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Zedril "The Vengeful"'s page
229 posts. Organized Play character for jtfoto.
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Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Guys-
I hate to do this to you, but I am going to have to bow out of the campaign.
I just took on a writing assignment that is taking all my effort and energy so I am trying to eliminate all my distractions so I can complete it on time.
I apologize. Hopefully we can reunite at a later time.
thank you
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril will cast Elemental Ray at #4.
ATK: 1d20 + 3 ⇒ (16) + 3 = 19
DAM: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Fire Damage
Zedril rubs his hands and as they begin to smolder unleashes a blast of fire at the thug.
Back off or perish... ...Zedril says calmly.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril will walk with his companions, searching the room and body using DETECT MAGIC.
Who's surprised? This journey began with an ambush. We should have known it would take a turn for the ugly at every corner.
Zedril...a bit of a skeptic begins rubbing his hands together as he is all but certain he will be jumped again. I've got a bad feeling about this.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Aid Another Diplomacy: 1d20 ⇒ 7
<--not very diplomatic
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Well, where do we start. This seems like we may get some resistance from the more monstrous races but they may like what they have here and be more free to provide information.
Zedril seems to be overwhelmed by the diversity of Kaer Maga. This is amazing, everyone is here together regardless of their backgrounds. How does this work. Why aren't they all fighting?
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
ok, misread the Goblin numbers, I thought that was the one that attacked me, in that case if I can, I'll shocking grasp the Goblin next to me.
Shocking Grasp ATK: 1d20 + 1 + 3 ⇒ (1) + 1 + 3 = 5
DAM: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
I have a question about my Elemental Ray:
Can I use Alchemists Fire to enhance it as you do with Scorching Ray?
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril will attack the Goblin that attacked him.
Zedril will cast his Bloodline Power, Elemental Ray.
ATK: 1d20 + 3 ⇒ (3) + 3 = 6
DAM: 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8
A Goblin welcoming party....how thoughtful.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril begins rubbing his hands together. As they rub, those around him notice the smoke begin to rise from the friction. His hands begin to crackle and blacken as he raises them in front of him. His hands have become a charred, glowing red visage of his power.
Zedril readies to cast Burning Hands on the first group of Goblins that attempts to break our line.
Burning Hands DAM: 2d4 + 2 ⇒ (2, 4) + 2 = 8 - +2 is from traits
Reflex for 1/2 - DC-15
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Well...putting the Society's name to shame. We cannot have that. It seems the locals will not be friendly to us because we are in fact Pathfinders, so shall we remain anonymous or a bit more blunt and denounce the fakers publicly?
Zedril looks to Maldoc and Alastor...Forgive me, I am Zedril.
Zedril extends his hand towards his new companions. [i]Zedril's hand is pale but look as if they have charred markings on them as if a smoldering fire has been put out.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
I'm here. I still need to update my character info after leveling last week. I will do it by tomorrow.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
1. jtfoto
2. Zedril lvl 2 Elemental Sorcerer (fire)
3. 39578-2
4. Andoran
5. 1d20 + 7 ⇒ (9) + 7 = 16
6. Acid Splash (fire dam.) 1d3+2 fire dam. 30ft
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Before leaving, Zedril will assure the dead Pathfinders receive a proper burial and perform the necessary ceremonies.
TAKE THAT 8TH GRADERS!!!!
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
39578 -2
Andoran
Day Job: 1d20 + 7 ⇒ (5) + 7 = 12
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
REF: 1d20 + 2 ⇒ (5) + 2 = 7
That drops me to -4. I suck...I need to level up
EDIT: With the channel I am back to 4hp. Phew!
Zedril will commence with the looting if all else is safe.
PER: 1d20 + 1 ⇒ (10) + 1 = 11
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Garinol wrote: Just wanted to wish everyone a happy Christmas (Christian or religious or not), and hope everyone gets a nice holiday break and some awesome loot. Thanks,
Same here, enjoy your holiday and be safe.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril thanks Rhy; Thank you friend
FORT: 1d20 + 2 ⇒ (18) + 2 = 20
Zedril's next action will be to move into position (I think I did it on the map correctly) and then cast burning hands at the area without hitting VBH for my next action. I am pretty sure I cannot get there and do it in the same round.
Burning Hands
DAM: 1d4 + 2 ⇒ (1) + 2 = 3
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
That looks much better. well done.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
OW!
Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Do we not seeing anything with Darkvision?
Zedril removes a bottle of alchemists fire from his pack and begins rubbing it between his hands. His hands begin to darken and crack as if there was a single ember still burning within a campfire.
We must protect the Venture Captain.
Zedril readies himself for an attack.
There may be a creature of magic heading towards us.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril will examine the machine looking for the "off" switch.
PER: 1d20 + 1 ⇒ (17) + 1 = 18
Detect Magic, on machine and in room.
KN:ARCANA: 1d20 + 5 ⇒ (8) + 5 = 13
As he approaches Miregold, Any advice on how you can assist us Venture Captain? We will get you out of here as soon as we can.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Perception check around the area, any oddities surrounding the gondoloa?
PER:1d20 + 1 ⇒ (11) + 1 = 12
Assuming it is safe:
Zedril will also climb into one of the gondolas.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
[ooc]Well done VBH.[/b]
Zedril will take 20 to climb his scrawny butt down as well.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Perception check with Darkvision
1d20 + 1 ⇒ (3) + 1 = 4
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Perception check for further information of what I have been charged in finding for my faction. -don't want to spoil anything for anyone else's other characters.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Thanks for the save guys
Why is everyone in this place focusing on me, first the creepy little girl now this freak. as Zedril rubs his eyes.
Fort: 1d20 + 3 ⇒ (10) + 3 = 13
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril...still looking for the dough the creature was kneading stays in the room without the sun beams of doom.
I agree Ka, this could be a good tactical retreat point if we need it. Let's leave the door open to illuminate the other room as well.
Not sure if any of us did this, but, Detect Magic in the room and then on the machine.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Sorry guys.
My router blew on Friday. I'm up and running again now.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
With him being helpless and cowering, it doesn't seem likely he is a violent aggressor.....If you don't like the information he gives us then game on.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Garinol wrote: Im thinking we come back and redeem the crap out of it.
-Posted with Wayfinder
HA! I agree, no harm no foul...for now.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Nat 20 on Diplomacy...that is a first for me. I am notoriously awful at Diplomacy in my real life game.
Zedril...still a little loopy from his enchantment...and wicked sweet organ skills, thanks the doll for the shawl and pulls back 5ft toward his party members.
Perception check on the shawl:
1d20 + 1 ⇒ (15) + 1 = 16
Detect Magic as well
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
utopianGM_B wrote: @Zedril - your challenge will be conveyed to the 8th graders. :) lol, nice.
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Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
I am never leaving this room. You guys go ahead, but I have rolled; 19, 18, 19 & 20 in here. I am INDESTRUCTIBLE!!!!!
My Barding will be legendary!!!!!
Take that 8th graders!!!!
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Sorry I'll rewind action briefly then on to Ka's murderous rage.
And your singing was absolutely enchanting. Thank you for that duet. I'd love to do it again sometime. I am Zedril, a pleasure to meet you, and you are? Getting up from the bench Zedril waits for her reply and then asks her, By any chance have you seen someone named Skeldon down here? A friend has sent us to try and find him.
If necessary, Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
I can't stop, I'm the greatest Bard/Sorcerer in the world, I am "Zedril the Bard-erer"!!!!
So my first performance check would be 19+4=23
Performance Checks:
Perf: 1d20 + 4 ⇒ (18) + 4 = 22
Perf: 1d20 + 4 ⇒ (19) + 4 = 23
DAMN! This means I am going to miss everyone we fight for the next 3 weeks. Maybe I should take a level in Bard.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril sits at the organ and cracks his knuckles....tiny flakes of ash project from his hands.
Check this out!!! I'm a Bard!!!
Zedril begins playing the organ to the best of his ability:
Performance check: 1d20 ⇒ 19
We arrreee the World....We are the peeeeople. We are the ones to make a brighter day so lets start givvvvig!!!!
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Perception: 1d20 + 1 ⇒ (9) + 1 = 10
<----not very perceptive.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Laughing at another's murder deserves punishment. Let us turn that laughter to tears.
Zedril will follow Ka toward the door.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
I will examine the scroll cases and other documents for information.
Perc: 1d20 + 1 ⇒ (11) + 1 = 12
Also, Detect Magic.
Let us take the time to get our footing in case we get ambushed in here.
To Garinol; I will burn those bodies properly when the time comes if you'd like.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
OK, so our goal now is to better than a group of 8th graders.....yikes!
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Perception check...as a listen for any potential incoming critters:
PER: 1d20 + 1 ⇒ (8) + 1 = 9
Maybe we should move a bit more hastily.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
"Ka" wrote: I guess mindless creature identify each other? MUA HA HA HA HA!
Sorry, terrible joke...
HA!
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Once I am in the room;
Perception check: 1d20 + 1 ⇒ (11) + 1 = 12
If all clear, Zedril will cast Pyrotechnics on the torches to illuminate the room.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril turns to Rhydderch, Thank you friend.
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
OWWWWW!!! Zedril whines, I'd like to not go through that again.
HP: 6/12
Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Zedril will cast Detect Magic.
Perception Check: 1d20 + 1 ⇒ (7) + 1 = 8
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