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Hello all,

I don't wanna start again the discussion about the Miniatures Kickstarter of Ninja Division I think everything has been said we will all wait to see what will happen. But the result is that we have a nice idea of game pushed out by Paizo named Starfinder and we can't find miniature right now to play with it. I'm really not a fan of the pawns and don't want to invest in other close but not official miniature that can fit.. I'm sure I'm not the only one thinking like that (especially if I check the backers number into the Ninja Division kickstarter). This kickstarter mess is creating a shadow over a great potential Starfinder game and definately don't help on his popularity.

So my question is, considering we have multiple person interested to invest in starfinder miniatures, do it's possible for Paizo to start his own line of starfinder miniatures or start a new partnership with an other miniature company to finally be able to offer something strong and official for the Starfinder players and masters ?

Regards

Zeadkiel


I'm working since a couple of month maybe a year now on an economic system that we will use in all our dnd session to cover the gap. We switched to Pathfinder roleplaying game 3 weeks ago and started to buy all the books, and i simply trying to adapt the work already done to the Pathfinder basic rules system.

In ours game session, we are often passing time and players want to invest their money in order to have something to do or simply to build their hideout, etc... each time the dungeon master need to invest time to fulfill the ever questionning of players : I want to build a Tavern can you tell me how much it cost and what i need ? Can you tell me how much money i make with it ? How much cost a second floor for my tavern, etc... When i'm dungeon mastering, i want to invest time to fulfill the need of my players to contribute to their fun. But i find this painfull to have to invest my time calculing what will be the cost and incomes of a Mapmaker shop or a Baker Workshop but i do it because my players have fun to raise their business and contribute to the world they are playing with.

I know many players dont care about it and simply want to hack and slash some mobs, but roleplayer or people that want to invest time in their assets usually want to add détails in the game. I know some open D20 rulebook exist to try to cover this, but we tried some without having fun to use them (too complex, not player friendly or with astronomic cost#. So i started to develop mine in order to have something more easy and fun to use and save much time of explanation and calculation for DM. I want player that don't like détails to be able to get all the info needed with minimal rules to deal with and fulfill the needs of players that want to have détails about what they are building.

I was willing to adapt my economic system to the rules system of Pathfinder because i was willing to submit my works once completed to Paizo. i dont bet on them to publish my works, anyway i will already use my system for my players so i dont really care. But if they want to use the system i developed to fill the gap once for all, they will be able to do it for all the players and masters.

I'm not so far of to reach my goal, based on the answer of Lord Vukodlak, a trained hireling with 1 rank in the desired craft of profession wages is 1 gp per day of work, so 20 gp by week. (personnaly i think it's little high but rules are the rules so..)

With the profession check intended for player character rule, the same 1 rank trained hireling will possess an income of 35 gp per week. But it's for a player character, to match the wages of a npc trained hireling i will assume a npc income is only 57.14285714285714 % (57%) of a player character income on profession skill. Now the Wages and the Incomes fit for an NCP character. I will calculate all my buildings incomes as per NCP rate and assume that if a player character invest time directly in his business, the income generated by him, and not from other NPC with him, will experience a boost of 43%.


Thanks for the answer Lord Vukodlak


1 person marked this as FAQ candidate.

Hello all,

my question is about the hireling in Pathfinder.

(core rulebook p159)
The rule is 1 sp per day for a untrained hireling and 3 sp per day for a trained as base wages. Lets take a closer look on this :

Lets simulate that i need to hire a Carpenter for a week
So i pay 3sp per day to enroll a carpenter with 1 rank in Craft (Woodworking) or 15sp by week.

When this carpenter is working for itself with the rules of the Profession skill in the core rulebook p103, with only one rank he will make 7 gp per week minimally: take 10 + (1 rank +3 for trained) total roll of 14 (half of this is the total income received for a week of dedicated work in gold piece). So this carpenter income will be 7 gp by week.

So tell me why any trained Professional will accept to work for someone that is offering 15sp per week considering he earn 7 gp a week by itself ?