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Zetha - WilderRedbeard's page

183 posts. Alias of WilderRedbeard.


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Zetha's Deck Handler

The hour of the Elements
Draw two new monsters from the box: Bonecrusher Chieftain (M2) & Thunder Lizard (M3).
Remain at Scorched Ruins.

Explore:

Sekrephere:
MM
Henchman 5
Type: Barrier
Traits:
Construct
Lock
To Defeat:
See Below
The check to defeat is the same as the highest check to acquire a random blessing from the box.
If defeated, display this card next to the location deck it came from. When all open locations have a Sekrephere displayed, automatically close all locations.
While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck.
Random Blessing from box: Blessing of the Ancients
CtA: Divine 3
Banish Bonecrusher Chieftain to use Stealth
Divine (Stealth) 3: 1d10 + 7 + 1d4 ⇒ (3) + 7 + (4) = 14 defeated
Display Sekrephere. Sekrepheres displayed at all locations and all locations close. We win!


Zetha's Deck Handler

Heal 4: Blazing Servant, Slip, Metamorph, Stone Skin (Thanks, BGiB!).


Zetha's Deck Handler

The hour of the Lady of Graves
Draw two new monsters from the box: Living Sandstorms (M5) & Plasma Ooze (M5).
Move to Thornscrub.

Explore:

Falcon Crown:
MM
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Wisdom
Divine 10
Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor.
For your combat check, recharge this card to use your Arcane or Divine skill + 2d6; this counts as playing a spell. If the bane has the Undead trait, you may additionally bury this card to add another 1d6.
If proficient with light armors, you may recharge this card when you play a spell.
Auto-fail and banish.

Banish Scrying to recovery and name Monster to examine the top 3 cards of Thornscrub:
Card 2 - Blast Glyph (Barrier 3 - TRIGGER)
Banish Blazing Servant to recovery and recharge Monstrous Physique to add 1d8+5
Blast Glyph Trigger - Arcane 10: 1d10 + 4 + 1d8 + 5 ⇒ (5) + 4 + (7) + 5 = 21 success, no damage
Card 3 - Sunrod (I4)
Card 4 - Blessing of Maat (B2)
No monsters. Shuffle all cards in location (2 through 9).

Discard Metamorph to explore random top card: 1 + 1d8 ⇒ 1 + (1) = 2

Blast Glyph:
MM
Barrier 3
Traits:
Trigger
Trap
Magic
Cold
Arcane
To Defeat:
Intelligence
Arcane
Knowledge 10
OR Wisdom 12
When you examine this card, succeed at an Intelligence or Arcane 10 check or you are dealt 1d6 Cold damage.
If undefeated, each character at this location is dealt 1d4 Cold damage and moves to a random other location.
Plasma Ooze to use Stealth.
Arcane (Stealth) 10: 1d10 + 7 + 1d4 ⇒ (1) + 7 + (4) = 12 defeated & banished

Recharge Vestments of False Faith and banish Ghost Wolf to draw the top card of the blessings discard pile: Blessing of the Lady of Graves.
The hour is now Blessing of the Elements.

End turn. Recharge BoAbadar from discard for Freed Soul. Attempt recovery, banishing Plasma Ooze to use Stealth for Blazing Servant.
Scrying - Arcane 12: 1d10 + 4 ⇒ (2) + 4 = 6 discarded
Blazing Servant - Arcane 14: 1d10 + 7 + 1d4 ⇒ (2) + 7 + (1) = 10 discarded
Bound Imp - Arcane 9: 1d10 + 4 ⇒ (3) + 4 = 7 buried
Reset hand.

Zetha wrote:

Hand: Entice, Invisibility (c), Wand of Treasure Finding, Blessing of Achaekek, Blessing of Anubis, Blessing of the Lady of Graves (acq), Skyplate Armor (acq),

Displayed: Ahtez (Cohort), Freed Soul (acq), Cockroach Coat,
Deck: 8 Discard: 5 Buried: 2
Current Location: Thornscrub
Unused Hero Points: 1
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 5C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Elemental Skin (loot), Scribe (acq), Blessing of Maat (loot), Dreamstalker, Bound Lantern Archon, Monstrous Physique (acq), Vestments of False Faith, Blessing of Abadar,
Discard Pile: Slip, Stone Skin, Metamorph, Scrying, Blazing Servant,
Buried Pile: Bound Shadow Demon, Bound Imp,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Display Cockroach Coat.
Discard BoAbadar for Nok-Nok's check.

The hour of Thoth
Draw two new monsters from the box: Plasma Ooze (M5) & Royal Naga (M4).
Move to Towering Obelisk.

Bury Bound Lantern Archon to examine the top 3 cards of Zetha's deck:Blazing Servant, Metamorph & Blessing of Maat. Re-order then draw top card: Blessing of Maat.
Explore:

Scribe:
MM
Ally 4
Traits:
Human
Hireling
To Acquire:
Intelligence
Knowledge
Charisma
Diplomacy 9
Recharge this card to add 2d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.
Diplomacy 9: 1d10 + 3 ⇒ (6) + 3 = 9 acquired

Discard Slip to examine top card:

Monstrous Physique:
MM
Spell 5
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 13
Display this card next to a character's deck. While displayed, add 2 dice and the Acid and Bludgeoning traits to that character's Strength and Dexterity checks, and reduce Acid, Combat, and Poison damage dealt to him by 3. At the end of his turn, he may move. At the end of the turn, if you do not have the Arcane skill, banish this card and bury your discard pile; otherwise, bury this card and your discard pile, or you may succeed at an Arcane 15 check to bury this card instead.
Recharge Scribe to add 2d6 to Slip check.
Knowledge 7: 1d4 + 2d6 ⇒ (1) + (4, 1) = 6 discard BoMaat to add 3, success
Encounter Spell. Banish Royal Naga to use Stealth.
Arcane (Stealth) 13: 1d10 + 7 + 1d4 ⇒ (9) + 7 + (4) = 20 acquired

End turn. Recharge BoMaat per Freed Soul power. Recharge Dreamstalker per scenario power.
Banish Plasma Ooze to use Stealth for recovery:
Bound Lantern Archon - Arcane (Stealth) 10: 1d10 + 7 + 1d4 ⇒ (4) + 7 + (2) = 13 recharged
Stone Skin - Arcane 9: 1d10 + 4 ⇒ (3) + 4 = 7 discarded
Reset hand.

Zetha wrote:

Hand: Blazing Servant, Entice, Vestments of False Faith, Metamorph, Bound Imp, Skyplate Armor (acq), Monstrous Physique (acq),

Displayed: Ahtez (Cohort), Freed Soul (acq), Cockroach Coat,
Deck: 11 Discard: 3 Buried: 1
Current Location: Towering Obelisk
Unused Hero Points: 1
NOTES:
Available Support: Blazing Servant, Monstrous Physique & Blessing available.
Other: Dice Re-Roll Used for 5C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Ghost Wolf, Blessing of Achaekek
Recharged: Blessing of Anubis, Invisibility (c), Wand of Treasure Finding, Elemental Skin (loot), Scribe (acq), Blessing of Maat (loot), Dreamstalker, Bound Lantern Archon,
Discard Pile: Blessing of Abadar, Slip, Stone Skin,
Buried Pile: Bound Shadow Demon,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Display Bound Imp to draw 2 cards: Ghost Wolf and Scrying.


Zetha's Deck Handler

The hour of Nethys
Draw two new monsters from the box: Mummy Golem (M4) & Scarab Swarm (M0).
Move to Scorched Obelisk.

Display Ahtez.
Explore:

Pharaoh's Altar:
MM
Barrier 5
Traits:
Trigger
Cache
Lock
Curse
To Defeat:
Dexterity
Disable 12
OR Craft 14
When you examine this card, suffer a scourge.
If defeated, choose a type of boon other than loot, then draw a random card of that type from the box that has an adventure deck number equal to the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Blindness.
Banish Scarab Swarm to use Stealth. Send Invisibility to recovery to add 2d10.
Dexterity (Stealth) 12: 3d10 + 7 ⇒ (7, 7, 3) + 7 = 24 defeated by >4
Electricity damage (location power): 1d4 ⇒ 1
Display Elemental Skin and choose Electricity to reduce damage to 0.
Choose Ally and draw an Ally 5 from the box: Freed Soul (from randoms).
Display Freed Soul.

Send Wand of Treasure Finding to recovery to examine location for a Weapon, Item or Armor.
Card 4: Holy Word Trap (TRIGGER)
No cards in hand that have Cold, Mummy or Undead traits. Encounter:

Holy Word Trap:
MM
Barrier 5
Traits:
Trigger
Trap
Magic
Divine
To Defeat:
Wisdom
Divine 11
OR Intelligence
Perception 13
When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card.
If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck.
Banish Mummy Golem to use Stealth.
Wisdom (Stealth) 11: 1d10 + 7 ⇒ (6) + 7 = 13 defeated by <4
Continue examining:
Card 5: Bonecrusher Hunter (TRIGGER)
Encounter with difficulty increased by 3:
Bonecrusher Hunter:
MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Ahtez attacks!
Combat 9+#+3=17: 1d10 + 7 + 5 + 2d6 ⇒ (9) + 7 + 5 + (5, 3) = 29 defeated by >4
Electricity damage: 1d4 ⇒ 1
Elemental Skin reduces damage to 0.
Continue examining:
Card 6: Sekrephere (Henchman Ba5)
Card 7: Cenovath Swarm (M5)
Card 8: Skyplate Armor (Ar5) - Place on top of deck and shuffle remaining cards.

Recharge Bound Shadow Demon to examine Skyplate Armor, then bury to encounter, adding 1d12 to check to acquire:

Skyplate Armor:
MM
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Craft
Divine 12
Reveal this card to reduce all damage dealt to you by 2.
Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
Discard Blessing of Anubis to bless.
Constitution 12: 2d6 + 1d12 ⇒ (4, 1) + (5) = 10 Hero Point re-roll
Constitution 12: 2d6 + 1d12 ⇒ (1, 5) + (5) = 11 Paizo re-roll the first d6
Constitution 12: 1d6 + 5 + 5 ⇒ (2) + 5 + 5 = 12 acquired

End turn. Recharge BoAnubis for Freed Soul's power. Attempt recovery:
Invisibility - Arcane 9: 1d10 + 4 ⇒ (6) + 4 = 10 recharged
Wand of Treasure Finding - Arcane 8: 1d10 + 4 ⇒ (7) + 4 = 11 recharged
Bound Shadow Demon - Arcane 14: 1d10 + 4 ⇒ (5) + 4 = 9 buried
Elemental Skin - Arcane 14: 1d10 + 4 ⇒ (10) + 4 = 14 recharged
Reset hand.

Zetha wrote:

Hand: Stone Skin, Cockroach Coat, Dreamstalker, Bound Lantern Archon, Slip, Blessing of Abadar, Skyplate Armor (acq),

Displayed: Ahtez (Cohort), Freed Soul (acq),
Deck: 13 Discard: 0 Buried: 1
Current Location: Scorched Obelisk
Unused Hero Points: 1
NOTES:
Available Support: Stone Skin & Blessing available.
Other: Dice Re-Roll Used for 5C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Vestments of False Faith, Metamorph, Scrying, Bound Imp, Blessing of Achaekek, Blazing Servant, Blessing of Maat (loot), Ghost Wolf, Entice
Recharged: Blessing of Anubis, Invisibility (c), Wand of Treasure Finding, Elemental Skin (loot),
Discard Pile:
Buried Pile: Bound Shadow Demon,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Drew 2 random monsters from the box (Mummy Golem & Scarab Swarm) and then banished them back to the box.
Drew an Ally 5 from the box (Freed Soul).
Scorched Obelisk Cards 3, 4 & 5 banished.
Card 8 acquired.
Remaining cards at location are shuffled.


Zetha's Deck Handler

Start with everyone

Zetha wrote:

Hand: Invisibility (c), Elemental Skin (loot), Stone Skin, Wand of Treasure Finding, Bound Shadow Demon, Blessing of Abadar, Blessing of Anubis, Ahtez (Cohort),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Garden of Ossumentals
Unused Hero Points: 2
NOTES:
Available Support: Elemental Skin, Stone Skin & Blessings available.
Other: Dice Re-Roll Used for 5C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blazing Servant, Blessing of Maat (loot), Dreamstalker, Ghost Wolf, Slip, Vestments of False Faith, Scrying, Entice, Metamorph, Cockroach Coat, Bound Imp, Bound Lantern Archon, Blessing of Achaekek
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☑ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Zetha will swap in Vestments of False Faith deck upgrade for Staff of Minor Healing.

Swap in Blessing of Maat loot for Blessing of Pharasma and Elemental Skin loot for Good Omen.


Zetha's Deck Handler

Scenario 5B Rewards:
Tier 5.2
Spend Hero Point on Power Feat: Hand Size 7
2 Hero Points remaining total

Deck Upgrades:
Item 5: 1d1000 ⇒ 81 Vestments of False Faith
Ally 5: 1d1000 ⇒ 316 Fortune Teller
Spell 5: 1d1000 ⇒ 303 Symbol of Fortune

Zetha will not take the loot Chest of Keeping next scenario but will continue to take Blessing of Maat and Elemental Skin.

Zetha will visit the usual traders.


Zetha's Deck Handler

Scrying - Arcane 12: 1d10 + 4 ⇒ (4) + 4 = 8 discarded
Healed for 2 by Kasmir (thanks, BGiB!): Library Curator, Dreamstalker.

The hour of Ra
Give Stone Skin to Kasmir. Feel free to keep or pass back.
Draw two new monsters from the box: Living Sandstorms (M5), Desert Trapper (M0).
Remain at Dye Market.

Explore:

Parade Armor:
MM
Armor 5
Traits:
Light Armor
Alchemical
To Acquire:
Constitution
Fortitude
Charisma
Diplomacy 12
Display this card. While displayed, reduce all damage dealt to you by 3, or by 5 if it is Poison damage; if proficient with light armors, add 1d6 to your Charisma or Diplomacy non-combat checks. At the end of your turn, banish this card; if proficient with light armors, you may bury it instead.
Banish Desert Trapper to use Stealth.
Constitution (Stealth) 12: 1d10 + 7 + 1d4 ⇒ (6) + 7 + (3) = 16 acquired

End turn & reset hand, discarding Parade Armor.

Zetha wrote:

Hand: Blazing Servant, Slip, Metamorph, Blessing of Maat (loot), Wyvern Poison (Kasmir's), Iceblade Spelldagger (acq),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf, Chest of Keeping (loot),
Deck: 9 Discard: 5 Buried: 2
Current Location: Dye Market
Unused Hero Points: 2
NOTES:
Available Support: Blazing Servant & Blessing available.
Other: Dice Re-Roll Used for 5B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rod of the Devoured Dawn (acq), Blessing of Abadar, Library Curator (acq), Dreamstalker, Blessing of Achaekek, Invisibility (c)
Recharged: Bound Shadow Demon, Bound Imp, Wand of Treasure Finding,
Discard Pile: Blessing of Anubis, Elemental Skin (loot), Axe of the Imperative (acq), Scrying, Parade Armor (acq),
Buried Pile: Bound Lantern Archon, Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Isis
Draw two new monsters from the box: Living Sandstorms (M5) & Caravan Raider (M0).
Remain at Dye Market.

Bury Bound Lantern Archon to examine top 3 cards of Zetha's deck: Blazing Servant, Wand of Treasure Finding, Iceblade Spelldagger. Draw Wand.
Bound Lantern Archon - Arcane 10: 1d10 + 4 ⇒ (2) + 4 = 6 buried

Explore:

Bonecrusher Hunter:
MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Send Entice to recovery to defeat monster. Draw a new Ally from the box and place it on top of Dye Market.

Send Wand of Treasure Finding to recovery to examine Dye Market for a Weapon, Armor or Item.
Card 1: Sedja (Al3 - from random cards)
Card 2: Day Star Half-Plate (Ar3)
Shuffle the location and place Day Star Half-Plate on top.

End turn. Attempt recovery, banishing both monsters to use Stealth:
Entice - Arcane 13: 1d10 + 7 + 1d4 ⇒ (1) + 7 + (1) = 9 buried
Wand of Treasure Finding - Arcane 8: 1d10 + 7 + 1d4 ⇒ (4) + 7 + (4) = 15 recharged
Reset hand, discarding Axe of the Imperative.

Zetha wrote:

Hand: Stone Skin, Scrying, Blazing Servant, Blessing of Maat (loot), Wyvern Poison (Kasmir's), Iceblade Spelldagger (acq),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf, Chest of Keeping (loot),
Deck: 9 Discard: 5 Buried: 2
Current Location: Dye Market
Unused Hero Points: 2
NOTES:
Available Support: Stone Skin, Blazing Servant & Blessing available.
Other: Dice Re-Roll Used for 5B?: N

At the start of Aric's turn, send Scrying to recovery and name Ally to examine the top 3 cards of Dye Market:

Card 1: Day Star Half-Plate (Ar3)
Card 2 (based on card number, ignore 1 & 2, 9 is Sedja): 2 + 1d7 ⇒ 2 + (7) = 9 Sedja (Al3)
Card 2 (based on card number, ignore 1, 2 & 9 - Sedja): 2 + 1d7 ⇒ 2 + (3) = 5 Reta Bigbad (AlP)
Shuffle the remaining cards in the location and place Reta Bigbad and Sedja on the bottom of the deck (UNLESS promo cards count as #, then place Reta on top of Sedja on top of the location).


Zetha's Deck Handler

Receive Wyvern Poison from Kasmir.


The hour of the Lady of Graves
Draw two new monsters from the box: Mummy Golem (M4) & Living Sandstorms (M5).
Move to Dye Market.

Explore:

Axe of the Imperative:
MM
Weapon 5
Traits:
Axe
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Perception 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8. If proficient with weapons and the bane has a power that happens before or after you act, add another 1d8.
Banish Mummy Golem to use Stealth.
Strength (Stealth) 12: 1d10 + 7 + 1d4 ⇒ (3) + 7 + (4) = 14 acquired

Discard Dreamstalker to examine top card of Dye Market then encounter it:

Steel Ibis Lamellar:
MM
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 9
OR Intelligence
Craft 10
Reveal this card to reduce Cold, Combat, Electricity, or Fire damage dealt to you by 3.
Recharge this card to add 1d6 to your Dexterity or Constitution check.
If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.
Banish.

Display Chest of Keeping. End turn & reset hand, discarding Elemental Skin.

Zetha wrote:

Hand: Entice, Stone Skin, Bound Lantern Archon, Blessing of Maat (loot), Wyvern Poison (Kasmir's), Axe of the Imperative (acq),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf, Chest of Keeping (loot),
Deck: 12 Discard: 4 Buried: 0
Current Location: Dye Market
Unused Hero Points: 2
NOTES:
Available Support: Stone Skin & Blessing available.
Other: Dice Re-Roll Used for 5B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Invisibility (c), Scrying, Blazing Servant, Iceblade Spelldagger (acq), Rod of the Devoured Dawn (acq), Slip, Blessing of Achaekek, Wand of Treasure Finding, Blessing of Abadar, Metamorph
Recharged: Bound Shadow Demon, Bound Imp,
Discard Pile: Library Curator (acq), Blessing of Anubis, Dreamstalker, Elemental Skin (loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Healed for 7 by Kasmir (Thanks, BGiB!): All cards in discards.

The hour of Isis
Draw two new monsters from the box: Caravan Raider (M0) & Royal Naga (M4).
Remain at Precinct of Left Eyes.

Explore:

Library Curator:
MM
Ally 3
Traits:
Human
Cleric
To Acquire:
Intelligence
Knowledge 8
OR Charisma
Diplomacy 9
Recharge this card to add 1 die to your Intelligence or Knowledge check. If you fail the check, bury this card instead of recharging it and discard a card.
Discard this card to explore your location.
Diplomacy 9: 1d10 + 3 ⇒ (8) + 3 = 11 acquired

Discard Library Curator to explore:

Cenovath Swarm:
MM
Monster 5
Traits:
Vermin
Swarm
Poison
To Defeat:
Combat 18
Before you act, bury a random ally. You are dealt an amount of Mental damage equal to its adventure deck number; this damage cannot be reduced.
If you do not defeat the Cenovath Swarm by at least 4, shuffle it into the deck it came from; it is still defeated.
Banish Caravan Raider to evade. Shuffle location.

Recharge Bound Shadow Demon to examine top card: 1 + 1d4 ⇒ 1 + (4) = 5

Coin Swarm:
None
Henchman 5
Type: Barrier
Traits:
Construct
Swarm
Veteran
To Defeat:
Combat 6
The Coin Swarm is immune to the Mental and Poison traits.
The difficulty to defeat is increased by twice the scenario’s adventure deck number. If the check to defeat does not have the Attack trait, the difficulty to defeat is additionally increased by 4.
If you do not defeat the Coin Swarm by at least 4, shuffle it into the deck it came from; it is still defeated.
If defeated by 4 or more, but by less than 10, you may display this card next to the scenario. While displayed, any character may banish this card to add 1d12 to any check to acquire.
Discard Blessing of Anubis to encounter.
Ahtez attacks! Cockroach Coat adds 1d4.
Combat 6+##+4=20: 1d10 + 7 + 4 + 2d6 + 1d4 ⇒ (6) + 7 + 4 + (4, 4) + (1) = 26 defeated by >4 and <10
Display Coin Swarm next to scenario. Attempt to close location.
Charisma 6: 1d10 + 2 ⇒ (7) + 2 = 9 success
Banish Royal Naga to use Stealth.
Intelligence (Stealth) 6: 1d10 + 7 + 1d4 ⇒ (6) + 7 + (1) = 14 success
Precinct of Left Eyes closed. No items to draw from discard per location power.
Search location for boon (Blessing of Abadar) and choose not to shuffle it into another location.

End turn & attempt recovery:
Bound Imp - Arcane 9: 1d10 + 4 ⇒ (10) + 4 = 14 recharged
Reset hand.

Zetha wrote:

Hand: Entice, Stone Skin, Dreamstalker, Chest of Keeping (loot), Elemental Skin (loot), Blessing of Maat (loot),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 13 Discard: 2 Buried: 0
Current Location: Precinct of Left Eyes
Unused Hero Points: 2
NOTES:
Available Support: Elemental Skin, Stone Skin & Blessing available.
Other: Dice Re-Roll Used for 5B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Slip, Scrying, Rod of the Devoured Dawn (acq), Iceblade Spelldagger (acq), Metamorph, Invisibility (c), Wand of Treasure Finding, Bound Lantern Archon, Blazing Servant, Blessing of Achaekek, Blessing of Abadar
Recharged: Bound Shadow Demon, Bound Imp,
Discard Pile: Library Curator (acq), Blessing of Anubis,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Osiris
Draw two new monsters from the box: Living Sandstorms (M5) & Dark Stalker (M2).
Remain at Precinct of Left Eyes.

Explore:

The Evil Eye:
MM
Barrier B
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Banish Dark Stalker to use Stealth.
Arcane (Stealth) 6+##=16: 1d10 + 7 + 1d4 ⇒ (8) + 7 + (1) = 16 defeated

Discard Blessing of Abadar to explore:

Rod of the Devoured Dawn:
MM
Weapon 5
Traits:
Staff
Melee
Bludgeoning
2-Handed
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+2.
Reveal this card and discard a card that has the Divine trait to ignore a non-villain monster's power that happens after you act.
Banish Living Sandstorms to use Stealth.
Strength (Stealth) 12: 1d10 + 7 + 1d4 ⇒ (10) + 7 + (1) = 18 acquired

End turn & reset hand, discarding Rod of the Devoured Dawn.

Zetha wrote:

Hand: Entice, Stone Skin, Bound Shadow Demon, Elemental Skin (loot), Blessing of Maat (loot), Blessing of Anubis,

Displayed: Ahtez (Cohort), Cockroach Coat, Bound Imp, Ghost Wolf,
Deck: 8 Discard: 5 Buried: 0
Current Location: Precinct of Left Eyes
Unused Hero Points: 2
NOTES:
Available Support: Elemental Skin, Stone Skin & Blessings available.
Other: Dice Re-Roll Used for 5B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Chest of Keeping, Slip, Bound Lantern Archon, Dreamstalker, Invisibility (c), Blazing Servant
Recharged: Wand of Treasure Finding,
Discard Pile: Metamorph, Blessing of Achaekek, Iceblade Spelldagger (acq), Blessing of Abadar, Rod of the Devoured Dawn (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Thoth
Draw two new monsters from the box: Rukh (M3) & Geniekin (M0).
Remain at Precinct of Left Eyes.

Display Ahtez & Cockroach Coat. Display Bound Imp to draw 2 cards: BoMaat and BoAchaekek.
Explore:

Iceblade Spelldagger:
MM
Weapon 5
Traits:
Knife
Ranged
Piercing
Cold
Magic
To Acquire:
Dexterity
Ranged 12
OR Arcane
Divine 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+3.
On your combat check, if you played a spell, you may recharge this card to add 1d4+2 and the Cold trait.
Banish Geniekin to use Stealth. CC adds 1d4.
Arcane (Stealth) 10: 1d10 + 7 + 1d4 ⇒ (7) + 7 + (4) = 18 acquired

Send Wand of Treasure Finding to recovery to examine location until a Weapon, Armor or Item boon is found:
Card 2 - Blessing of Abadar (Bl0)
Card 3 - Cenovath Swarm (M5)
Card 4 - Desert Trapper (M0)
Card 5 - Coin Swarm (Henchman Ba5)
Card 6 - Sandstorm Dust (I4) - Shuffle all cards in location and place Sandstorm Dust on top.

Discard Metamorph to explore:

Sandstorm Dust:
MM
Item 4
Traits:
Object
Alchemical
To Acquire:
Intelligence
Craft 9
Shuffle this card into your location deck to evade your encounter. You may succeed at a Craft 10 check to recharge this card instead of shuffling it into your location deck.
Intelligence 9: 1d8 ⇒ 7 banished

Discard BoAchaekek to explore top card (ignore 1, 6): 1 + 1d9 ⇒ 1 + (9) = 10:

Hungry Fog:
MM
Barrier 3
Traits:
Obstacle
Magic
Acid
To Defeat:
Wisdom
Perception 10
The Hungry Fog is immune to the Acid and Electricity traits.
When you encounter this card, you may succeed at a Dexterity or Stealth 10 check to evade it.
If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck.
Banish Rukh to use Stealth.
Wisdom (Stealth) 10: 1d10 + 7 + 1d4 ⇒ (10) + 7 + (3) = 20 defeated & banished

Display Ghost Wolf. End turn & attempt recovery:
Wand of Treasure Finding - Arcane 8: 1d10 + 4 ⇒ (4) + 4 = 8 recharged
Reset hand, discarding Iceblade Spelldagger.

Zetha wrote:

Hand: Entice, Stone Skin, Bound Shadow Demon, Elemental Skin (loot), Blessing of Maat (loot), Blessing of Abadar,

Displayed: Ahtez (Cohort), Cockroach Coat, Bound Imp, Ghost Wolf,
Deck: 9 Discard: 3 Buried: 0
Current Location: Precinct of Left Eyes
Unused Hero Points: 2
NOTES:
Available Support: Elemental Skin, Stone Skin & Blessings available.
Other: Dice Re-Roll Used for 5B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blazing Servant, Invisibility (c), Bound Lantern Archon, Chest of Keeping, Scrying, Blessing of Anubis, Dreamstalker, Slip
Recharged: Wand of Treasure Finding,
Discard Pile: Metamorph, Blessing of Achaekek, Iceblade Spelldagger (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Precinct Card 1 acquired
Examined Cards 2 through 5
Banished Cards 6 & 10
Location shuffled


Zetha's Deck Handler

Swap in Wand of Treasure Finding for Mask of Stolen Mien.
Pass on trader's offerings.
Taking Blessing of Maat, Elemental Skin & Chest of Keeping loot.
Start at Precinct of Left Eyes.

Zetha wrote:

Hand: Elemental Skin (loot), Ghost Wolf, Wand of Treasure Finding, Cockroach Coat, Metamorph, Bound Imp, Ahtez (Cohort),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Precinct of Left Eyes
Unused Hero Points: 2
NOTES:
Available Support: Elemental Skin available.
Other: Dice Re-Roll Used for 5B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stone Skin, Scrying, Blessing of Maat (loot), Blazing Servant, Bound Lantern Archon, Blessing of Anubis, Chest of Keeping, Invisibility (c), Bound Shadow Demon, Blessing of Achaekek, Entice, Slip, Blessing of Abadar, Dreamstalker
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Scenario 5A Rewards:
Tier 5.1
Spend hero point on skill feat: Dexterity +4
2 hero points remaining total
Zetha is interested in the new loot Chest of Keeping: 1d1000 ⇒ 676
I still plan to take Elemental Skin and Blessing of Maat as loot.
Zetha will visit Falsin Deek.

Deck Upgrade:
Item 5: 1d1000 ⇒ 83 Wand of Treasure Finding
Ally 5: 1d1000 ⇒ 22 Fortune-Teller
Blessing 5: 1d1000 ⇒ 554 Blessing of the Mantis God
Spell 5: 1d1000 ⇒ 618 Symbol of Fortune


Zetha's Deck Handler

Healed for 4 which is all discarded cards. (Thanks, BGiB!)
Discard BoAnubis for Nok-Nok's check.

The hour of the Ancients
Draw two new monsters from the box: Burning Child (M3) & Desert Trapper (M0).
Give Elemental Skin to Kasmir.
Remain at Alchemical Laboratory.

Before exploring, examine top card of location for Curse of the Sphinx: Hearth Elemental (Al4)
Shuffle hand into deck, reset hand, then discard a card (Volcanic Storm ).

Zetha wrote:

Hand: Invisibility (c), Stone Skin, Scrying, Blessing of Achaekek, Skull Ripper (M3),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 11 Discard: 2 Buried: 4
Current Location: Alchemical Laboratory
Unused Hero Points: 2 // Zetha has the following scourges marked:
Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Other: Dice Re-Roll Used for 5A?: N

Explore:

Hearth Elemental:
MM

Ally 4
Traits:
Elemental
Fire
To Acquire:
See Below None
You may automatically acquire this card; if you do, you are dealt 1d6+1 Fire damage.
Recharge this card to draw a weapon or an armor from your discard pile.
Bury this card to add 2d12 and the Fire trait to a combat check by a character at your location.
Doesn't allow me to explore so auto-fail and banish.

Send Scrying to recovery and name Item to examine the top 3 cards:
Card 1 - Void Glyph (Ba1 - TRIGGER), banish Skull Ripper to use Stealth
Trigger Wisdom (Stealth) 8+#=13: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10 Hero Point re-roll
Trigger Wisdom (Stealth) 8+#=13: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (4) = 19 success
Continue examining:
Card 2 - Cloud Elemental (Al5)
Card 3 - The Evil Eye (Ba0 - TRIGGER), suffer a scourge then banish
Scourge: 1d8 + 1 ⇒ (1) + 1 = 2 Curse of Poisoning displayed
Alchemical Laboratory shuffled.

Discard BoAchaekek to explore random top card: 1 + 1d7 ⇒ 1 + (3) = 4

The Evil Eye:
MM
Barrier B
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Arcane 6+##=16: 1d10 + 4 ⇒ (7) + 4 = 11 failed
Suffer Scourge: 1d8 + 1 ⇒ (7) + 1 = 8 Curse of Sphinx already displayed, banish
Alchemical Laboratory shuffled.

End turn. Attempt recovery:
Scrying - Arcane 12: 1d10 + 4 ⇒ (3) + 4 = 7 discarded
Discard Invisibility & reset hand.

Zetha wrote:

Hand: Stone Skin, Mask of Stolen Mien, Dreamstalker, Bound Imp, Slip, Blessing of Abadar,

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 6 Discard: 5 Buried: 4
Current Location: Alchemical Laboratory
Unused Hero Points: 1 // Zetha has the following scourges marked:
Curse of Poisoning:
While Marked:
While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.

"Lo! The fire burns hot in your veins!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Other: Dice Re-Roll Used for 5A?: N

Recharge a random card for Curse of Poisoning: Mask of Stolen Mien. Display Bound Imp to draw 2 cards: .

Zetha wrote:

Hand: Stone Skin, Dreamstalker, Slip, Metamorph, Blessing of Abadar, Blessing of Maat (loot),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf, Bound Imp,
Deck: 5 Discard: 5 Buried: 4
Current Location: Alchemical Laboratory
Unused Hero Points: 1 // Zetha has the following scourges marked:
Curse of Poisoning:
While Marked:
While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.

"Lo! The fire burns hot in your veins!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Stone Skin & Blessings available.
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing (c), Blazing Servant, Burning Child (M3), Desert Trapper (M0), Mask of Stolen Mien,
Discard Pile: Blessing of Anubis, Volcanic Storm (acq), Blessing of Achaekek, Scrying, Invisibility (c),
Buried Pile: Sunrod (acq), Chest of Keeping (acq), Ghost Battling Ring (acq), Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Gave Elemental Skin to Kasmir
Banish Alchemical Laboratory Card 1
Location shuffled.


Zetha's Deck Handler

Discard BoAbadar for Aric's check.
Banish Curse of Daybane during Nok-Nok's turn.

The hour of Nethys
Draw two new monsters from the box: Elemental Arachnid (M4) & Giant Mummified Crocodile (M5).
Remain at Alchemical Laboratory.

Examine top card for Curse of the Mummy: Elder Ice Elemental. No boon so no problem.
Explore:

Elder Ice Elemental:
MM
Monster 4
Traits:
Elemental
Outsider
Cold
To Defeat:
Combat 16
The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage.
Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat.
If the check to defeat has the Electricity trait, you may reroll the dice; take the new result.
Send Entice to recovery to defeat Elder Ice Elemental. Place a new Ally on top of Alchemical Laboratory: Hearth Elemental (Al4).

Send Scrying to recovery and name Item to examine the top 3 cards: Hearth Elemental (Al4), Ring of Grasping Grave (I3) & Cloud Elemental (Al5).
Place Ring of Grasping Grave on top of the location and shuffle the remaining cards.

End turn & attempt recovery, banishing both monsters in hand to use Stealth.
Entice - Arcane 13: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 buried
Scrying - Arcane 12: 1d10 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18 recharged
Reset hand.

Zetha wrote:

Hand: Blazing Servant, Elemental Skin (loot), Staff of Minor Healing (c), Metamorph, Blessing of Maat (loot), Blessing of Anubis,

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 8 Discard: 3 Buried: 4
Current Location: Alchemical Laboratory
Unused Hero Points: 2 // Zetha has the following scourges marked:
Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Staff, Elemental Skin and Blessings available.
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Invisibility (c), Volcanic Storm (acq), Skull Ripper (M3), Slip
Recharged: Bound Imp, Stone Skin, Scrying,
Discard Pile: Mask of Stolen Mien, Dreamstalker, Blessing of Abadar,
Buried Pile: Sunrod (acq), Chest of Keeping (acq), Ghost Battling Ring (acq), Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Receive Stone Skin from Kasmir

The hour of the Ancients
Draw two new monsters from the box: Graven Guardian of Set (M5) & Skull Ripper (M3).
Lightning Storm: 1d4 ⇒ 3
Display Stone Skin next to Zetha to reduce the damage by 4 to 0.
Lightning Storm Location: 1d7 ⇒ 6 Vault of Hidden Wisdom
Move to Alchemical Laboratory.

Display Bound Imp to draw 2 cards: Blessing of Maat & Entice.
Examine top card for Curse of the Mummy: Channel the Gift (Sp4).
Recharge hand, reset hand, then discard a card: Dreamstalker.

Zetha wrote:

Hand: Blazing Servant, Staff of Minor Healing (c), Bound Lantern Archon, Metamorph, Blessing of Abadar,

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf, Bound Imp,
Deck: 11 Discard: 2 Buried: 3
Current Location: Alchemical Laboratory
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Staff, Elemental Skin and Blessing of Maat available.
Other: Dice Re-Roll Used for 5A?: N

Discard Metamorph to explore:

Channel the Gift:
MM

Spell 4
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
Discard this card to allow a character at your location to search his deck for a spell and draw it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Banish Bound Lantern Archon to use Stealth.
Arcane 12: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (2) = 11 use Hero Point re-roll
Arcane 12: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (2) = 9 banished

Recharge Staff of Minor Healing to heal a card: Metamorph.
End turn. Attempt recovery:
Bound Imp - Arcane 8: 1d10 + 4 ⇒ (6) + 4 = 10 recharged
Stone Skin - Arcane 9: 1d10 + 4 ⇒ (9) + 4 = 13 recharged
Reset hand.

Zetha wrote:

Hand: Blazing Servant, Elemental Skin (loot), Entice, Scrying, Blessing of Maat (loot), Blessing of Abadar,

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 10 Discard: 2 Buried: 3
Current Location: Alchemical Laboratory
Unused Hero Points: 2 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Staff, Elemental Skin and Blessing of Maat available.
Other: Dice Re-Roll Used for 5A?: N

Skills and Powers:
SKILLS

Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of the Elements (only one explore for Daybane)
Draw two new monsters from the box: Girtablilu Ranger (M4) & Mummy (M4).
Give Stone Skin to Kasmir
Remain at Great Library of Tephu.

Examine top card of location for Curse of the Sphinx: Royal Naga (M4).
Send Scrying to recovery and name Spell to examine the top 3 cards of GLoT:
Card 1 - Royal Naga (M4)
Card 2 - Chain Lightning (S3)
Card 3 - Volcanic Storm (S3)
Place Volcanic Storm on top, then Chain Lightning. Shuffle the rest.
Explore:

Volcanic Storm:
MM
Spell 3
Traits:
Magic
Arcane
Divine
Attack
Bludgeoning
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d6. If you would fail this check against a monster, you may evade it instead.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Banish Mummy to use Stealth.
Arcane (Stealth) 11: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 acquired

End turn & attempt recovery, banishing Girtablilu Ranger to use Stealth:
Scrying - Arcane 12: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (2) = 15 recharged
Reset hand.

Zetha wrote:

Hand: Bound Imp, Slip, Blessing of Achaekek, Blessing of Anubis, Elemental Skin (loot), Volcanic Storm (acq),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 11 Discard: 1 Buried: 3
Current Location: Great Library of Tephu
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Blessing available
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (c), Entice, Bound Lantern Archon, Blessing of Maat (loot)
Recharged: Blessing of Abadar, Blazing Servant, Metamorph, Dreamstalker, Skull Ripper (M3), Invisibility (c), Scrying,
Discard Pile: Mask of Stolen Mien,
Buried Pile: Sunrod (acq), Chest of Keeping (acq), Ghost Battling Ring (acq),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Off turn: Healed for two by Kasmir: Slip, Scrying. (Thanks, BGiB!)

Start of turn: The hour of the Ancients
Choose to not draw a monster from the box.
Move to Great Library of Tephu.

Prior to exploring, examine top card of location for Curse of the Sphinx: Ring of Stony Flesh. Recharge hand, reset hand and discard a card.

Zetha wrote:

Hand: Elemental Skin (loot), Mask of Stolen Mien, Slip, Bound Shadow Demon, Blessing of Achaekek, Blessing of Anubis,

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 13 Discard: 0 Buried: 3
Current Location: Sculptor's Lair
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Blessing available
Other: Dice Re-Roll Used for 5A?: N

Randomly discard: Mask of Stolen Mien.

Explore:
Ring of Stony Flesh:
MM
Item 5
Traits:
Accessory
Magic
To Acquire:
Strength
Melee 10
OR Constitution
Fortitude 8
Put this card on top of your deck to add 1d6 and the Bludgeoning trait to your Strength or Melee combat check.
Put this card on top of your deck to add 1 die to your Constitution non-combat check.
Put this card on top of your deck to reduce all damage dealt to you by 2.
Banish Bound Shadow Demon to use Stealth. CC adds 1d4.
Constitution (Stealth) 8: 1d10 + 6 + 1d4 ⇒ (2) + 6 + (2) = 10 acquired
Display Stony Ring next to location. Choose to not attempt location close.

No more explores due to Curse of the Daybane. End turn & reset hand.

Zetha wrote:

Hand: Scrying, Stone Skin, Slip, Blessing of Achaekek, Blessing of Anubis, Elemental Skin (loot),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 11 Discard: 1 Buried: 3
Current Location: Great Library of Tephu
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Blessing available
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Entice, Bound Lantern Archon, Staff of Minor Healing (c), Blessing of Maat (loot), Bound Imp
Recharged: Blessing of Abadar, Blazing Servant, Metamorph, Dreamstalker, Skull Ripper (M3), Invisibility (c),
Discard Pile: Mask of Stolen Mien,
Buried Pile: Sunrod (acq), Chest of Keeping (acq), Ghost Battling Ring (acq),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Pharasma (level 0 blessing for Daybane)
Draw one new monster from the box: Skull Ripper (M3).
Remain at Sculptor's Lair.

Display Bound Imp to draw 2 cards: .
Explore:

Reed Snake Armor:
MM
Armor 3
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 10
Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Auto-fail and banish.

Send Scrying to recovery and name Item to examine the top 3 cards of Sculptor's Lair:
Card 1: The Evil Eye (Ba0 - TRIGGER
Suffer a scourge: 1d8 + 1 ⇒ (7) + 1 = 8 (Sphinx) then banish Evil Eye.
Card 2: Bonestorm (M4)
Card 3: Spite Cloud (Sp5)
No items, shuffle location.

No more explores due to Daybane. Recharge Staff to heal a random discard: Blessing of Maat.
End turn & attempt recovery:
Scrying - Arcane 12: 1d10 + 4 ⇒ (5) + 4 = 9 discarded
Bound Imp - Arcane 9: 1d10 + 4 ⇒ (6) + 4 = 10 recharged
Reset hand.

Zetha wrote:

Hand: Blazing Servant, Invisibility (c), Dreamstalker, Metamorph, Blessing of Abadar, Skull Ripper (M3),

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 11 Discard: 2 Buried: 3
Current Location: Sculptor's Lair
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"

Curse of the Sphinx:
While Marked:
While displayed, before you explore, examine the top card of your location deck; if it is a boon, recharge your hand, then reset your hand, then discard a card.

If you already have the Curse of the Sphinx displayed, banish this card.

"I watch over all! There is no escaping my gaze!"


NOTES:
Available Support: Blessing available
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Stone Skin, Staff of Minor Healing (c), Blessing of Achaekek, Bound Lantern Archon, Blessing of Anubis, Entice, Mask of Stolen Mien, Blessing of Maat (loot), Elemental Skin (loot)
Recharged: Bound Imp,
Discard Pile: Slip, Scrying,
Buried Pile: Sunrod (acq), Chest of Keeping (acq), Ghost Battling Ring (acq),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Bastet (Aric's hour)
Draw two new monsters from the box: Enchanter (M0) & Kalnaka (M5).
Remain at Guardian Vault.

Display Ahtez & Cockroach Coat
Explore:

Chest of Keeping:
MM
Item 5
Traits:
Object
Magic
To Acquire:
Intelligence
Craft
Knowledge
Wisdom 9
Display this card. While displayed, at the start of your turn, you may put a card on top of this card. At the end of your turn, you may draw a card from this card.
Banish Enchanter to use Stealth instead of Wisdom.
Wisdom (Stealth) 9: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18 acquired by >6
Display Chest of Keeping next to the location. Draw an Item from the box per the Adventure power: Sunrod (I4).

Discard Slip to examine top card of location: Ghost Battling Ring (I0). Banish Kalnaka to use Stealth for Slip check.
Intelligence (Stealth) 7: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (2) = 11 success
Encounter:

Ghost Battling Ring:
MM
Item C
Traits:
Accessory
Magic
Pharasma
Veteran
To Acquire:
Arcane
Divine
Knowledge 8
Recharge this card to add 1d8 plus the scenario's adventure deck number to your check that invokes the Undead trait. If the top card of the blessings discard pile has the Pharasma trait, add 1d8 plus twice the scenario's adventure deck number instead.
Arcane 8: 1d10 + 4 ⇒ (1) + 4 = 5 Discard Blessing of Maat to add 3, acquired
Display Ghost Battling Ring next to the location.
Attempt to close Guardian Vault by suffering a scourge: 1d8 + 1 ⇒ (3) + 1 = 4 Curse of Daybane
Bury 2 displayed Items and Sunrod from hand to close Guardian Vault.
Move to random location: 1d7 ⇒ 3 Sculptor's Lair

Display Ghost Wolf. End turn & reset hand.

Zetha wrote:

Hand: Blazing Servant, Scrying, Bound Imp, Dreamstalker, Metamorph, Blessing of Abadar,

Displayed: Ahtez (Cohort), Cockroach Coat, Ghost Wolf,
Deck: 10 Discard: 2 Buried: 3
Current Location: Sculptor's Lair
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessing & Scyring available
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Skin (loot), Stone Skin, Blessing of Achaekek, Bound Lantern Archon, Bound Shadow Demon, Staff of Minor Healing (c), Invisibility (c), Blessing of Anubis, Mask of Stolen Mien, Entice
Recharged:
Discard Pile: Slip, Blessing of Maat (loot),
Buried Pile: Sunrod (acq), Chest of Keeping (acq), Ghost Battling Ring (acq),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Blessing of Anubis in for Blessing of the Gods.
Set aside Blessing of Pharasma for Blessing of Maat loot.
Set aside Good Omen for Elemental Skin loot.
Pass on trader items.
Start at Guardian Vault.

Zetha wrote:

Hand: Blazing Servant, Ghost Wolf, Slip, Cockroach Coat, Blessing of Abadar, Blessing of Maat (loot), Ahtez (Cohort),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Guardian Vault
Unused Hero Points: 3
NOTES:
Available Support: Blessings available
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Staff of Minor Healing (c), Bound Imp, Stone Skin, Blessing of Anubis, Blessing of Achaekek, Dreamstalker, Bound Lantern Archon, Elemental Skin (loot), Metamorph, Bound Shadow Demon, Invisibility (c), Entice, Scrying
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Scenario 4-3P2 Rewards:
Zetha is interested in the Symbol of Pain loot: 1d1000 ⇒ 313
Still planning to use the Elemental Skin and Blessing of Maat loot cards.
Zetha will visit Falsin Deek.

Deck Upgrades:
Blessing 4: 1d1000 ⇒ 640 Blessing of Anubis
Ally 4: 1d1000 ⇒ 475 Vizier


Zetha's Deck Handler

Send Stone Skin to recovery for Kasmir.
Healed for 9 by Kasmir (Thanks, BGiB!) - all cards in discards.
Stone Skin - Arcane 9: 1d10 + 4 ⇒ (6) + 4 = 10 recharged

Start of turn: The hour of Thoth
Draw two new monsters from the box: Brain Ooze (M2) & Mummy (M4).
Examine top card of hourglass: Ancients. Choose not to encounter.
Remain at The Shiny Bauble.

Send Scrying to recovery to examine the top 3 cards of the siege deck: The Evil Eye (TRIGGER)
Suffer a scourge: 1d6 + 1 ⇒ (4) + 1 = 5 Curse of the Ravenous
Banish the Evil Eye. Continue examining: Card 2 - Zelhara (Villain Monster 3), Card 3 - Poisoned Spiked Pit Trap (Ba1)
Place Trap on top, then Zelhara.

Explore:

Poison Spiked Pit Trap:
MM
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
If defeated, you may explore your location.
Banish Brain Ooze to use Stealth.
Wisdom (Stealth) 8+#=11: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (2) = 17 defeated

Free explore from Poison Spiked Pit Trap:

Zelhara:
None
Villain 3
Type: Monster
Traits:
Human
Inquisitor
To Defeat:
Combat 16
Before you act, you are dealt 1d4 Combat damage.
The difficulty to defeat is increased by the number of cards you discard as damage.
After you act, bury an ally from your discard pile.
Combat damage: 1d4 ⇒ 4 Banish Mummy to reduce damage by 2+4=6 (Ahtez' power)
Ahtez attacks! CC adds 1d4.
Combat 16: 1d10 + 6 + 3 + 2d6 + 1d4 ⇒ (7) + 6 + 3 + (5, 4) + (4) = 29 defeated by 6+
No allies in discard to bury.
Banish the bottom card of the siege deck: Carrion Golem (M2). Then shuffle Zelhara back into the siege deck

Discard BoPharasma to explore top card (by card number, Zelhara is 8): 3 + 1d5 ⇒ 3 + (3) = 6:

Royal Naga:
MM
Monster 4
Traits:
Aberration
To Defeat:
Combat 16
THEN Combat 16
You may succeed at a Stealth 8 check to evade the Royal Naga.
For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it.
If the check to defeat has the Cold trait, add 1d8.
Send Entice to recovery to defeat Royal Naga, then draw an ally from the box and place it on top of The Shiny Bauble: Apprentice (Al2).

Recharge Staff of Minor Healing to heal Kasmir 1 discarded card.
End turn. Curse of the Ravenous: 1d4 ⇒ 2 No allies in discards.
Attempt recovery:
Scrying - Arcane 12: 1d10 + 6 ⇒ (9) + 6 = 15 recharged
Entice - Arcane 13: 1d10 + 6 ⇒ (3) + 6 = 9 buried
Reset hand.

Zetha wrote:

Hand: Bound Imp, Dreamstalker, Bound Shadow Demon, Elemental Skin (loot), Sandstorm Dust (acq), Striking Wing Scimitar (acq),

Displayed: Ahtez (Cohort), Ghost Wolf, Cockroach Coat,
Deck: 15 Discard: 1 Buried: 1
Current Location: The Shiny Bauble
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of the Ravenous:
While Marked:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items

If you already have Curse of the Ravenous displayed, banish this card.

"A plague of famine upon the nation!"


NOTES:
Other: Dice Re-Roll Used for 4P2?: N

Display Bound Imp to draw 2 cards: Blessing of Abadar & Bound Lantern Archon.

Turn Summary:
Drew and banished 2 monsters from the box
Next hour is The Ancients
Banished cards 1, 3, 6 & 7.
Cards 2, 4 & 5 remain and are shuffled.
Healed Kasmir for 1 card.

Zetha wrote:

Hand: Dreamstalker, Bound Shadow Demon, Bound Lantern Archon, Blessing of Abadar, Elemental Skin (loot), Sandstorm Dust (acq), Striking Wing Scimitar (acq),

Displayed: Ahtez (Cohort), Ghost Wolf, Cockroach Coat, Bound Imp,
Deck: 13 Discard: 1 Buried: 1
Current Location: The Shiny Bauble
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of the Ravenous:
While Marked:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items

If you already have Curse of the Ravenous displayed, banish this card.

"A plague of famine upon the nation!"


NOTES:
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Royal Naga (M4), Slip, Invisibility (c), Blessing of Isis (acq), Metamorph, Blessing of Maat (loot), Blessing of Achaekek, Blazing Servant, Deathgrip (acq)
Recharged: Stone Skin, Staff of Minor Healing (c), Scrying,
Discard Pile: Blessing of Pharasma,
Buried Pile: Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of the Elements (Aric's hour)
Draw two new monsters from the box: Royal Naga (M4) & Tekenu (M2).
Examine top card of blessings deck for location power: Blessing of the Elements. Leave it there.
Remain at The Shiny Bauble.

Display Cockroach Coat
Explore random siege deck card (3-15 ignoring 6): 2 + 1d13 ⇒ 2 + (4) = 6
random siege deck card (3-15 ignoring 6): 2 + 1d13 ⇒ 2 + (5) = 7

Akitar:
MM
Henchman 3
Type: Monster
Traits:
Trigger
Sphinx
To Defeat:
Combat 16
When you examine this card, succeed at a Constitution or Fortitude 6 check or recharge your hand and reset your hand. Then you are dealt 1 Mental damage that may not be reduced.
On your check to defeat, you may bury any number of allies; for each ally buried, add 4.
If defeated, you may immediately attempt to close the location this henchman came from.
Ahtez attacks! CC adds 1d4.
Combat 16: 1d10 + 6 + 4 + 2d6 + 1d4 ⇒ (8) + 6 + 4 + (4, 6) + (1) = 29 defeated

Recharge Bound Shadow Demon to examine top card of siege deck (3-15 ignoring 6 & 7): 2 + 1d13 ⇒ 2 + (2) = 4

Shocking Chest:
MM
Barrier 4
Traits:
Cache
Lock
Trap
To Defeat:
DexterityDisable 12
OR Strength 15
After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage.
If undefeated, you may banish this barrier.
If defeated, draw a weapon, a spell, and an item from the box.
Discard Blessing of Isis to explore.
Banish Tekenu to use Stealth.
Disable (Stealth) 12: 1d10 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15 Discard BoMaat to add 3, defeated by 18
Draw a new weapon, spell and item from the box: Striking Wing Scimitar (W4), Deathgrip (S2) & Sandstorm Dust (I4).

Recharge Staff of Minor Healing to heal 1: Dreamstalker.
End turn & reset hand, discarding Royal Naga, Striking Wing Scimitar, Deathgrip & Sandstorm Dust.

Zetha wrote:

Hand: Stone Skin, Scrying, Entice, Staff of Minor Healing (c), Bound Shadow Demon, Blessing of Pharasma,

Displayed: Ahtez (Cohort), Ghost Wolf, Cockroach Coat,
Deck: 8 Discard: 9 Buried: 0
Current Location: The Shiny Bauble
Unused Hero Points: 3
NOTES:
Available Support: Stone Skin, Scrying, Staff and Blessing available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Skin (loot), Invisibility (c), Dreamstalker, Mask of Stolen Mien, Blazing Servant, Bound Lantern Archon, Bound Imp, Blessing of Abadar
Recharged:
Discard Pile: Blessing of Achaekek, Slip, Metamorph, Blessing of Isis (acq), Blessing of Maat (loot), Royal Naga (M4), Striking Wing Scimitar (acq), Deathgrip (acq), Sandstorm Dust (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Banished cards 4 & 7 from the siege deck. Cards 3, 5, 8-15 remain.
Drew Striking Wing Scimitar (W4), Deathgrip (S2) & Sandstorm Dust (I4) from the box.


Zetha's Deck Handler

Send Stone Skin to recovery for Nok-Nok.
Stone Skin - Arcane 9: 1d10 + 4 ⇒ (4) + 4 = 8 discarded
Recharge Staff of Minor Healing to heal Stone Skin.

The hour of Osiris
Draw two new monsters from the box: Desert Trapper (M0) & Scarab Swarm (M0).
Examine top card of hourglass per location power: Blessing of Ra. Choose not to encounter.
Remain at The Shiny Bauble.

Display Ahtez. Display Ghost Wolf. Display Bound Imp to draw 2 cards: Blessing of Achaekek & Metamorph.
Explore:

The Evil Eye:
MM
Barrier B
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Discard BoAchaekek to bless.
Stealth 6+##=14: 2d10 + 6 ⇒ (7, 7) + 6 = 20 defeated

Discard Dreamstalker to examine the top card of siege deck then encounter it:

Elder Ifreeti:
MM
Monster 4
Traits:
Elemental
Outsider
Janni
Fire
To Defeat:
Combat 19
The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage.
If the check to defeat has the Cold trait, add 1d8.
If defeated, choose a type of boon other than loot and draw a boon of that type from the box.
Ahtez attacks with Cold & Melee!
Combat 19: 1d10 + 6 + 4 + 1d8 + 2d6 ⇒ (2) + 6 + 4 + (3) + (2, 1) = 18 Hero point re-roll
Combat 19: 1d10 + 6 + 4 + 1d8 + 2d6 ⇒ (1) + 6 + 4 + (7) + (6, 3) = 27 defeated
Draw a new Blessing from the box: Blessing of Isis (Bl3).

Discard Slip to examine:

Bonecrusher Hunter:
MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Encounter due to Trigger power. Difficulty increased by 3.
Combat 9+3+#=16: 1d10 + 6 + 4 + 2d6 ⇒ (10) + 6 + 4 + (5, 5) = 30 defeated

Explore from Slip power:

Curse of Teeth and Fleas:
MM
Barrier 2
Traits:
Trigger
Curse
Magic
To Defeat:
Wisdom
Survival
Divine 10
When you examine this card, banish it.
If undefeated, display this card next to your deck.
While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.
Banish Desert Trapper to use Stealth.
Wisdom (Stealth) 10: 1d10 + 6 ⇒ (7) + 6 = 13 defeated

Discard Metamorph to explore:

Tekenu:
MM
Monster 2
Traits:
Undead
Elite
To Defeat:
Combat 13
The Tekenu is immune to the Mental and Poison traits.
You may succeed at a Stealth 7 check to evade the Tekenu.
If the check to defeat has the Divine trait, add 1d6.
After you act, roll 1d4. On a 4, you are dealt 2 Acid damage.
Ahtez attacks!
Combat 13: 1d10 + 6 + 4 + 2d6 ⇒ (9) + 6 + 4 + (4, 2) = 25 defeated

End turn. Banish Scarab Swarm for Bound Imp recovery.
Bound Imp - Arcane (Stealth) 9: 1d10 + 6 ⇒ (3) + 6 = 9 recharged
Reset hand.

Zetha wrote:

Hand: Stone Skin, Cockroach Coat, Staff of Minor Healing (c), Bound Shadow Demon, Blessing of Maat (loot), Blessing of Isis (acq),

Displayed: Ahtez (Cohort), Ghost Wolf,
Deck: 10 Discard: 4 Buried: 0
Current Location: The Shiny Bauble
Unused Hero Points: 3
NOTES:
Available Support: Stone Skin, Staff and Blessings available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Invisibility (c), Blazing Servant, Scrying, Elemental Skin (loot), Bound Lantern Archon, Blessing of Pharasma, Entice, Blessing of Abadar
Recharged: Bound Imp,
Discard Pile: Dreamstalker, Blessing of Achaekek, Slip, Metamorph,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Drew 2 monsters
Examined top card of hourglass: Blessing of Ra
Used a Hero Point
Banished siege deck cards 8-12
Drew a new Blessing from the box: Blessing of Isis


Zetha's Deck Handler

Add Bound Shadow Demon to empty Ally slot. Not taking anything from traders.
Zetha will take Blessing of Maat and Elemental Skin loot cards for BotGods and Good Omen.
Start at The Shiny Bauble.

Zetha wrote:

Hand: Stone Skin, Ghost Wolf, Staff of Minor Healing (c), Bound Imp, Dreamstalker, Slip, Ahtez (Cohort),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: The Shiny Bauble
Unused Hero Points: 4
NOTES:
Available Support: Stone Skin and Staff available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Entice, Mask of Stolen Mien, Scrying, Invisibility (c), Cockroach Coat, Blessing of Abadar, Blessing of Achaekek, Elemental Skin (loot), Bound Shadow Demon, Blessing of Pharasma, Metamorph, Blazing Servant, Blessing of Maat (loot)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Pass on loot card.
Ally 4: 1d1000 ⇒ 279 to grab Bound Shadow Demon again


Zetha's Deck Handler

Off turn: Before the end of Nok-Nok's turn, banish Mumia to remove Nok's Curse of Fevered Dreams.

The hour of Thoth
Location power: examine top card of hourglass - BotAncients. Leave it there.
Draw two new monsters from the box: Bonecrusher Hunter (M0) & Thunder Lizard (M3).
Remain at The Shiny Bauble.

Explore:

Nyctessa:
None
Villain 3
Type: Monster
Traits:
Wizard
Dhampir
To Defeat:
Combat 16
OR Divine 12
Before you act, a character at your location summons and encounters the henchman Natron Zombie; if it is not defeated, the difficulty to defeat is increased by 1d4. Then, you may bury an ally; if you do not, the difficulty to defeat is increased by another 1d4.
If Nyctessa would be defeated, reroll the dice. Nyctessa is defeated or undefeated based solely on the result of the new roll.
Before acting, summon and encounter:
Natron Zombie:
MM
Henchman B
Type: Monster
Traits:
Undead
Mummy
Veteran
To Defeat:
Combat 12
The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number.
After you act, if the check to defeat does not have the Electricity trait, bury a random card from your discard pile.
Ahtez attacks (with Melee and Cold)! CC adds 1d4.
Combat 12+#=16: 1d10 + 6 + 4 + 2d6 + 1d4 ⇒ (10) + 6 + 4 + (5, 1) + (4) = 30 defeated
Continue encounter of Nyctessa. Choose not to bury an ally.
Difficulty increase: 1d4 ⇒ 3
Ahtez attacks! Send Invisibility to recovery. CC adds 1d4.
Combat 16+3=19(24): 1d10 + 6 + 4 + 2d6 + 1d4 ⇒ (1) + 6 + 4 + (1, 6) + (4) = 22 re-roll
Combat 16+3=19(24): 1d10 + 6 + 4 + 2d6 + 1d4 ⇒ (1) + 6 + 4 + (6, 3) + (4) = 24 defeated by <6
Draw an ally and a blessing from the box: Ausetitha (Al4) & BotAncients (Bl0).

Pausing to confirm scenario power.


Zetha's Deck Handler

Healed for 4 by Kasmir: all cards in discard (Thanks, BGiB!).

The hour of the Ancients
Draw two new monsters from the box: Vanth (M2) & Elder Ifreeti (M4).
Remain at Surgery.

Display Ghost Wolf.
Explore:

Symbol of Fear:
MM
Barrier 3
Traits:
Trigger
Trap
Magic
Curse
To Defeat:
None
When you examine this card, succeed at a Dexterity or Disable 12 or Perception 8 check to evade this barrier, otherwise, encounter it.
Display this card next to your deck; it is defeated. At the start of your turn, recharge your hand and draw a number of cards equal to 1 fewer than the number of cards you recharged. At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.
Display Symbol of Fear next to Zetha's deck.

End turn.
Banish Vanth to use Stealth for Symbol of Fear check.
Constitution (Stealth) 8: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (4) = 13 defeated & banished
Recharge Elder Ifreeti to move to The Shiny Bauble.
Reset hand, discarding Entice.

Zetha wrote:

Hand: Invisibility (c), Staff of Minor Healing (c), Mask of Stolen Mien, Metamorph, Blessing of Maat (loot), Mumia (acq),

Displayed: Cockroach Coat, Ahtez (Cohort), Ghost Wolf,
Deck: 12 Discard: 1 Buried: 0
Current Location: The Shiny Bauble
Unused Hero Points: 4
NOTES:
Available Support: Blessing and Staff available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Skin (loot), Blessing of Abadar, Slip, Bound Imp, Blessing of Pharasma, Scrying, Bound Lantern Archon, Blazing Servant, Dreamstalker, Blessing of Achaekek, Stone Skin
Recharged: Elder Ifreeti (M4),
Discard Pile: Entice,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of the Ancients
Draw two new monsters from the box: Desert Trapper (M0) & Thunder Lizard (M3).
Heal a random card per location power: Slip.
Banish Desert Trapper for SoT Insanity Mist check.
Wisdom (Stealth) 10: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (2) = 14 banished
Remain at Surgery.

Explore:

Baited Jewel Box:
MM
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.
Banish Thunder Lizard to use Stealth.
Craft (Stealth) 8: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (1) = 16 defeated by >4, banished
Draw a new Item from the box: Mumia (I2).

Bury Archon to examine top 3 cards of Zetha's deck. Draw Bound Imp, then display to draw Blazing Servant and Dreamstalker.
Bound Lantern Archon - Arcane 10: 1d10 + 4 ⇒ (7) + 4 = 11 recharged
Discard Dreamstalker to examine then explore:

Toxic Geyser:
MM
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.
Send Blazing Servant to recovery and recharge Mumia to add 1d8+2.
Dexterity 5+##=13: 1d10 + 3 + 1d8 + 2 ⇒ (10) + 3 + (5) + 2 = 20 defeated

Discard BoAbadar to explore:

Burning Child:
MM
Monster 3
Traits:
Undead
Fire
To Defeat:
Combat 16
OR Charisma 10
The Burning Child is immune to the Fire, Mental, and Poison traits.
If the check to defeat the Burning Child has the Cold trait, add 1d8.
If defeated with a combat check, shuffle the Burning Child into a random other open location. If defeated with a Charisma check, you are dealt 1d4 Fire damage.
Banish Bound Shadow Demon to use Stealth.
Chaisma (Stealth) 10: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 defeated
Fire damage: 1d4 ⇒ 2 Display Stone Skin to reduce to 0.

Zetha ends her turn.

Zetha attempts to recover all cards in her Recovery pile.
Blazing Servant: Arcane 14: 1d10 + 4 ⇒ (3) + 4 = 7 -> Blazing Servant discarded.
Bound Imp: Arcane 8: 1d10 + 4 ⇒ (8) + 4 = 12 -> Bound Imp recharged.
Stone Skin: Arcane 9: 1d10 + 4 ⇒ (6) + 4 = 10 -> Stone Skin recharged.

Zetha resets her hand.

Zetha wrote:

Hand: Invisibility (c), Ghost Wolf, Entice, Staff of Minor Healing (c), Mask of Stolen Mien, Blessing of Maat (loot),

Displayed: Cockroach Coat, Ahtez (Cohort),
Deck: 9 Discard: 4 Buried: 0
Current Location: Surgery
Unused Hero Points: 4
NOTES:
Available Support: Blessing and Staff available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Elemental Skin (loot), Slip, Metamorph, Blessing of Pharasma
Recharged: Bound Lantern Archon, Mumia (acq), Bound Imp, Stone Skin,
Discard Pile: Blessing of Achaekek, Dreamstalker, Blessing of Abadar, Blazing Servant,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Isis
Draw two new monsters from the box: Skull Ripper & Vanth.
Remain at Surgery.

Display Ahtez.
Explore:

Tekenu:
MM
Monster 2
Traits:
Undead
Elite
To Defeat:
Combat 13
The Tekenu is immune to the Mental and Poison traits.
You may succeed at a Stealth 7 check to evade the Tekenu.
If the check to defeat has the Divine trait, add 1d6.
After you act, roll 1d4. On a 4, you are dealt 2 Acid damage.
Ahtez attacks!
Combat 13: 1d10 + 6 + 4 + 2d6 ⇒ (5) + 6 + 4 + (5, 2) = 22 defeated
AYA roll: 1d4 ⇒ 2 no Acid damage

Discard BoAchaekek to explore:

Giant Crocodile:
MM
Monster 3
Traits:
Animal
Elite
To Defeat:
Combat 18
If the check to defeat has the Cold trait, add 1d8.
If undefeated, shuffle this card into a random open location.
Send Entice to recovery to defeat Crocodile. Reload a random ally at Surgery: Minnothet (Al2).

Discard Slip to examine Rolling Sphere. Auto-fail Slip check, recharge Rolling Sphere, then explore:

Insanity Mist:
MM
Barrier 3
Traits:
Trigger
Trap
Magic
To Defeat:
None
When you examine this card, succeed at a Dexterity or Disable 11 check or each character at this location is dealt 2 Poison damage.
Display this card next to its location. While displayed, at the start of your turn, succeed at a Wisdom or Perception 10 check to banish this barrier or you are dealt 2 Poison damage.
Display Insanity Mist next to Surgery.

End turn. Attempt recovery, banishing both drawn monsters to use Stealth:
Bound Imp - Arcane (Stealth) 8: 1d10 + 6 + 1d4 ⇒ (2) + 6 + (2) = 10 recharged
Entice - Arcane (Stealth) 13: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (2) = 17 recharged
Reset hand.

Zetha wrote:

Hand: Invisibility (c), Stone Skin, Bound Lantern Archon, Bound Shadow Demon, Blessing of Abadar, Blessing of Maat (loot),

Displayed: Cockroach Coat, Ahtez (Cohort),
Deck: 11 Discard: 2 Buried: 0
Current Location: Surgery
Unused Hero Points: 4
NOTES:
Available Support: Blessings and Stone Skin available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Blessing of Pharasma, Scrying, Metamorph, Blazing Servant, Ghost Wolf, Elemental Skin (loot), Staff of Minor Healing (c), Dreamstalker
Recharged: Entice, Bound Imp,
Discard Pile: Blessing of Achaekek, Slip,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Swap in Bound Shadow Demon for Riftwarden.
Taking loot cards Blessing of Maat and Elemental Skin.
Start at Surgery.

Zetha wrote:

Hand: Invisibility (c), Stone Skin, Cockroach Coat, Slip, Bound Imp, Blessing of Abadar, Ahtez (Cohort),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Surgery
Unused Hero Points: 4
NOTES:
Available Support: Blessing and Stone Skin available
Other: Dice Re-Roll Used for 4P2?: N

At the start of the first turn, Display Cockroach Coat and Bound Imp to draw 2 cards: Entice & BoAchaekek.

Zetha wrote:

Hand: Invisibility (c), Stone Skin, Entice, Slip, Blessing of Achaekek, Blessing of Abadar, Ahtez (Cohort),

Displayed: Cockroach Coat, Bound Imp,
Deck: 12 Discard: 0 Buried: 0
Current Location: Surgery
Unused Hero Points: 4
NOTES:
Available Support: Blessings and Stone Skin available
Other: Dice Re-Roll Used for 4P2?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Metamorph, Staff of Minor Healing (c), Scrying, Mask of Stolen Mien, Bound Lantern Archon, Bound Shadow Demon, Dreamstalker, Elemental Skin (loot), Ghost Wolf, Blazing Servant, Blessing of Maat (loot), Blessing of Pharasma
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Scenario 3P2 Rewards:
Tier 4.6
Save hero point, 4 total remaining.
Not interested in Bloodroot Poison loot.

Deck upgrades:
Ally 4: 1d1000 ⇒ 352 Bound Shadow Demon
Blessing 4: 1d1000 ⇒ 320 Blessing of Anubis


Zetha's Deck Handler

Off turn: Discard BoAbadar for Red Raven's check.
Healed for 7 by Kasmir (Thanks, BGiB!): everything but BoAbadar.
As per Discord discussion, Nok-Nok passes on their free explore and ends their turn.

Start of turn: The hour of Maat the Elements (Kasmir drew Blessing of Maat)
Draw two new monsters from the box: Caravan Raider (M0) & Rukh (M3).
Remain at Great Library of Tephu.

Discard Riftwarden to explore:

Mummy Golem:
MM
Monster 4
Traits:
Construct
Golem
Mummy
To Defeat:
Combat 18
The Mummy Golem is immune to the Attack, Cold, Mental, and Poison traits.
If the check to defeat has the Fire trait, add 1d8.
Banish Caravan Raider to evade Mummy Golem.

Discard Dreamstalker to examine then explore top card: 1d5 ⇒ 5:

Emil:
None
Villain 3
Type: Monster
Traits:
Assassin
Pitborn
Poison
To Defeat:
Combat 17
All damage dealt by Emil is Poison damage.
Before and after you act, succeed at a Constitution, Fortitude, Wisdom, or Perception 7 check or you are dealt 1d4 damage.
If another character plays a card while you act, after you act, that character is dealt 1d4 damage.
BYA Constitution 7: 1d6 ⇒ 6 fail
Poison damage: 1d4 ⇒ 3 Display Stone Skin to reduce damage to 0.
Ahtez attacks! CC adds 1d4.
Combat 17: 1d10 + 6 + 4 + 2d6 + 1d4 ⇒ (10) + 6 + 4 + (6, 4) + (1) = 31 defeated by >5, banished since there are only 4 cards left in the siege deck
AYA Constitution 7: 1d6 ⇒ 3 failed
Poison damage: 1d4 ⇒ 4 Stone Skin reduces it to 0.

Discard BotElements to explore top card: 1d5 ⇒ 4:

Dark Slayer:
MM
Henchman 2
Type: Monster
Traits:
Caligni
Rogue
Poison
To Defeat:
Wisdom
Charisma
Diplomacy 8
OR Combat 11
Before you act, succeed at an Intelligence or Perception 6 check or the Dark Slayer deals 1 Poison damage to each character at your location.
If defeated, display this card next to the scenario. Any character may banish this card to add 1d12 to any Craft check.
BYA Intelligence 6: 1d8 ⇒ 6 success
Banish Rukh to use Stealth, CC adds 1d4
Diplomacy (Stealth) 8: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18 defeated
Display Dark Slayer next to scenario.

End turn. Attempt recovery:
Bound Imp - Arcane 8: 1d10 + 4 ⇒ (10) + 4 = 14 recharged
Stone Skin - Arcane 9: 1d10 + 4 ⇒ (10) + 4 = 14 recharged
Four 10 rolls on 4 d10s! Crazy!
Reset hand.

Zetha wrote:

Hand: Blazing Servant, Ghost Wolf, Invisibility (c), Blessing of Achaekek, Reta Bigbad (acq), Elemental Skin (loot),

Displayed: Ahtez (Cohort), Cockroach Coat,
Deck: 13 Discard: 4 Buried: 1
Current Location: Great Library of Tephu
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Elemental Skin & Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mask of Stolen Mien, Bound Lantern Archon, Scrying, Blessing of Maat (loot), Skull Ripper (M3), Staff of Minor Healing (c), Elemental Arachnid (M4), Metamorph, Druid of the Storm (acq), Blessing of Pharasma, Slip
Recharged: Bound Imp, Stone Skin,
Discard Pile: Blessing of Abadar, Riftwarden, Dreamstalker, Blessing of the Elements (acq),
Buried Pile: Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Off turn: Healed for 4 by Kasmir: Reta Bigbad, Dreamstalker, Stone Skin & Metamorph (Thanks, BGiB!).

Start of turn: The hour of Maat
Draw two new monsters from the box: Dark Stalker (M2) & Skull Ripper (M3).
Remain at Great Library of Tephu.

Explore top card (ignoring 7): 1d15 ⇒ 5:

Curse of Teeth and Fleas:
MM
Barrier 2
Traits:
Trigger
Curse
Magic
To Defeat:
Wisdom
Survival
Divine 10
When you examine this card, banish it.
If undefeated, display this card next to your deck.
While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.
Banish Dark Stalker to us Stealth, discard BotElements to bless.
Wisdom (Stealth) 10: 2d10 + 6 ⇒ (2, 9) + 6 = 17 defeated & banished

Discard Slip to examine top card (ignoring 5 & 7): 1d15 ⇒ 1:

Emil:
None
Villain 3
Type: Monster
Traits:
Assassin
Pitborn
Poison
To Defeat:
Combat 17
All damage dealt by Emil is Poison damage.
Before and after you act, succeed at a Constitution, Fortitude, Wisdom, or Perception 7 check or you are dealt 1d4 damage.
If another character plays a card while you act, after you act, that character is dealt 1d4 damage.
Auto-fail Slip check and recharge Emil into siege deck, then explore top card (ignoring 1, 5 & 7): 1 + 1d14 ⇒ 1 + (2) = 3:
Thriae Dancer:
MM
Henchman 3
Type: Monster
Traits:
Thriae
Bard
To Defeat:
Charisma
Diplomacy 10
OR Combat 16
Thriae Dancer is immune to the Poison trait. All damage dealt by Thriae Dancer is Poison damage.
If each character at your location reveals the henchman Stolen Larvae, you may evade Thriae Dancer.
If defeated, you may examine the top card of any location deck.
Ahtez attacks!
Combat 16: 1d10 + 6 + 4 + 2d6 ⇒ (10) + 6 + 4 + (6, 5) = 31 defeated
Examine top card (ignoring 1, 3, 5 & 7): 1 + 1d14 ⇒ 1 + (3) = 4 of siege deck for defeating Thriae Dancer: Desert Trapper (M0).

Bury Bound Lantern Archon to examine top 3 cards of Zetha's deck: Elemental Skin, Reta Bigbad & Riftwarden. Put Reta on top, then Elemental Skin, then Riftward. Draw Reta.
Bound Lantern Archon - Arcane 10: 1d10 + 4 ⇒ (7) + 4 = 11 recharged
Discard Reta to explore:

Desert Trapper:
MM
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.
Ahtez attacks!
Combat 7+#=11: 1d10 + 6 + 4 + 2d6 ⇒ (6) + 6 + 4 + (3, 5) = 24 defeated

Discard Blessing of Pharasma to explore top card (ignoring 1, 3, 4, 5 & 7): 1 + 1d14 ⇒ 1 + (6) = 7
top card (ignoring 1, 3, 4, 5 & 7): 1 + 1d14 ⇒ 1 + (4) = 5
top card (ignoring 1, 3, 4, 5 & 7): 1 + 1d14 ⇒ 1 + (4) = 5
top card (ignoring 1, 3, 4, 5 & 7): 1 + 1d14 ⇒ 1 + (9) = 10

Guecubu:
MM
Monster 3
Traits:
Undead
To Defeat:
Combat 15
The Guecubu is immune to the Electricity, Mental, and Poison traits.
After you act, suffer a scourge.
Ahtez attacks!
Combat 15: 1d10 + 6 + 4 + 2d6 ⇒ (2) + 6 + 4 + (5, 5) = 22 defeated
AYA scourge: 1d6 + 1 ⇒ (3) + 1 = 4 suffer Curse of Daybane

Recharge Staff of Minor Healing to heal a card: Blessing of the Elements.
End turn & reset hand, discarding Skull Ripper.

Zetha wrote:

Hand: Blazing Servant, Cockroach Coat, Dreamstalker, Bound Imp, Blessing of Abadar, Blessing of the Elements (acq),

Displayed: Ahtez (Cohort),
Deck: 11 Discard: 6 Buried: 1
Current Location: Great Library of Tephu
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Invisibility (c), Stone Skin, Blessing of Maat (loot), Metamorph, Blessing of Achaekek, Ghost Wolf, Elemental Skin (loot), Mask of Stolen Mien, Riftwarden, Staff of Minor Healing (c)
Recharged:
Discard Pile: Druid of the Storm (acq), Slip, Blessing of Pharasma, Scrying, Elemental Arachnid (M4), Reta Bigbad (acq),
Buried Pile: Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Cards 3, 4, 5 & 10 banished
Remaining cards (1, 2, 6, 8, 9, 11-15) shuffled except Emil (card 1) recharged into siege deck

At the start of Aric's turn, display Cockroach Coat & display Bound Imp to draw 2 cards: Riftwarden & Stone Skin.

Zetha wrote:

Hand: Blazing Servant, Stone Skin, Dreamstalker, Riftwarden, Blessing of Abadar, Blessing of the Elements (acq),

Displayed: Ahtez (Cohort), Cockroach Coat, Bound Imp,
Deck: 9 Discard: 7 Buried: 1
Current Location: Great Library of Tephu
Unused Hero Points: 3 // Zetha has the following scourges marked:
Curse of Daybane:
While Marked:
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.

"Know this! The Orb of Ra destroys all!"


NOTES:
Available Support: Blessings & Stone Skin available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (c), Blessing of Achaekek, Bound Lantern Archon, Elemental Skin (loot), Invisibility (c), Mask of Stolen Mien, Ghost Wolf, Blessing of Maat (loot), Metamorph
Recharged:
Discard Pile: Druid of the Storm (acq), Slip, Blessing of Pharasma, Scrying, Elemental Arachnid (M4), Reta Bigbad (acq), Skull Ripper (M3),
Buried Pile: Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Bastet (hours shifted)
Draw two new monsters from the box: Elemental Arachnid (M4) & Mummified Sphinx (M3).
Remain at Great Library of Tephu.

Display Ahtez.
Send Scrying to recovery and name Monster to examine the top 3 cards of the siege deck: Geniekin (TRIGGER), Brain Ooze, Tekenu.
Summon & encounter a random Acid, Cold, Electricity, Fire, or Poison Monster:

Elder Ifreeti:
MM
Monster 4
Traits:
Elemental
Outsider
Janni
Fire
To Defeat:
Combat 19
The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage.
If the check to defeat has the Cold trait, add 1d8.
If defeated, choose a type of boon other than loot and draw a boon of that type from the box.
Ahtez attacks (with Cold & Melee)!
Combat 19: 1d10 + 6 + 4 + 2d6 + 1d8 ⇒ (1) + 6 + 4 + (5, 5) + (5) = 26 defeated
Choose Ally and draw a new Ally from the box: Druid of the Storm (Al2).
Leave monsters in order at top of siege deck

Explore Card 7:

Geniekin:
MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
Send Entice to recovery to defeat Geniekin. Reload a new Ally from the box into Great Library of Tephu: Minnothet (Al2).

Discard Dreamstalker to examine then explore Card 8:

Brain Ooze:
MM
Monster 2
Traits:
Ooze
Electricity
Elite
To Defeat:
Combat 12
The Brain Ooze is immune to the Mental and Poison traits. All damage dealt by the Brain Ooze is Electricity damage.
Before you act, draw a monster from the box; the Brain Ooze's difficulty to defeat is increased by that monster's adventure deck number.
If undefeated, discard a spell.
BYA, draw a monster: Bonestorm (M4). Difficulty increased by 4.
Ahtez attacks (with Cold & Melee)!
Combat 12+4=16: 1d10 + 6 + 4 + 2d6 ⇒ (7) + 6 + 4 + (1, 2) = 20 defeated

Discard Druid of the Storm to explore Card 9:

Tekenu:
MM
Monster 2
Traits:
Undead
Elite
To Defeat:
Combat 13
The Tekenu is immune to the Mental and Poison traits.
You may succeed at a Stealth 7 check to evade the Tekenu.
If the check to defeat has the Divine trait, add 1d6.
After you act, roll 1d4. On a 4, you are dealt 2 Acid damage.
Ahtez attacks (with Cold & Melee)! DotS adds 2+# and Electricity.
Combat 13: 1d10 + 6 + 4 + 2d6 + 2 + 4 ⇒ (4) + 6 + 4 + (3, 2) + 2 + 4 = 25 defeated
AYA roll: 1d4 ⇒ 3 no Acid damage

Discard Metamorph to explore Card 10:

Emil:
None
Villain 3
Type: Monster
Traits:
Assassin
Pitborn
Poison
To Defeat:
Combat 17
All damage dealt by Emil is Poison damage.
Before and after you act, succeed at a Constitution, Fortitude, Wisdom, or Perception 7 check or you are dealt 1d4 damage.
If another character plays a card while you act, after you act, that character is dealt 1d4 damage.
Banish Mummified Sphinx to use Stealth for BYA check to auto-succeed with 1d10+6.
Ahtez attacks (with Cold & Melee)!
Combat 17: 1d10 + 6 + 4 + 2d6 ⇒ (4) + 6 + 4 + (1, 3) = 18 defeated by <6
Draw a new Ally and Blessing from the box: Reta Bigbad (AlP) & BotElements (Bl0).
Auto-fail AYA check. Poison damage: 1d4 ⇒ 4
Display Stone Skin to reduce damage by 4 to 0.
Banish bottom card of siege deck (Desert Trapper) and shuffle Emil into siege deck.

Discard Reta Bigbad to explore top card: 9 + 1d21 ⇒ 9 + (1) = 10:

Emil:
None
Villain 3
Type: Monster
Traits:
Assassin
Pitborn
Poison
To Defeat:
Combat 17
All damage dealt by Emil is Poison damage.
Before and after you act, succeed at a Constitution, Fortitude, Wisdom, or Perception 7 check or you are dealt 1d4 damage.
If another character plays a card while you act, after you act, that character is dealt 1d4 damage.
Stone Skin reduces BYA damage to 0.
Ahtez attacks (with Cold & Melee)! Reta adds 1d4+1
Combat 17: 1d10 + 6 + 4 + 2d6 + 1d4 + 1 ⇒ (9) + 6 + 4 + (3, 1) + (3) + 1 = 27 defeated by >6
Stone Skin reduces AYA damage to 0.
Banish bottom card of siege deck bottom card: 10 + 1d20 ⇒ 10 + (11) = 21 (Collapsing Sphinx) and shuffle Emil into siege deck.

End turn. Attempt to recover all cards in Recovery pile.
Scrying: Arcane 12: 1d10 + 4 ⇒ (1) + 4 = 5 -> Scrying discarded.
Entice: Arcane 13: 1d10 + 4 ⇒ (6) + 4 = 10 -> Entice buried.
Stone Skin: Arcane 9: 1d10 + 4 ⇒ (2) + 4 = 6 -> Stone Skin discarded.
Reset hand, discarding Elemental Arachnid.

Zetha wrote:

Hand: Blazing Servant, Staff of Minor Healing (c), Slip, Bound Lantern Archon, Blessing of Pharasma, Blessing of the Elements (acq),

Displayed: Ahtez (Cohort),
Deck: 10 Discard: 7 Buried: 1
Current Location: Great Library of Tephu
Unused Hero Points: 3
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Ghost Wolf, Elemental Skin (loot), Invisibility (c), Riftwarden, Cockroach Coat, Blessing of Maat (loot), Mask of Stolen Mien, Bound Imp, Blessing of Achaekek
Recharged:
Discard Pile: Dreamstalker, Druid of the Storm (acq), Metamorph, Reta Bigbad (acq), Scrying, Elemental Arachnid (M4), Stone Skin,
Buried Pile: Entice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Cards 7, 8, 9, 21 & 31 banished from siege deck
Siege deck shuffled
Used/drew all 5 random monsters
Drew 2 new allies (random ally 1 & 3)
Reloaded random ally into GLoT (random ally 2)
Drew new blessing (random blessing 1)
Random monster 1 (Elemental Arachnid) is in Zetha's discards


Zetha's Deck Handler
Zetha wrote:

Hand: Stone Skin, Entice, Scrying, Metamorph, Dreamstalker, Blessing of Pharasma, Ahtez (Cohort),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Great Library of Tephu
Unused Hero Points: 3
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Imp, Cockroach Coat, Invisibility (c), Ghost Wolf, Slip, Riftwarden, Elemental Skin (loot), Blessing of Abadar, Blessing of Maat (loot), Blazing Servant, Mask of Stolen Mien, Staff of Minor Healing (c), Blessing of Achaekek
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Zetha is taking loot: Elemental Skin for Good Omen, BoMaat for BotGods.
Swap in Ghost Wolf for Phantom Steed.
Start at Great Library of Tephu.


Zetha's Deck Handler

Spell 4: 1d1000 ⇒ 395 Ghost Wolf


Zetha's Deck Handler

Scenario 4D Rewards:
Zetha will choose Ally to add to the upgrade pool.
Tier 4.5
Save hero point, 3 total remaining.
Slight interest in Mythopoeic Sphinx but I think it's better in Kasmir's hands so I will pass on it.
Zetha will continue to take Blessing of Maat and Elemental Skin loot.
Follow Kasmir to Falsin Deek.
Will post upgrades once the upgrade pool is updated.


Zetha's Deck Handler

Off turn: Healed for 8 by Kasmir (all cards in discards), then receive Mistform (Thanks, BGiB!).

Start of turn: The hour of Abadar
Draw two new monsters from the box: Mummy Golem (M4) & Burning Child (M3).
Per location power, name Blessing then examine the top card of Altar of Riddles: Card 1: Mace of Ruin <- acquired by Kasmir so examine next card: Half-Fiend Sphinx (Villain - TRIGGER).
Poison damage: 1d4 ⇒ 1 Reveal Silken Ceremonial Armor to reduce damage to 0.
Recharge hand then reset.

Zetha wrote:

Hand: Staff of Minor Healing (c), Bound Imp, Riftwarden, Blessing of Abadar, Bonestorm (M4), Warrior Dolls (M1),

Displayed: Ahtez (Cohort),
Deck: 21 Discard: 0 Buried: 0
Current Location: Altar of Riddles
Unused Hero Points: 2
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Display Bound Imp to draw 2 cards: Metamorph & Elemental Skin.

Remain at Altar of Riddles.

Display Elemental Skin and choose Poison.
Explore:

Half-Fiend Sphinx:
MM
Villain 4
Type: Monster
Traits:
Trigger
Outsider
Sphinx
Inquisitor
To Defeat:
Combat 20
OR Divine 14
When you examine this card, you are dealt 1d4 Poison damage, then recharge your hand, then reset your hand.
If your combat check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 3.
If defeated, and the result of the check to defeat is less than 25, each other character is dealt 1d4 Poison damage.
Assume Nok-Nok buries The Crows to guard Ruined Temple.
Ahtez attacks with Cold and Melee. Elemental Skin adds 1d6 and Poison. Discard BoAbadar to bless. Difficulty increased by 3.
Combat 20+3=23: 2d10 + 6 + 4 + 3d6 ⇒ (8, 6) + 6 + 4 + (6, 6, 4) = 40 defeated by > 25
Everyone discards the top 1d4 cards of their decks. Everyone has enough cards to handle that.
Villain cornered & defeated. We win!


Zetha's Deck Handler

The hour of Bastet
Draw two new monsters from the box: Guecubu (M3) & Burning Child (M3).
Remain at Crypt.

Explore:

Blessing of Horus:
MM
Blessing B
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.
Dexterity 7: 1d10 + 3 ⇒ (7) + 3 = 10 acquired

Discard Dreamstalker to examine the top card of Crypt then explore:

Silken Ceremonial Armor:
MM
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Charisma 11
On your Charisma or Diplomacy check, after you roll, reveal this card to add or subtract 1 from the result.
Reveal this card to reduce damage dealt to you by 1.
If proficient with light armors, you may recharge this card to add 1d8 to your check that invokes the Poison trait.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
Banish Guecubu to use Stealth.
Charisma (Stealth) 11: 1d10 + 6 ⇒ (10) + 6 = 16 acquired

Discard Riftwarden to explore:

Mumia:
MM
Item 2
Traits:
Liquid
Alchemical
Mummy
To Acquire:
Intelligence
Craft 8
Display this card next to the deck of a character at your location. While displayed, add 1d8 to his Arcane, Constitution, and Fortitude skills. At the end of the turn, banish this card; that character buries 1d4-1 random cards from his discard pile.
Banish this card to banish a displayed card that has the Curse trait.
Auto-fail check to acquire with 0 and banish.

Discard BoPharasma to explore:

Staff of Dark Flame:
MM
Weapon 3
Traits:
Staff
Melee
Bludgeoning
2-Handed
Magic
Elite
To Acquire:
Strength
Melee
Arcane
Divine 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait.
Reveal this card and discard a spell to decrease the difficulty of a combat check by 1d6+1.
Arcane 12: 1d10 + 4 ⇒ (5) + 4 = 9 failed & banished

Discard Blessing of Horus to move to Altar of Riddles and explore:

Half-Fiend Sphinx:
MM
Villain 4
Type: Monster
Traits:
Trigger
Outsider
Sphinx
Inquisitor
To Defeat:
Combat 20
OR Divine 14
When you examine this card, you are dealt 1d4 Poison damage, then recharge your hand, then reset your hand.
If your combat check to defeat does not have the Attack or Ranged trait, the difficulty is increased by 3.
If defeated, and the result of the check to defeat is less than 25, each other character is dealt 1d4 Poison damage.
Banish Burning Child to evade encounter with Villain. Altar of Riddles shuffled.

End turn & reset hand.

Zetha wrote:

Hand: Phantom Steed, Blazing Servant, Mask of Stolen Mien, Slip, Silken Ceremonial Armor (acq), Blessing of Maat (loot),

Displayed: Ahtez (Cohort),
Deck: 10 Discard: 8 Buried: 0
Current Location: Altar of Riddles
Unused Hero Points: 2
NOTES:
Available Support: Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Invisibility (c), Staff of Minor Healing (c), Entice, Elemental Skin (loot), Metamorph, Cockroach Coat, Warrior Dolls (M1), Stone Skin, Blessing of Achaekek
Recharged: Bound Imp,
Discard Pile: Scrying, Bonestorm (M4), Dreamstalker, Riftwarden, Blessing of Pharasma, Blessing of Horus (acq), Blessing of Abadar, Elemental Mastery (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

The hour of Bastet
Draw two new monsters from the box: Bonestorm (M4) & Desert Trapper (M0).
Remain at Chisisek's Tomb.

Send Scrying to recovery to name Blessings and examine the top 3 cards of Altar of Riddles:
Card 1: Ambush (Ba2)
Card 2: Soul Stimulant (I2)
Card 3: Bonestorm (M4)

No blessings, return cards to location and shuffle Altar or Riddles.

Explore Chisisek's Tomb:

Warrior Dolls:
MM
Henchman 1
Type: Monster
Traits:
Construct
Swarm
Veteran
To Defeat:
Combat 10
The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die.
If you do not defeat the Warrior Dolls by at least 2, shuffle a barrier from the box into a random open location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Ahtez attacks (with Cold & Melee)!
Combat 10+##=18: 1d10 + 6 + 4 + 2d6 ⇒ (4) + 6 + 4 + (6, 6) = 26 defeated by >2
Display Mask of Stolen Mien and display
Attempt to close the location by summoning:
Theletos:
Henchman Monster 3
Traits:
Trigger
Outsider

Check to Defeat:
Combat 18 or
Knowledge Diplomacy Divine 14

Powers:
When you examine this card, if a card that has the Curse trait is displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams.

All damage dealt by Theletos is Mental damage that may not be reduced.

If defeated, you may immediately attempt to close the location this henchman came from.

Ahtez attacks!
Combat 18: 1d10 + 6 + 4 + 2d6 ⇒ (7) + 6 + 4 + (6, 2) = 25 defeated
Chisisek's Tomb closed. Draw a new Spell from the box: Elemental Mastery (Sp3).

Banish Desert Trapper to move to Crypt. Banish Warrior Dolls and draw Mask of Stolen Mien.
End turn. Attempt recovery:
Bound Imp - Arcane 8: 1d10 + 4 ⇒ (4) + 4 = 8 recharged
Scrying - Arcane 12: 1d10 + 4 ⇒ (7) + 4 = 11 discarded
Reset hand.

Zetha wrote:

Hand: Mask of Stolen Mien, Riftwarden, Dreamstalker, Blessing of Abadar, Blessing of Pharasma, Elemental Mastery (acq),

Displayed: Ahtez (Cohort),
Deck: 14 Discard: 2 Buried: 0
Current Location: Crypt
Unused Hero Points: 2
NOTES:
Available Support: Blessings available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Entice, Phantom Steed, Cockroach Coat, Warrior Dolls (M1), Elemental Skin (loot), Blazing Servant, Blessing of Maat (loot), Stone Skin, Slip, Staff of Minor Healing (c), Metamorph, Blessing of Achaekek, Invisibility (c)
Recharged: Bound Imp,
Discard Pile: Scrying, Bonestorm (M4),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

Turn Summary:
Altar of Riddles shuffled
Chisisek's Tomb closed
Elemental Mastery spell drawn from the box
Zetha moves to Crypt
Bonestorm still in Zetha's deck


Zetha's Deck Handler

Blazing Servant swapped in for Create Spiked Pit.
Mask of Stolen Mien swapped in for Shadow Victim Ring.
Loot cards:
Swap in Elemental Skin for Good Omen, swap in Blessing of Maat for Blessing of the Gods.
Pass on trader items.
Start at Chisisek's Tomb.
Draw starting hand and discard: 1d4 ⇒ 1 cards from top of deck: Cockroach Coat.

Zetha wrote:

Hand: Scrying, Staff of Minor Healing (c), Mask of Stolen Mien, Riftwarden, Bound Imp, Blessing of Abadar, Ahtez (Cohort),

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Chisisek's Tomb
Unused Hero Points: 2
NOTES:
Available Support: Feel free to bot Scrying, especially for Altar of Riddles. Blessing available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blazing Servant, Slip, Elemental Skin (loot), Invisibility (c), Blessing of Pharasma, Phantom Steed, Blessing of Maat (loot), Metamorph, Blessing of Achaekek, Entice, Dreamstalker, Stone Skin
Recharged:
Discard Pile: Cockroach Coat,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

At the start of the first turn, display Ahtez, recharge Staff of Minor Healing to heal Cockroach Coat and display Bound Imp to draw 2 cards: Dreamstalker & BoPharasma.


Zetha's Deck Handler

Scenario 4E Rewards:
Save hero point. No hero points spent that scenario, 2 total remaining.
Zetha is interested in the Necklace of Fireballs loot.

Deck Upgrades:
Spell 4: 1d1000 ⇒ 386 Blazing Servant
Ally 4: 1d1000 ⇒ 913 Bound Shadow Demon
Blessing 4: 1d1000 ⇒ 715 Blessing of Anubis
Item 3: 1d1000 ⇒ 291 Mask of Stolen Mien

Zetha will visit Falsin Deek as well.


Zetha's Deck Handler

Bound Imp recovery - Arcane 8: 1d10 + 4 ⇒ (2) + 4 = 6 buried
Discard BoPharasma for Aric's check.
Healed for 3 by Kasmir: BoPharasma, Effigy of Maat & Smite Abomination (Thanks, BGiB!).

The hour of the Elements
Draw two new monsters from the box: Girtablilu Ranger (M4) & Bonecrusher Chieftain (M2).
Remain at Ghoul Square.

Explore:

Toxic Geyser:
MM
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.
Banish Bonecrusher Chieftain to use Stealth. CC adds 1d4.
Dexterity (Stealth) 5+##=13: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (3) = 19 defeated

Discard Slip to examine the top card of the siege deck:

Blast Glyph:
MM
Barrier 3
Traits:
Trigger
Trap
Magic
Cold
Arcane
To Defeat:
Intelligence
Arcane
Knowledge 10
OR Wisdom 12
When you examine this card, succeed at an Intelligence or Arcane 10 check or you are dealt 1d6 Cold damage.
If undefeated, each character at this location is dealt 1d4 Cold damage and moves to a random other location.
TRIGGER - Arcane 10: 1d10 + 4 ⇒ (9) + 4 = 13 success
Banish Girtablilu Ranger to use Stealth for Slip check to keep card on top. CC adds 1d4.
Intelligence (Stealth) 7: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (2) = 15 success
Explore Blast Glyph.
Arcane 10: 1d10 + 4 ⇒ (8) + 4 = 12 defeated

Discard Riftwarden to explore:

The Evil Eye:
MM
Barrier C
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Banish Mummy Golem to use Stealth. CC adds 1d4.
Arcane (Stealth) 6+##=14: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (3) = 16 defeated

End turn & reset hand.

Zetha wrote:

Hand: Invisibility (c), Entice, Shadow Victim Ring, Metamorph, Elemental Skin (loot), Blessing of Maat (loot),

Displayed: Ahtez (Cohort), Cockroach Coat, Phantom Steed,
Deck: 8 Discard: 4 Buried: 1
Current Location: Ghoul Square
Unused Hero Points: 1
NOTES:
Available Support: Shadow Ring available to recharge for a local free explore. Elemental Skin and Blessing of Maat available.
Other: Dice Re-Roll Used for 4E?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (c), Blessing of Achaekek, Create Spiked Pit, Effigy of Maat (acq), Blessing of Abadar, Blessing of Pharasma, Smite Abomination (acq), Dreamstalker
Recharged:
Discard Pile: Fate Blade (acq), Riftwarden, Scrying, Slip,
Buried Pile: Bound Imp,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.


Zetha's Deck Handler

Bound Imp recovery - Arcane 8: 1d10 + 4 ⇒ (8) + 4 = 12 recharged
Healed for 8 by Kasmir (Thanks, BGiB!): all cards in discard.

The hour of Pharasma
Draw two new monsters from the box: Scarab Swarm (M0) & Caravan Raider (M0).
Move to Scorched Obelisk.

Explore:

Shocking Chest:
MM
Barrier 4
Traits:
Cache
Lock
Trap
To Defeat:
DexterityDisable 12
OR Strength 15
After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage.
If undefeated, you may banish this barrier.
If defeated, draw a weapon, a spell, and an item from the box.
Banish Scarab Swarm to use Stealth. CC adds 1d4.
Dexterity (Stealth) 12: 1d10 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15 defeated but result <17
Electricity damage: 1d4 ⇒ 3
Display Elemental Skin and choose Electricity. Electricity damage reduced to 0.
Draw a new weapon, spell and item from the box: Fate Blade (W4), Smite Abomination (S4) & Effigy of Maat (I2).

Send Scrying to recovery and name Monster to examine the top 3 cards of the siege deck:
Card 1 - Bonestorm (M4)
Card 2 - Elder Ice Elemental (M4)
Card 3 - Poisoned Spiked Pit Trap (Ba1)
Set aside monsters, shuffle siege deck and place Bonestorm & Elder Ice Elemental on top in that order.

End turn. Send Elemental Skin to recovery.
Scrying - Arcane 12: 1d10 + 4 ⇒ (5) + 4 = 9 discarded
Banish Caravan Raider to use Stealth for Elemental Skin recovery. CC adds 1d4.
Scrying - Arcane 14: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17 recharged
Reset hand, discarding Fate Blade, Effigy of Maat & Smite Abomination.

Zetha wrote:

Hand: Invisibility (c), Shadow Victim Ring, Bound Imp, Slip, Mummy Golem (M4), Blessing of Maat (loot),

Displayed: Ahtez (Cohort), Cockroach Coat, Phantom Steed,
Deck: 10 Discard: 4 Buried: 0
Current Location: Scorched Obelisk
Unused Hero Points: 1
NOTES:
Available Support: Shadow Ring available for a local free explore. Blessing of Maat available.
Other: Dice Re-Roll Used for 4E?: N

At the start of Aric's turn, send Bound Imp to recovery to draw 2 cards: Blessing of Pharasma & Riftwarden.

Zetha wrote:

Hand: Invisibility (c), Shadow Victim Ring, Slip, Riftwarden, Blessing of Pharasma, Mummy Golem (M4), Blessing of Maat (loot),

Displayed: Ahtez (Cohort), Cockroach Coat, Phantom Steed, Bound Imp,
Deck: 8 Discard: 4 Buried: 0
Current Location: Scorched Obelisk
Unused Hero Points: 1
NOTES:
Available Support: Shadow Ring available for a local free explore. Blessings available.
Other: Dice Re-Roll Used for 4E?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (c), Blessing of Achaekek, Entice, Dreamstalker, Create Spiked Pit, Metamorph, Blessing of Abadar
Recharged: Elemental Skin (loot),
Discard Pile: Fate Blade (acq), Smite Abomination (acq), Scrying, Effigy of Maat (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
POWERS: GLOOMWALKER Role Card
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster ( or 2 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ( or, if you’re not in an encounter, to move) (□ or to add 1d6 to your check to defeat a barrier) (□ or immediately after evading an encounter, to explore your location).
When you play Ahtez for your combat check, add 1d6 ( 2d6).
□ When you evade an encounter, you may put it under the top card of your location deck (□ and you may examine the top card of your location deck).
□ For your combat check (□ or your check to defeat a barrier that has the Skirmish trait), you may banish a monster to use the monster's highest difficulty to defeat as the result of your check. Characters may not play other cards or use powers on this check.

Cohort AHTEZ:
Cohort
Traits: Outsider, Eidolon, Arcane, Veteran
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce the damage dealt to you by 2 plus the monster's adventure deck number.

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