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Why not let the Fablers tale be played out by the PCs? Let them take the place of a few pregenerated characters- fae trapped by trolls and trying to get out? Let them play through a few obstacles, and if they die, let them play the opponents of the original replacement characters? Give RP XP as needed.


Thanks for the tips. I have a IRL playing group that will attack the vecna labyrinth tonight. They are only three, but are one level "ahead of the curve" and have breezed through WC and Hextor. The grimlocks did give them trouble though.

/cd


Hi!

I am DM a group of six players
Human Fighter (longsword/shield)
Human Spellthief (aiming for high UMD)
Human Cleric of Wee Jas
Half-elf Druid
Human sorcerer (aiming for Sor/wiz/ultimate magus)
Human warmage

I don´t see the group as extreme optimizers, but I havn´t played with them before, so I cannot really know. My question is: If I just divide XP per encounter/6, wont my group be at a disadvantage? It seems to me that a high level and acess to higher spell slots are more advantegous then being several more PCs. They will also have to divide wealth between them and so on. How do you think it will work if I give them XP as if they were a four person group? Will it be a cakewalk for them?

/cd