Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Sorry, Uchurtai, I only had one serum. Zetara moves through her friends and shoots her sniper rifle. Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Sorry about your dad, and thanks for letting us know. Makes total sense. Real life comes first. :)
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Seeing that Locket doesn't look too good, Zetara pulls a serum of healing from her bandolier and pours it into his mouth.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Okay, that makes sense. Sorry for missing my cue, Gath. Double-moved back to the group.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zendara keeps looking around for the person who went over the barricades, and listening to the battle in case her friends call for backup.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Sorry not more involved in the fight... moved back to defend and can't see anything. Zetara is still looking around for the one that disappeared, making sure no one can get around them.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara can't see any of the bad guys yet, since she stationed herself at the back door to make sure no one gets past... but she stays alert, watching for the person who climbed over the barrier, and also for any other unfriendly types.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
[ooc]No, wait... we like easy. And we deserve it for planning well... right? :)[/dice] Zetara keeps an eye out for the one that jumped the barricade, repositioning at the rear barricades so that no one can possibly get past without her seeing.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara fires again, shooting at red... Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Worried that she told Gath to hang back and now he is being targeted because of her advice, Zetara steps forward, in between him and the bad guys, and fires her sniper rifle... Attack: 1d20 + 5 ⇒ (3) + 5 = 8
... but it only blasts the wall near Blue's head.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
How are they seeing well enough to target... aren't there walls/debris in the way? I think the intention was to wait out of sight, and totally understand if I screwed that up by misreading the map, but would like to know where the hard corners and sightlines are and aren't, in case I can shoot back.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
No worries. Glad your dad is doing better.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
I moved everyone into more of ambush-type positions, but feel free to move yourself up if you want to attack before they come down the hallway a little. :)
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara tells Gath Okay, you're hurt, and more will be coming, so let's try something a little more sneaky, okay? Hide around this corner, and if anyone makes it this far, then you clobber them so they can't get back to the lab, okay? I'll wait behind the other corner and shoot them then too. Then she moves back, out of sight of the entrance hallway, but ready to guard against any in the next wave that make it past that point. Not taking a long rest yet, because she has no idea how long this is going to go on, and figures she can last another wave. Hopefully she is not overconfident. :)
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara steps back and fires her sniper rifle again at the tough-looking leader (Red). Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Additional Crit Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14 (Also looks like a crit causes the Staggered condition with this weapon.)
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Once Locket is finished shooting (slight delay so I don't block his shot), Zetara steps in front of him and fires her sniper rifle at the incoming group. Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
GM Quirk wrote: No, those north and south doors you see at the edge of the map are not operable. They are blocked by rock and wreckage just outside the ship. The only way in is the way you came in. Okay, perfect, then I think we are ready.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
I feel like the first one of your green circle barriers would allow them to go around the main gun trap to a certain extent rather than having to go through it. That's why I put the first two up front, but if you guys don't think that it will lessen the impact of that trap, okay with moving them. The other ones might slow them down, yes, but if we moved the barriers away from the lab door, it would also allow them to surprise us because they could pop around the corner without us seeing them coming as much. I put the last two where they are so that we would have a kill corridor as they come towards the lab. Again though, if that isn't our priority, fine with moving them... and, that arrangement works only if those North and South doors are inoperable or not their goal though, which I don't think we know yet (but I could have missed it). If they work, then all bets are off because they could go anywhere else in the ship and loot anything that we haven't seen yet, so if those are operable, then I think we should barricade the doors to other levels instead.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Placed the barricades, but happy to be overruled if anyone else has other ideas. Significantly, are the north and south doors on the map operable? If this is only the first area of the ship and we haven't explored it all, then we should block the front and those two exits , but if this is all there is, then we should probably block the front and the approaches to our position so that we can't get ambushed coming out of the room and have space for good shots at anyone approaching.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Could, but if there are two ways out, there are two ways in and we could get surrounded. I guess it depends on whether we are trying to drive them away, or we think they are an overwhelming force and we are planning on trying to flee.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
I don't see it on the current map, but how about that automatic gun that I disabled earlier when we first came aboard... can we set that up with a motion trigger and shoot the crap out of a bunch of them before they get into the rest of the ship?
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
I'm going to be at my company's big IT Conference next week, so just heads up I probably won't be able to post regularly again until the 11th.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Engineering: 1d20 + 11 ⇒ (1) + 11 = 12 (fail) Zetara makes a call on her Comm to Vari-13, explaining the bracelet they found: "... and it looks like it has an android interface, made to connect with an upgrade slot. I don't have one, but you probably do, right?" "Also, we have a situation over here. Do'trulo is on his way. Thought you should know, and warn anyone else out there."
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Interesting. This looks like it might be made to work with an upgrade slot. I, unfortunately, do not have one. Perhaps Vari-13 will be able to assist us with understanding this.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Engineering: 1d20 + 11 ⇒ (1) + 11 = 12 (fail) Perception: 1d20 + 8 ⇒ (16) + 8 = 24 (pass) Zetara reaches down and picks up a stylish metal bracelet out of the chaos of scattered debris on the floor. Interesting she says, there is a little panel on the inside of this bracelet. She attempts to determine what the panel does. Engineering: 1d20 + 11 ⇒ (14) + 11 = 25
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara moves towards the door as though she is fleeing the battle... Bluff (trick attack): 1d20 + 16 ⇒ (11) + 16 = 27 ... but instead of fleeing, she suddenly stops and fires her pistol from where she is. Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara swings at the creature with the sword in her other hand. AOO: 1d20 + 5 ⇒ (17) + 5 = 22
Attack +5 (BAB +Dex) (can use dex rather than strength)
Then, after it has gone past she acts like she is going to run after it, which she does for a few steps... Bluff (trick attack): 1d20 + 16 ⇒ (13) + 16 = 29 ... but instead of engaging in a melee attack, she suddenly stops and fires her pistol from where she is. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara takes careful aim... Attack (Tactical Pistol): 1d20 + 5 ⇒ (7) + 5 = 12
...and fails again. She was going to have to recalibrate her sensors.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara tumbles to a different position, so as not to be slowed down by the debris underfoot. Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20 Then she shoots again... Attack (Tactical Pistol): 1d20 + 5 ⇒ (4) + 5 = 9
...unfortunately completely missing.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Note: I left my character where she was because it looked like she could get a shot off, but not sure if any of the stuff on the map is too big or high and would actually impede the shot. A move action is included in a trick shot, so if needed she would move to a better position. Zetara turns as though to run... Bluff (trick attack): 1d20 + 16 ⇒ (11) + 16 = 27 Looks like it works, so target is flatfooted against my attack. ...and instead completes a full turn, shooting at it again. Attack (Tactical Pistol): 1d20 + 5 ⇒ (20) + 5 = 25
Dicebot is trying to apologize. :) How sweet. Damage (Normal Crit Damage): 1d6 + 1 ⇒ (4) + 1 = 5
So, assuming the trick worked, that is a total of 19 damage.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara determines that the alien form is a threat, and so even though she would prefer to talk to it or study it, instead, she determines that they will need to kill it. Perhaps she could study it post mortem. She rushes towards it as though to engage it in melee... Bluff (trick attack): 1d20 + 16 ⇒ (5) + 16 = 21 ... but drawing her pistol as she runs she suddenly stops and fires from where she is. Attack (Tactical Pistol): 1d20 + 5 ⇒ (10) + 5 = 15
Yeah, that smells like a miss.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara responds to Janebok I find that just the size triggers those sorts of instincts in humans. The attractiveness part seems to be arbitrary.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Don't know, but it says keep back, so seems like a good warning. Maybe radiation, or maybe some laser beams shoot out to protect the power core. That's pretty much the most important part of a ship, so it makes sense it would be protected. Those things are expensive.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara enters the room, staying near the wall, and examines the machinery, wondering if there is a safe way into the center area. Is there some way to turn off the power core? Perception: 1d20 + 8 ⇒ (1) + 8 = 9 She doesn't see anything though. She makes sure that the others have noticed the notices and the dead bodies by saying Careful, that central area looks deadly.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara tries to open the lockers to see if the suits are protective, and to see if anything else is in there that they might need, like a keycard for the door, for instance. Perception: 1d20 + 8 ⇒ (3) + 8 = 11 Ha ha. Not feeling very perceptive today... anyone else want to try?
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Once Zetara is done resting, she proceeds to the next area of the ship, weapon out and ready. Come on, you guys ready? I know, GM already said we were moving on, but it seems like it has been a while, so posting just in case anyone was waiting on me. :)
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
There are some field rations in my kit if you want, Gath.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
You may examine me for as long as it takes for me to rest. Ten minutes down time and spend an RP to replenish my Stamina, unless Vari-13 tells Senk something about hurrying.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Responding to Janebok, Zetara says I'm not sure. My logic circuits kept cutting out, and I harmed myself twice before it started working again. Perhaps something that creature did, but the nanites were able to repair it? And to Gath she says I'm fine, but I could use 10 minutes to allow my nanites to replenish. Can we spare the time, or should we move forward?
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara checks the shelves for anything of value, and apologizes to her friends for malfunctioning in a crisis.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Zetara finally snaps out of her confusion as her internal nanites correct her malfunction, and seeing the situation clearly for the first time, she takes a step and swings at the ghost thing. Attack (Tactical Dueling Sword): 1d20 + 5 ⇒ (18) + 5 = 23
Non-magical.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Still Confused: Confusion Roll: 1d100 ⇒ 60 Zetara accidentally hits herself with her sword, again. Damage: 1d8 + 0 ⇒ (1) + 0 = 1
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Oh, yeah, I see that we rested. I'll adjust my stats.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
I think I still had some damage left over from getting shot while shutting down the turret gun or whatever earlier, which is why my tag line says I'm at -22 rather than -13, but could be wrong.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9 Zetara thought she was just doing some last minute checking for anything else valuable, but unfortunately she didn't take appropriate precautions since upon entering the first time, nothing had attacked her. When the dark ghost things showed up, she was caught off guard, and one of them slashed her quite well, lowering her functional readiness state to less than 50%, which combined with the new damage in turn caused a glitch in her logic circuit. Confusion Roll: 1d100 ⇒ 52 Confusion result: Deal 1d8 + Str modifier damage to self with item in hand. Guess we'll say my tactical dueling sword was in my hand? She suddenly swung her sword wide, but carried the swing too far, taking a chunk out of her own shoulder after passing through nothing. Damage: 1d8 + 0 ⇒ (3) + 0 = 3 (Deducted 9 SP and 1 HP for the attack, and 3 HP for the self-harm.)
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
I definitely want to go on, but what happened with this room: GM Quirk wrote:
I went back in to see what was in the dark side chambers. If it is nothing, no problem, but that is what I have been waiting to know. I guess I was calling it north because maps are always north is up, but I realize now that on this one east is up... but that is the one that I am standing in on the map.
Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet
Was the northern (green) room empty and I missed it? I thought the little rooms were yet to be explored. |