Bugbear

Zelligar's page

126 posts. Alias of flyin dog.




Would you care if your DM switched the Greatsword's damage to d12 (from 2d6)?

You would have a 3 times better chance of rolling a 12. (Or a 1) Would that offset the nice safe average of 7 you get with 2d6?

What if all 1's rolled counted as a 2?

Math:
With a d12, you have an 8.3% chance to roll any number.
With 2d6, you only have a 2.8 chance of rolling a 12 or a 2, and a 16.7% of rolling a 7.


With the dex-based skills all taking armor check penalties, I don't see how a paladin is expected to ride his/her mount.

Paladins need charisma, strength, constitution and wisdom, so dexterity and intelligence aren't typically big bonus abilities for them. Low dexterity and/or intelligence, heavy armor, and only 2 base skill points per level=really bad ride scores.

Am I missing something?

A simple solution would be a class feature that says paladins don't take armor penalties on ride checks. There may already be one somewhere but I couldn't find it.


City of Wrath

Clyhpso put another log on the campfire, then went back to his task of keeping watch over the camp. He didn’t like it here, there were no crickets chirping, no wolves baying at the moons. He laughed quietly to himself, stroking his beard. What moons? There were no moons showing overhead, only the glowing green dots that somewhat resembled stars on the ceiling of the cave some one thousand feet above. One singularly large glow resembled a moon and that bothered his thinking because it reminded him where he was. He hadn’t seen the real moons, or for that matter, the sun for around twelve months now. He thought about his home in Calbut. He wished he were home again, enjoying the sub-zero temperatures, and the daily snow fall of a few inches- the kind of weather typical in the Duchy of Tenh this time of year. He smiled and snickered, he realized he didn’t even know what day it was anymore. With a sigh, his thoughts wandered to his lady. How he wished to be back home enjoying the nice weather with her.
He didn’t hear the creature coming up behind him until it was nearly thirty feet away. Cursing his dulling senses and unsheathing his sword, he went to confront the menace. He cursed again at his carelessness when the huge beast backhanded him in the chest. The blow imbedded him in one of the mushrooms that were the size of trees. While he was trying to free himself from the collapsing mushroom, he heard a short battle. As he continued to struggle to stand, a bronze colored hand broke through a piece of the mushroom. He took it and was pulled out.
“Could’ve handled it myself, Sigurd,” he said to his friend.
“Yeah, sure. You’re just getting lazy in your old age,” Sigurd said through a square jaw that Clyhpso had never seen opened more than half an inch.
“Old age? I’m barely twenty-eight,” Clyhpso retorted while examining the corpse of the creature that attacked them. He recognized it as a minor demon.
“As I recall, you’re thirty-one,” Sigurd said grinning.
“Whatever. You’re here to take over the watch, right?”
“Yes, your agedness.”
“Shut up,” Clyhpso said over his shoulder as he started back to camp.


In an attempt to get back to what first brought me to these boards, D&D content, I wrote this up.

Then I posted it at the worst possible time, right before the news broke on March 4th.

In other words *bump*


I moved this post to avoid threadjacking.
I have seen the occasional post on these messageboards about the modrons and have been shocked to see people seem to like them. What do they look like now?
Heathenson had mentioned that he hated these guys since he saw the illustrations the original Monster Manual II and then read the write-up.
I have to agree with him, these were always my least favorite monster ever. They looked liked stuff left on the table after a long gaming session--with pipe cleaners for arms and legs. Ooh look, 4-sided modron, and 6-sided modron, and there's banana peel modron.
So what book are they in in the current edition and what do they look like? I am glad to hear it sounds like they improved them.


I have been making daily Will saves to keep from changing any rules in the PHB and play it strickly as written. After all, there were thousands of hours of playtesting involved, I could at least try it before tinkering with it.
My biggest area of weakness is in the area of armor classes for the different armors. Much as I love the chain shirt, I am in the camp that heavier armors are getting the short end of the stick.
So, to hopefully eliminate all the index cards I have floating around with the New & Improved armor classes written on them, and since none of the descriptions in the PHB say that the armors already include one, I have decided to write up stats for a Full Helm.
FULL HELM [requires Heavy Armor Proficiency]
+1 AC (-1 armor check penalty) 15gp 5lbs.
-5 to all INT, WIS, & CHA based skill checks except Knowledge checks and Initimidate checks.(In fact, a masterwork Full Helm could add +2 to Intimidate checks).
Requires a Move action to put on or remove Full Helm. Characters with a BAB+1 or higher can combine this action with a regular move.

The skill checks penalties are high because I want the characters to only wear these when battle is imminent, and carrying them in hand or on the saddle the rest of the time.

I would appreciate any criticism and suggestions or things I've forgotten.