About Zataya "Fire Bringer"Crunch:
COMBAT HP: 8 Init: +6 (+10 w/Familiar) AC: 12 (Touch: 12, Flat-footed: 10) (+2 Dex) Fort: +2, Ref: +2, Will: +2 BAB: +0 CMB: -1 (0 (BAB) + -1 (Str)) CMD: 11 (0 (BAB) + -1 (Str) + 2 (Dex)) ATTACKS
Racial and Class Features:
RACIAL FEATURES Native Outsider: Ifrits are outsiders with the native subtype. Darkvision: Ifrits can see in the dark up to 60 feet. Efreeti Magic: Some ifrits inherit an efreeti ancestor's ability to magically change a creature's size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit's level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures. Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Wildfire Heart: Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. CLASS FEATURES
Traits, Feats, and Skills:
FEATS Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component. TRAITS
SKILLS
Spells:
0-level (unlimited/day): Detect Magic: Detects all spells and magic items within 60 ft. Ghost Sound (Will disbelief, DC 14): Figment sounds. Message: Whisper conversation at distance. Prestidigitation: Performs minor tricks. 1st-level (4/day):
Gear & Encumbrance:
ENCUMBRANCE Current Encumbrance: 25.9 lbs. (Light) Light Encumbrance: up to 30 lbs. Medium Encumbrance: 31-60 lbs. Heavy Encumbrance: 61-90 lbs. GEAR
Backpack (Total: 13 lbs.)
Belt Pouch (Total: 2.9 lbs.)
Quiver (Total: 3 lbs.)
Appearance:
DESCRIPTION As an ifrit, Zataya has many of the characteristics common to her race. Her skin is the color of burnished copper; she has pointed ears and flowing, flame-like hair, with two small horns protruding from it. She has tattoos on her arms and torso, and the lower part of her legs is covered in charcoal-colored scales. She is quite tall, but slightly built. She holds herself proudly, and despite her otherworldly appearance, is rather magnetic and alluring. PHYSICAL CHARACTERISTICS
Background:
Zataya's parentage is a mystery, aside from the obvious - she is the result of a coupling between a human and an efreet. She was found by a minor family of the Sklar-Quah Shoanti clan, in the Cinderlands of Varisia, when she was only a few hours old. The elders of the clan saw that she was a castoff, and because she looked mostly human at the time, she was ultimately adopted by that clan. As she grew, she played with the other children in the clan. She was not particularly good at the mock fighting and wrestling that they engaged in, but she was nimble, and found that she was passable at ranged combat. However, her ifrit heritage became more apparent as time went on - the elders of the clan saw this and realized she might have great potential as a sorceress. The next day, she was selected to begin her training with the clan shamans, to unlock the sorcerous power locked within her. They had one other student - the chieftain's daughter, Tama. Though Zataya was much younger, she excelled where the other did not. Zataya found that she had a natural affinity to fire, and could react more quickly than Tama in the face of danger. After several short months, her teachers began to concentrate their focus on her instead of Tama, grooming her for a significant position in the clan. Seeing this, Tama became jealous. During her time in training, she learned about the power of tattoos. Her people used tattoos for many reasons - in fact, they gave Zataya one on her back, which ultimately granted Zataya clarity of mind. In addition, she gave herself a tattoo of a scorpion on her ankle...which she then bonded with and was able to coax out of her skin. Some months passed, and when Zataya's naming day finally came, and she received her tribal tattoo and the honorific "Fire Bringer", Tama was furious. It was bad enough that she was being supplanted, but Zataya wasn't even human. She plotted to have Zataya killed the following week; two young warriors snuck into Zataya's tent in the middle of the night and knocked her unconscious, then dragged her away. She awoke as they were about to smash her skull with an earthbreaker - she was able to use her magic to escape. As she ran from the only home she had ever known, she was found by Shalelu Andosana, out on one of her treks into Varisia. She was able to convince Zataya to follow her to Sandpoint. When Zataya arrived, with only the clothes on her back, she was taken in by Ameiko Kaijitsu, until such time as Zataya could stand on her own two feet. As a result of Ameiko's kindness, Zataya was able to make a new life for herself in Sandpoint; from that point on, Zataya vowed to be more like Ameiko. She's been hearing rumors recently, however, of Ameiko leaving on a caravan bound for the Jade Regent; perhaps they need more assistance...
Familiar (Scorpion, Greensting):
COMBAT HP: 4 (1 HD) Init: +3 AC: 19 (Touch: 15, Flat-footed: 16) (+3 Dex, +4 Natural, +2 Size) Fort: +2, Ref: +5, Will: +2 BAB: +0 CMB: +1 CMD: 7 (19 vs. trip) ATTACKS
STATISTICS
FEATS
SKILLS
ABILITIES
Future Development:
3rd level Feat: Spell Focus (Conjuration) 4th level Retrain spell: 5th level Feat: Augment Summoning 6th level Retrain spell: 7th level Archetype Ability: Create Spell Tattoo Feat: Spell Focus (Illusion) 8th level Retrain spell: 9th level Archetype Ability: Enhanced Varisian Tattoo Feat: 10th level Retrain spell: 11th level Feat: 12th level Retrain spell: 13th level Feat: Bonus Feat: Improved Initiative 14th level Retrain spell: 15th level Feat: 16th level Retrain spell: 17th level Feat: 18th level Retrain spell: 19th level Feat: Bonus Feat: 20th level Retrain spell: |