Silver Dragon

Zephyrius's page

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That does sound pretty awesome. I was hoping there'd be something similar to how in the D&D 3.5 book ,Complete Adventurer, Daggerspell Mages and Daggerspell Shifters we made to work together, or even Nightsong Enforcer/Infiltrator. I can't seem to find any PrC's that were made to go together.


So I have noticed that in most of the campaigns I run or play in, no one really makes characters that are designed to work together. Sure there are cooperative feats, but are there any magic items, classes, prestige classes, or any other such thing that makes it more worthwhile to be near a specific person? This is not just a tactics question, but mostly flavor. I'd love to see certain magic items or classes that give each other bonuses from helping one another.


I guess I'll go ahead and throw in my few words.

I personally love casters and I think the idea is a wonderful blend of planned and spontaneous casting. I personally think the numbers in the spells per day and spells you can prepare need to me moved around a little, but all in all the spells are really cool. But my main issue is the blood focus.

The mechanics for it are honestly kind of boring. You have a limited amount of uses per day of an ability that is either a one shot or that is genuinely interesting, but can only be used for a certain amount of rounds. Becoming exhausted for using all of your blood focus is kind of silly too. In the entry for it, "She cannot remove the fatigued condition until she has at least one use of this ability available." This makes it seem like it is possible to regain the uses back, but nowhere in the description does it say that there is such a way to get them back.

At the very least give the class a little more flavor. The bloodline arcana or even the chosen school abilities would be fantastic. This just feels like a stripped down caster to me with a few bonus feats. I played in my first game with an Arcanist and used the ability maybe once because it just seemed useless to use one of my 3 (well 2 without taking penalties for the rest of the game).

I guess either add something else to the blood focus or increases the uses. Maybe even add your INT bonus to the uses per day or make a way to regain uses since we can't go over the amount of uses that ability would have normally.