Corsair

Zavon Nightgrim's page

No posts. Organized Play character for qwerty1971.


Full Name

Zavon Nightgrim

Race

Half Orc

Skills:
Acrobatics +8|DD +11|Intimidate +5 | Local+5 | SM +4

Classes/Levels

CORE Rogue 2| AC 18, T 15, FF 13| Perception +5| Init+6

Gender

Male

Size

medium / 6'2 /217lbs/ Black hair / Grey eyes

Age

20

Alignment

LN

Deity

Abadar

Languages

Common, Orc, Polyglot

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 10
Charisma 8

About Zavon Nightgrim

Zavon Nightgrim
PFS#114768-57
Male half-orc rogue 2 CORE
LN Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense:

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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 17 (2d8+4)
Fort +2, Ref +7, Will +1
Defensive Abilities evasion, orc ferocity
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Offense:

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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
rapier +3 (1d6+2/18-20) or
sap +3 (1d6+2 nonlethal)
Special Attacks sneak attack +1d6
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Statistics:

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Str 14, Dex 18, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 18
SQ orc blood, rogue talent (trap spotter), trapfinding +1
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Feats and Traits:

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Feats Dodge
Traits indomitable faith, reactionary
FCB: 2/6 rogue talent
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Skills:

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Skills Acrobatics +8, Bluff +4, Climb +5, Disable Device +11, Escape Artist +8, Intimidate +5, Knowledge (local) +5, Perception +5, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc, Polyglot
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Gear:

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Combat Gear wand of cure light wounds, acid, alchemist's fire, antitoxin, caltrops, holy water, thunderstone; Other Gear studded leather, dagger, rapier, sap, backpack, bedroll, belt pouch, flint and steel, grappling hook, masterwork thieves' tools, scroll case, silk rope (50 ft.), soap, tindertwig, torch (10), trail rations (5), waterskin, 1,243 gp
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Special Abilities:

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Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Background:

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Zavon Nightgrim's origins were as tumultuous as the chaos of battle itself. Born to a human mother and an orc father amidst the squalor of a war-torn village, he learned early how prejudice can shape destinies. As a half-orc, Zavon struggled for acceptance in both worlds; his childhood was marked by distrust from the townsfolk who feared his lineage and disdain from orc warriors who scorned him for his human heritage. Yet beneath this rough exterior lay an unwavering spirit fueled by visions he encountered during restless nights — dreams of shadowy figures clad in dark armor bestowing justice upon wrongdoers. These images would become the guiding light that led Zavon to serve.
Embracing these tenets wholeheartedly, Zavon became an agent dedicated to purging evil from the land while striving against societal prejudices that branded him both lesser and untrustworthy due to his bloodline. He fought fiercely on countless battlefields; however, it wasn't long before his superiors recognized another talent within him: stealth. Gifted with uncanny instincts not often found among average warriors, Zavon was recruited into an elite cadre known as The Veil in service to the Pathfinders — spies tasked with gathering intelligence on dark forces threatening peace across regions steeped in tension between warring tribes and factions.
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Planned Progression:

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1-2 Rogue
3-4 Fighter
5-7 Rogue
8-12: Shadowdancer
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Scenarios:

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*Murders Mark***
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PP Earned 4/Spent 2:

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• Wand of CLW
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