![]()
About Zen ShuRULES
Spoiler:
Zen Shu
Tengu (Tengu) Occultist (Reliquarian) 1 LG Medium Tengu (Tengu) Init +5; Perception +7, Low Light Vision -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 Armor, +3 Dex) HP 9 (1d8+1) Fort +3, Ref +4, Will +5 (+1 Resistance Protection Domain) -------------------- Offense -------------------- Speed 30 ft. Heavy Crossbow +3 (+4 PBS) 1d10(+1PBS) 19/20 x2 Guisarme (Reach/Trip) +1 2d4+1 x3 Claw & Beak(x2) +1 (-4 Secondary) 1d3+1 x2 -------------------- Statistics -------------------- Str 12, Dex 16, Con 10, Int 16, Wis 15, Cha 8 Base Atk +0; CMB +1; CMD 14 Feats Point Blank Shot (1), (Considered to have Improved Unarmed Strike as a Tengu) Traits: Pragmatic Activator, Reactionnary Skills: (Armor Malus: -1) Disable Device +7(1r), Knowledge (History) +7(1r), Linguistics +11(1r), Use Magice Device +7(1r), Perception +7(1r), Stealth +6(1r), Knowledge (Religion) +7(1r) Languages Common, Tengu, Infernal, Celestial, Abyssal, Sylvan, Tien, Draconic. Combat Gear Studded Leather (20l), Heavy Crossbow (20 Bolts) (10l), Guisarme (12l) Gear Thieve's Tools (1l), Explorer's Outfit (8l), Backpack (2l), Flint & Steel, Inkpen & Ink & 10 Parchments. Implements: A belt with a golden key as brooch (Transmutation). A small chest with a silver lock he carries as collar (Domain). 20 GP, 9SP Light Loaded 53/58 -------------------- Special Abilities -------------------- Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks. Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage. Weapon and Armor Proficiency: An occultist is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Diminished Focus Power (Su): A reliquarian learns only the base focus power from one implement school at 1st level. She gains additional focus powers as normal. This ability alters focus powers.. Whenever the occultist learns a new implement school, he gains the base power of that school. In addition, at 3rd level and every 2 levels thereafter, he learns a new focus power selected from the options granted by all of the implement schools he knows. The occultist can use focus powers only by expending mental focus (see Mental Focus on page 48). Unless otherwise noted, the DC for any saving throw against a focus power equals 10 + 1/2 the occultist’s level + the occultist’s Intelligence modifier . The occultist can’t select a focus power more than once. Some focus powers require him to reach a specific occultist level before he can choose them. Domain Protection (Defense): A reliquarian gains access to one of her deity’s domains. She treats her occultist level as her cleric level for the purposes of access to domain powers and their strength. Additionally, the reliquarian adds the domain’s spells to her occultist spell list and her spells know.
Divine Focus (Su): An occultist can invest a portion of his mental focus into his chosen implements for the day, allowing him to utilize a variety of abilities depending on the implements and the amount of mental focus invested in them. An occultist has a number of points of mental focus equal to his occultist level + his Wisdom modifier; these points refresh each day. He can divide this mental focus between his implements in any way he desires. If an implement is lost or destroyed, the focus invested in it is lost as well, though the occultist still refreshes those points of focus normally.
Sacred Implements (Su): A reliquarian gains one implement school at 1st level. Additionally, the reliquarian gains a relic of her god, typically a holy symbol of significant age, a fixture from a lost temple, or bone or hair from a prominent historical figure of the religion. This grants the reliquarian access to one of her deity’s domains, as detailed above. Without this implement, the reliquarian cannot use her domain powers and must succeed at a Concentration check to cast spells from her domain. All of a reliquarian’s future implements must be somehow representative of her faith. This ability modifies implements.
Implements: Transumutation
Concentration: +4
Spells/Day:
BACKGROUND:
Spoiler:
Zen Shu was born and raised in the great city of Goka, the Gateway to the West. As he grew up in a poor neighborhood, he learnt the hard ways of the street and the misery of being a Tengu in a place that considers them second class citizens. His first years dealt a lot about how to not be seen and how to pick up locks from the merchant's district. But that life was harsh, stressfull and not very pleasant.
When he wasn't outside practicing roguish activites, he was often seen around the temple of Abadar, listening to the Priest's prayers and seminars. He tried at that time to study as much as possible about the laws of the city and how to turn them in his advantage. When he overheard a priest talking about a set of relics leaving the temple to Absalom, he decided with that it could be the perfect opportunity to become rich. He infiltrated the convoy and tried to escape just at the entrance of Goka. That was when he was caught by the guards of the caravan. As the captain was about to cut off his hand, he screamed that his interest was only historical, and that according to Goka's law, studying a relic of a God on the public space was a right of each citizen of the city. Of course the priest in charge, Xan-Shae, wasn't a fool. But he saw something in the young Tengu, and offered him a deal: if he would come with them, he will turn one day in something far more impressive than a petty thief. Zen Shu accepted. That was two years ago. Now, he's a Reliquarian at Abadar's service. Combining his passion for rare items with his faith, he truly believes that the Society is the perfect way to bring people, cultures, history, and wealth together. He also thinks, and that is what brought him to the Silver Crusade, that each individual, if given the right opportunity, can exprim their true potential. And that all of us should have this opportunity one day in our life. BEHAVIOR & APPEARANCE:
Spoiler:
Zen Shu is a team player. He gladly accepts his role within the Society: helping in any ways he can. He wish to bring together people from all origins and forged them in an unstoppable potential. If he can sometimes having difficulties understanding some of his coworkers, he always try to stay open-minded.
He has a big apetite for mysteries, histories and old relics, and he can sometimes having an hard time letting go an opportunity to learn more. When time is the essence, Zen Shu can then become the reckless burglar he was once, truly believing that his spirit will get him out of harm's way. Zen Shu is also a fervent believer in the Silver Crusade's rules, and can sometimes be a little too soft from the point of view of a regular priest of Abadar. As he was given a second chance, he tends to give one to other people too. However, there will be no third chance. The Tengu is tall for his race, with black-blue feathers and deep yellow eyes. His obsidian beak shines in the light, and his adventuring's gear can make him at first a little bit intimidating. But quickly his cheerful voice reassures. He carries many items with keys, locks and chests symbols on it, a reminder of his faith. He also always have in reach a parchment and an inkpen, ready to write his adventures. --------------------
|