| Zehnpai |
So here's an interesting interaction of rules that I'd like help sorting out.
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Question 1: Would multiple sources of detonate stack? The spell duration is 1 round, but the damage is instantaneous when it goes off. My reading is instantaneous damage always stacks.
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Question 2: Syringe spear is a thrown weapon. As a baseline it's a two handed weapon, but from what I'm reading throwing a thrown weapon is typically considered, baseline, to be a one handed affair. With quick draw you're allowed to make full iterative attacks.
So if say you have a 2 regular attacks from bab, haste and TWF you'd be able to throw 4 of these things in a single full round attack, correct? Or can you not TWF a thrown weapon that's 2 handed when used in melee?
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Extra credit question 3: From what I understand when infusions are used and how weirdly they interact with personal range spells, generally we change the word 'you' in personal spells to 'the target' as you would for a touch range spell.
Because of how detonate works and is worded, this means that the target would be able to decide, when it explodes, what type of damage it does since that is determined not when the spell is made but when it detonates. But if you have no idea what you were just hit with...how would you know what element to explode with?
I'm thinking allow a knowledge:arcana and if they succeed they can pick, but if they fail just randomize?
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Situation:
Party has someone who is built for throwing weapons. Alchemist has more spell slots than he knows what to do with. They plan on buying a handful of syringe spears and filling them with infusions of detonate.
I immediately said no to Skinsend. No save CC would make balancing encounters a nightmare. However, Detonate I see no problem with in limited fashion provided it doesn't break any rules.
Thanks in advance!