After thinking about it last night, I have decided that it would be wise to attempt to join one of the last few standing kingdoms that aren't corrupt/evil/ignorant/the dm. Build my town from their, or create an alliance. The more and more I begin to work on mapping and how I am going to create the town the more the political aspect comes into my head. TL DR:Bah I need to talk to the DM.
Sorry guys! I've been away doing stuffs all day and just got time to check the forums. To answer a few questions that have been asked and more information. Leadership score is a 24. 14th level, Charisma 26 (Backstory to follow why it's so damn high) Right there is a 22, also add in two more points from leadership bonuses. The idea behind this town. My character wants to build a town/civilization because so far it seems many people places are evil terrible and bad. The city that we've been working out of travels in and out of the plane based on the lunar cycle. In this town it is all weretigers. I've had it up to my neck with how flustered I get with the people of this city. I've had a personal argument with their god, and I actually was banished from Iomedae's service. The weretigers and their religion have done nothing but piss me off for the most part. Though, they do give us a pretty coin for our world magic which has been nice. Backstory backstory, I'm going to try and be brief with this explanation without explaining this entire campaign. Started out as a paladin, as a paladin I began to gain much grace in Iomedae's eye due to our great mission to save the world without out any help but our 5 man groups help. I began to truly impress her and she began to grant me special powers and equipment. Our mission was to stop the summoning of an elder evil god. We had to stop the baddies from corrupting an angel, get book of doom 1, get book of doom 2, and a unicorn horn. (I forgot the names of these books.) We found book 1 without knowing what the hell was going on. We stumbled upon this weretiger city. We handed over the book after receiving an explanation. (At this point I didn't want to hand over the book after I found out it summoned the evil god of doom. I didn't trust these people. But the group handed it over after I argued with my first encounter with Iomedae AKA the DM advancing the plot wagon.) We sat around in this city doing stuffs, nothing big. We went and saved an angel, I died. I met Iomedae and became a half celestial and other super stuffs. Came back to life. We went and got book #2 went back to give them the book to destroy it. We came back with the second book of doom and it was the last single entity needed to summon a god of doom. I argued for about an hour trying to convince the group to not give them the book. Then I argued with their god. Pretty much the DM demanding the book. Then Iomedae cast me away from her powers. I came back with the decision to either be a cleric or paladin. I decided to be a cleric. Now being fed up with Iomedae, these weretigers, and their god. I want to build my own town and try not to deal with those people ever again. I want to build a town that isn't evil and doomed to die where people live in dung pits. I want a town that isn't ruled by an ignorant DM god. I also want a town to begin my journey of possible god hood.
So to start build my plan. I am going to gather a good majority of my skilled followers. Still deciding on who's going to be skilled at what and the %'s on that. Next obtain tons of resources (Stone, wood, iron, ect) Use lyre of building to create a whole in the ground and insert decanter of endless water for water. Next begin strumming to create buildings with Lyre. While the strumming is happening to create the buildings I'll create a wall for a parameter.( I'm thinking something like Helms deep maybe?) Home base is now kind of set up! Next begin to work on the food situation, I don't plan on building a government/economic system until everything is set up and the town is self sufficient. So far I'll have Shelter, Water, and some security.
Next crops will need to start to exist, and cattle will need to be brought in. Should I buy them from other towns? Should I have people dedicated to obtaining and tracking down wild cattle? (Ideas please) What else am I missing? Once the town is done being built and set up I intend on putting away the Lyre for intensive uses. Or give it to the "City Worker's" guild.
thomas nelson wrote:
7cleric 7 holy vindicator(Healing and Rune domains). 12th level cohort (Still deciding on what it is)As far as my followers go, I have yet to decide on what most of them are. I figure as I plan out my town and draw it up I will decide on what %'s of them are. My cleric has a Profession of carpentry and masonry of totals of +20. As far as access to magic there's a 15th level wizard in the group who has become very attached to my paladin. Also I have access to a plane traveling city which has up to 25th level casting divine/arcane. We have a group of rotating DM's and this is an off period for one of the sessions where we write up what we want to do during this time. I decided after falling away from a god and having an a major dispute with a large nation and a god that I would begin to create my own civilization to work out of. Also in the future I am hoping that my followers will become those who worship me on the track to become immortal/a demigod (Waiting on DM approval for being a god. But immortality is definitely within reach)
Greatly appreciate the help guys! I'll take a look at the 2nd and 3rd kingmaker books. @Lyrax, I'd love the idea of sitting down and telling him what I want to do. If I don't have it written out pretty clearly with specifics it's most likely i'll be screwed over. Also if I don't have numbers to work with there's a more than likely chance it'll be "You get three huts of mud for 100,000 gold. Thank you come again."
My Cleric has 6 months to do whatever he wants. I have 200 followers from the leadership feat. I also possess 100,000 gold. I am looking to build a town in which I can make a base of operations out of. What tools are there for building towns? I had someone suggest using the 3.0 stronghold builder guide, but our DM wants to stick to strictly Paizo material. Halp please.
MordredofFairy wrote:
1. How does 40d6 average to 200? 40*3.5 = 140 2. When he means to challenge us it is either instant death from something we have no chance of avoiding, or more instant death that cannot be avoided.
Bruno Kristensen wrote:
300% Positive it says Harbringer on my Sheet. Which is from the DM himself.
Cult of Vorg wrote:
We have done the no divine casters rule before and it wasn't to bad. It was kind of dull but it wasn't too bad.
Abraham spalding wrote:
This is the best idear, I have ever read. It would be a good way to recruit those in the name of pelor.
Velcro Zipper wrote:
For some reason whenever you attempt to get rid of a +10 holy sword of pwnage it magically appears back in your bag
Evil Space Mantis wrote:
Don't get me wrong, creativity to live? Sounds awesome! When the DM sets you up to fail with forcing others to heal through a hack and slash low RP/ low puzzle game. That is infuriating. The rotating DM's is there for those who want to DM can, and those who just want to play can play. When I get my foot in for a DM spot I will be the 5/8th Dm.
Abraham spalding wrote:
Force may have been the wrong word. Let me rephrase this. In all the groups I have ever played for D&D or PF. The question why has never been asked. And the Why Not has never been answered.One does not simply work for the king. There is a process in which you are selected to work for the king.
If players start a campaign at a level higher than one, they did not simply originate at that level. They had a past, or how some would say a story. This might just be me, but when I am apart of a roleplaying group I think of it as writing a story with a large group of people that you get to interact with and delve as far as you wish. Not just a game that you kill stuff to beat the game.
dusparr wrote:
The game started out very interestingly but, then took a turn towards the "LOLBRO I GOTS SWORD OF DOOM" road. I am good friends with the DM outside of sessions and I have pointed it out to him numerous amount of times to bring in more roleplaying. Which he has gotten better at but still is no where near par. I am trying to get my foot in the door to take a spot in the rotating cycle. With my foot in I plan to force them to roleplay in some sense, because many players haven't ever been put on the spot for it.
AvalonXQ wrote:
Actually, I appreciate that. Only because I would go out my way to point that out. I was actually thinking about the proper use of "To, Too" while typing this.
In my other recent post I stated that our group plays in rotating DM's and with the DM change comes an entire different world, and an entire new set of house rules. The previous session that we just finished was an interesting one. Never before have I seen a play get so upset with a DM that he walks out of the room. House rules for Campaign 003: -No Alignments.
So this was the first issue. With the no alignments, we have a paladin. Before the game was started he asked how smite would work. From what I understood it was that it worked on those with evil intentions. That created an argument, so then it went to smite only works on those that are affected for a bonus under the smite evil entry. That was to narrow so smite went to working on everything? Whatever, not that big of a deal the paladin can only do it once a day at our levels. No healing in an item. ( In a very heavy Hack and Slash game)
The alignment thing has been worked out yet 4/7 of us hate the idea of no alignment. The no healing items is very very bothersome to myself and the players. All of us together approached the DM and pointed it out that one player was forced to be a healer. ( I understand there could be multiple people to spread out the healing job.) The DM responded with "Yup that's how I want it to be." We then began to state that it was a waste of a players time to show up to be the healer in a low role playing campaign. The DM ceased to care about it and said this is how it is. How does one deal with a stubborn DM or what is good evidence that this is an awful house rule?
I suppose I forgot an important part of my question. The DM Claims to be making up his own encounters to create a major challenge to counter act the groups power. But it is not just me that is overpowered. Our wizard just got a staff in our off session RP that makes a staff of the Magi look like a tooth pick. Everyone in the group is just as powerful. There are 6 of us. The only reason one person has died was because he stepped on a 40 d6 trap. The DM's creation of BBEG's and Monsters have been a joke.Myself and another player have brought it up to our DM that we are way to strong. On the Role playing aspect, it would seem that I am one of the few people who "Role Play" or ask questions before killing. All my "Role playing" has got me has been "Shut up and go with it." hack and slash has been an understatement of the game. I don't want to hurt the DM's feelings but overpowered walks on imaginative beaches aren't why I play the game. >_<
Our group has a Rotating DM cycle. Every time we change DM's we have an entire new set of characters in an entire new world. Coming up in four weeks we will be returning to our original game. The DM for this game has a past of giving each character one home brewed item or change to the character. I am concerned that he has gone to far this time and I specifically won't be able to be touched. First off, I once was a paladin now the GM has home brewed a class called a "Harbringer of Pelor" My character had all of his paladin levels changed by having a divine after life intervention by Pelor. Pelor was brought back into the game. Harbringer of Pelor is the best of both worlds of a Paladin / Cleric. All the spells of a cleric and paladin. BaB of a Paladin, Save of a Paladin, Abilities from both. Essentially my 10th level "Harbringer" is a 20th level character. Next I was given a Bless that gives me an additional 1d6 Holy damage to any enemy I strike, if it is an evil outsider it does an additional 2d8. Along with this bless I have a large amount of additional smites. 9/day Another special Item I was given was a Tabard of the Scarlet Rose. This Tabard Gives a DR 2/- That stacks with other DR such as adamantite. +3 AC to stack on armor. And Shield other level 5 3/day. ALSO, He has made me a half celestial. On top of the rest of this he has given us obtuse amounts of gold. I am level 10 running around with a +10 Weapon, +5 adamantite armor, and a unnecessary amount of magical items. Wait, I almost forgot. He also gave me a Staff of Light (Homebrewed with 12 or so spells on it) My character has gone through what started as deadly situations to now a walk in the park. How do I make my DM Realize that he has given out to much and gone to far? |