Jhavhul

Zharr's page

6 posts. Alias of Bobson.


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Witchfire (former dwarf)

A bolt of sickly green fire splashes against the ground in the vicinity of the half elf, although far enough away that it was clearly for attention rather than a missed attack. Looking up, you can spot a pale green form hovering maybe 20' off the ground, softly glowing against the night sky.

"You're not going to be stealing anything unless I determine it has no value to me," the figure says, more fire flickering around his body, and concentrating in his hand.

I don't actually see you after you disappear, but I'm staring right at where you were.


Witchfire (former dwarf)

I'm still here (or, I'm here again). I'd started writing a post, but had to run off to work, and by the time I got home, I was feeling miserable from a cold I just managed to shake... I haven't been keeping up on anything over the last week.


Witchfire (former dwarf)

Flaming dot


Witchfire (former dwarf)

Checking in. Link to sheet.

I've fiddled with roll20, but only used it for a single encounter of a single game. Seemed to work out reasonably, though.


I may as well do a rating breakdown, although I'm not sure what scale we're using.

Melee ** Zharr's not bad at melee, but he's got no reason to ever enter it. His only attack is Witchfire (as a standard action), which has the same attack roll as an incorporeal (melee) touch or a ranged touch. Only if he's fully present would it be different, and then it would be significantly worse. However, anything swinging at him in melee gets lit on fire.

Range ***** Only a single attack, but it's a doozy. Ranged touches are usually going to hit, and it does 8d6 fire damage, with several kickers attached, including granting fire vulnerability. An archer can probably outdamage him on a full attack (and can certainly out-range him), but 8d6+50% as a standard action is pretty awesome.

Defense ***** High AC (31) and saves, with incorporeality (50% damage reduction or 50% failure chance against most things) on top of it, mean he's very survivable. Then he has all the undead immunities, so there's many things that just won't work on him at all.

Skills **** Skills are pretty high (160 points total), but heavily concentrated in knowing things. Most knowledge skills, 15 languages, and social skills on top of it. Not so much with the physical skills, but very few of them apply to incorporeal creatures.

Healing **** While healing is not his primary focus, he does have all the standard cure spells (many uses per day), as well as several Infernal Healings he can cast. He doesn't have much that can heal himself, though, since he's undead.

Spells **** Lots of spells per day, and a decent number of them. Aside from the cure spells mentioned above, there's direct damage spells, buffs, debuffs, and exploration-type utilities. Plus several at-will SLAs, including invisiblity. DCs are rather high, too.

Mobility **** 50' perfect fly speed, and the ability to phase through almost any obstacle.

Edit: I had a whole description worked up, but the forums ate it when I hit save on my profile. I should have seen it coming, given how many other things it's eaten... But I'm too tired to redo it now. Tomorrow


Here's Zharr, and here's his sheet.

Background should be up tonight or tomorrow.

Zharr will work equally well as a Corrupted or a Branded, although his personality will be different.

  • As a Corrupted, he's an arsonist at heart and is either CE or CN-verging-on-CE. He uses incorporeality for spying, stealing, or ambushing people in "safe" places, or just starting "inexplicable" fires. He's got scholarly tendencies, but they're of the "I want to hoard knowledge" type.
  • As a Branded, he's somewhat more like the Human Torch from the Fantastic Four. Probably CG, likes playing with fire but takes care that no one is hurt. He's also got scholarly tendencies, but he's more willing to share his knowledge and uses incorporeality for exploration of the city's mysteries. Job would be Scholar.

    I have a slight preference for the Branded campaign, I think (just because of the more exploratory direction of the character), but I'd be happy to play him in either.