Full Name |
Zepfina Panzerkopff von Ianderhoff zum Trunau |
Race |
Dwarf ranger (skirmisher) 1 HP 11/14 |
Classes/Levels |
Init +1; Darkvision 60; Per+7 AC 16, T11, F15, +4 vs giants F+5, R+4, W+3 |
About Zepfina Panzerkopf
Zepfina Panzerkopf
Dwarf ranger (skirmisher) 1 (Pathfinder RPG Advanced Player's Guide 128)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 14 (1d10+4)
Fort +5, Ref +4, Will +3 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school); +2 vs. effects that stagger or stun
Defensive Abilities defensive training; Resist stubborn
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Offense
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Speed 20 ft.
Melee dwarven boulder helmet +4 (1d4+2) or
. . dwarven longaxe +3 (1d12+3/×3)
Ranged dart +2 (1d4+2)
Special Attacks favored enemy (giants +2)
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Statistics
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Str 14, Dex 13, Con 16, Int 12, Wis 16, Cha 8
Base Atk +1; CMB +3; CMD 14
Feats Hard-headed[ARG]
Traits grounded, orphaned by giants
Skills Acrobatics -3 (-7 to jump, -1 on balance-related checks), Climb +2, Craft (weapons) +5 (+7 on checks related to metal or stone), Heal +7, Knowledge (geography) +5, Perception +7, Stealth +1, Survival +7 (+9 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman
Languages Common, Dwarven, Giant
SQ giant hunter, mountaineer, rock stepper, track +1, wild empathy +0
Other Gear scale mail, dart (4), dwarven boulder helmet[ARG], dwarven longaxe[ARG], artisan's tools, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, trail rations (5), waterskin, 14 gp, 1 sp
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Special Abilities
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Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. Favored Enemy (Giants) foes.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Hard-Headed +1 to attacks or maneuvers with a helmet. +2 to save vs. effects that stagger or stun.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.