Invocations
Agonizing Blast= Add Cha bonus to E/blast
Armor of Shadow= Cast Mage Armor w/out compents etc
Spells known: 5
Spell slots: 2
Spell Slot Level: 2
Cantrips
Eldritch Blast = Spell attack 1 beam 1d10 Force damage; CL5:2, CL11:3, CL17:4 beams; beams can be combined or split
Fire Bolt= Spell attack for 1d10 Fire dmg; unattended flammable objects ignite; CL5:2d10, CL11:3d10, CL17:4d10
Friends = Adv. on Cha checks vs. 1 crea currently not hostile; when spell ends, crea knows and becomes hostile
1st Level
Witch Bolt= Spell attack 1d12+1d12/SL Lightning dmg; 1a, if consecutive, for dmg again; ends if out of range
Armor of Agathys= 2d6+1d6/SL Necrotic dmg; Str save halves; on failed save no reactions until next turn
Arms of Hadar: 2d6+1d6/SL Necrotic dmg; Str save halves; on failed save no reactions until next turn
2nd Level
Ray of Enfeeblement: Spell attack; crea does half dmg with weapon attacks that use Str; Con save at end of each turn to end
Misty Step: You teleport 30 feet to a unoccupied space you can see