After playing around a bit with the bard I noticed that on level up some of the class abilities became harder to do at some levels and it was horribly inconsistent going up and down in difficulty depending on your level. The rolls needed to do the task roughly had a difference of 1-3 but still there was little to no consistency. Level 1-3 goes about how you expect it becomes easier but then takes a dip come level 4 and goes down then back up. Everything I did for this math is assuming you maximize it getting every item at the right level to help. Going to use the bard class abilities where you need to make a performance check at a high DC to pull them off (Lingering Composition and Inspire Heroics as examples). I went with an instrument focused bard for this as it yielded the best results (with dance and vocal bards having an even lower chance). The set up I did is going with having your CHA maxed out at 18 at level 1 and be trained in performance.
This kind of keeps going up and down with level 6 being the same as 5 and then goes back up at 7 when you become master and get a master instrument. Goes back down then back up then back down basically creates some levels that could be considered "bad levels". Yes the difference is small but unless I am missing something at the levels where it goes down this is working at maximum power always getting the items you can obtain at those levels (which hardly ever happens) and this pattern keeps going all the way to level 20. I did a full chat all the way to 20 on the pathfinder subreddit while the forums were down here if you want to check it out you can find it here. I am not sure on other classes but seeing how skills all scale the same way it seems like it would end up being the exact same situation. tldr;Sometimes when you go up in level even when maximizing everything the skill checks become inconsistently difficult. Full chart found on reddit post here
So I was looking into Talismans and found the Talisman of Healing Power. Though one thing that I am wondering is could you wear multiple Talismans of Healing power and have each one go off at a separate time so if you had three of them then you could go to 1/2 hp three times and be healed automatically? It says that if someone is under the effects of one Talisman the others wont go off so it seems like you could stack them. This is the item in question http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Talisman%20 (Lesser)Healing%20Power
I am building a level 11 kineticist going the water build and enhanced water. I was looking at the combos I could do with burn and wanted to make sure I am doing this right. At level 11 I can only take on 3 points of burn per round. My main question is when using Gather Power supercharged to reduce the amount of burn that you take does that count against your 3? Burn reads "A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter." the way I see it accepting burn would be to take the damage and anything that is mitigated is not accepted and does not activate any thing that triggers with you accept burn. An example of what I was looking at. By giving up my move action I can reduce my total burn cost of my blast by 2 so my ice blast will cost 0. I can then use Metakinesis and accept 1 point of burn for empower and 2 points of burn for maximize dealing 6d6+108 damage. That takes on 3 points of burn since 2 is removed. Now to take that one step further and this is more of a "am I doing this right?" question. Lets say I spend the full round action gathering power then use my move action to reduce by 5. I can do that same combo again with 0 burn taken in though now it can be interrupted and takes a full round to charge. So my main question is am I reading this right? Also just to clarify the 6d6+108
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