first wave moves out and then having THEM do it too. Given that there are supposedly planes in the gameverse that pass years while the material plane passes only 6 seconds, a pretty much arbitrary amount of simulacrums is -technically- possible.