Sir Holton

Zerrell's page

1 post. Alias of drbuzzard.


Full Name

Zerrell of Urnst

About Zerrell

Zerrell
Human paladin (oath of vengeance) 5 (Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +1; Senses Perception +9
Aura courage (10 ft.)
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Defense
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AC 25, touch 12, flat-footed 23 (+10 armor, +1 Dex, +1 dodge, +3 shield)
hp 44 (5d10+10)
Fort +9, Ref +5, Will +7; +2 vs. death
Immune disease, fear; Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +10 (1d6+5/18-20)
Special Attacks smite evil 2/day (+2 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +7)
. . At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 2nd; concentration +4)
. . 1st—divine favor, lesser restoration
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Statistics
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Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 14
Base Atk +5; CMB +9; CMD 21
Feats Dodge, Extra Lay on Hands, Fey Foundling[ISWG], Power Attack
Traits armor expert, seeker
Skills Acrobatics -4 (-8 to jump), Craft (blacksmith) +6, Diplomacy +6, Handle Animal +10, Heal +4, Knowledge (religion) +4, Perception +9, Ride +4, Sense Motive +5
Languages Common
SQ channel wrath, divine bond (weapon +1, 1/day), lay on hands 6/day (2d6), mercy (fatigued)
Other Gear +1 full plate, +1 heavy steel shield, +1 scimitar, cloak of resistance +1, ring of sustenance, 865 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +5 to damage, +2 deflection bonus to AC when used.

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