Zhadum's page

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Okay I will list my issues on this one.

1. Every single player count calls for 8 locations. Making you use all 8 enemy ships. 6 from base set and 2 from character add-on deck. So game owners without the character deck are SOL and need to proxy cards to make this scenario work.

2. I don't understand why how this was meant to scale with 8 locations regardless of player count. Seems to me that more players is better on this one period. I can't even imagine trying to duo it.

3. Since it is implied locations should not be closed, I wish this would have been clarified. Based on community posts that we had to read before playing the scenario due to confusion. We determined locations are not closed. If this is intended, I would have liked this to be stated on the card.

Clarification would be nice.


So we ran this last night and missed victory by quite a large amount. Failed based on time.

The Villain reads if he is not the last card in the location he is undefeated.

Now to me that means if while both locations are open and you encounter the villain whether all checks are passed or failed a card will be lost off the top of the blessing deck.

We encountered the villain with both locations open SEVEN times and defeated him all seven times but he of course ran and took a card off the blessings deck every time because he counts as undefeated.

Are we playing this correctly?


I wanted to ask if we are running this scenario right...

We are all staying together because the scenario reads if an enemy ship is undefeated lose a d6 from the blessings deck. We are taking this as if an enemy ship can't be encountered because our ship is not present then it goes undefeated and we lose those cards. Is that correct? or should we not lose those cards if we can't encounter the enemy ship because our ship is not present?

I am only asking because our group failed twice on it and failed badly. To much room to lose a large percentage of the blessings deck due to a bad role?

Any pointers to clearing this scenario?

We have:
Magus
War Priest
Alchemist
Gunslinger
Swashbuckler