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This is a question that's been around as long as D.D., 3.0 especially, how do you make classes feel equal yet unique.? It's not an easy question. Creative magic users are always going to be better than creative martial character. Magic users have many, many class features, that is what their spells are. Martials on the other hand have fewer class abilities.
I have found as long as your having fun, you are doing it right. But in my group, we tend to encourage the more experienced or the people more inclined to optimization to play martials. Those players tend to find a niche and enjoy. Those who are less inclined to optimization or are less experienced are encouraged to be full casters, spells give you an instant set of ideas of what you should probably be doing to he the group.
At higher levels, the game is a little bit untenable, at level 14 and higher magic users can really bend reality around them, they can be anywhere they want pretty much at anytime. Martials just need to be used to it if you are taking a character to that high of a level, just like magic users need to prepare to die at the early
Evels.