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That's pretty much what I was thinking but I was just wondering what everyone else was thinking. Thanks for a reply. Hopefully more chime in. :)


My players want to Select mythic spell for the spellcasting choice for their legendary items. The legendary item is a ring that is now an artifact thanks to the owner selecting the legendary item ability twice. I want to allow it thanks to this little tidbit about mythic spells in items.
Mythic Spells in Magic Items: Mythic spells can't be crafted into magic items unless the item is an artifact (for example, you can't brew a potion of mythic cure light wounds).

What would you guys do.


Ascalaphus wrote:

1) Casting a spell normally provokes.

2) Making a trip attempt normally provokes.

If you cast Blade Lash carelessly and then try to trip someone carelessly, you'll provoke twice, which someone with Combat Reflexes could take advantage of.

If you use a wand to cast, you won't provoke. But a magus should use the Wand Wielder arcana otherwise he can't do that with Spell Combat. This takes care of the #1 AoO.

The #2 AoO still remains, even if the spell doesn't provoke; it's a separate provocation. The obvious ways to avoid it are of course:
- Use Blade Lash from a distance. There's a reason it gives you 20ft reach. An enemy can't make AoOs against you if he can't reach you.
- Learn Improved Trip.

That's what I was thinking. Wand means no AoO for casting. Since he doesn't have improved trip he provokes AoO is what I was telling my player. Thanks for the reply.


Does blade lash provoke an attack of opportunity when cast from a wand and used against an adjacent enemy? One of my players likes placing a wand of blade lash into his weapon with weaponwand. I believe he does provoke an AoO but I feel like it could go either way. It does say the combat maneuver attempt is part of casting the spell. Since casting a spell from a wand does not provoke an attack of opportunity would it not provoke one. Also it's not a ranged attack just a melee attack with very long reach


KingOfAnything wrote:
Yes. The dodge bonus is different from straight Int, and the two would stack, or add together for your CMD.

Thank you for the quick reply.


One of my players has a level 5 Kensai magus with knowledge is power and an Int mod of 5. Canny defense gives a dodge bonus to AC equal to his Int mod. Since dodge bonuses are added to your cmd would knowledge is power still add his Int to cmd a second time?